Win32 API 日本語リファレンス
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uscript_hasScript

関数
文字が指定スクリプトに属するか判定する。
DLLicuuc.dll呼出規約cdecl

シグネチャ

// icuuc.dll
#include <windows.h>

CHAR uscript_hasScript(
    INT c,
    UScriptCode sc
);

パラメーター

名前方向
cINTin
scUScriptCodein

戻り値の型: CHAR

各言語での呼び出し定義

// icuuc.dll
#include <windows.h>

CHAR uscript_hasScript(
    INT c,
    UScriptCode sc
);
[DllImport("icuuc.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern sbyte uscript_hasScript(
    int c,   // INT
    int sc   // UScriptCode
);
<DllImport("icuuc.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function uscript_hasScript(
    c As Integer,   ' INT
    sc As Integer   ' UScriptCode
) As SByte
End Function
' c : INT
' sc : UScriptCode
Declare PtrSafe Function uscript_hasScript Lib "icuuc" ( _
    ByVal c As Long, _
    ByVal sc As Long) As Byte
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

uscript_hasScript = ctypes.cdll.icuuc.uscript_hasScript
uscript_hasScript.restype = ctypes.c_byte
uscript_hasScript.argtypes = [
    ctypes.c_int,  # c : INT
    ctypes.c_int,  # sc : UScriptCode
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('icuuc.dll')
uscript_hasScript = Fiddle::Function.new(
  lib['uscript_hasScript'],
  [
    Fiddle::TYPE_INT,  # c : INT
    Fiddle::TYPE_INT,  # sc : UScriptCode
  ],
  Fiddle::TYPE_CHAR, Fiddle::Function::CDECL)
#[link(name = "icuuc")]
extern "C" {
    fn uscript_hasScript(
        c: i32,  // INT
        sc: i32  // UScriptCode
    ) -> i8;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("icuuc.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern sbyte uscript_hasScript(int c, int sc);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuuc_uscript_hasScript' -Namespace Win32 -PassThru
# $api::uscript_hasScript(c, sc)
#uselib "icuuc.dll"
#func global uscript_hasScript "uscript_hasScript" sptr, sptr
; uscript_hasScript c, sc   ; 戻り値は stat
; c : INT -> "sptr"
; sc : UScriptCode -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "icuuc.dll"
#cfunc global uscript_hasScript "uscript_hasScript" int, int
; res = uscript_hasScript(c, sc)
; c : INT -> "int"
; sc : UScriptCode -> "int"
; CHAR uscript_hasScript(INT c, UScriptCode sc)
#uselib "icuuc.dll"
#cfunc global uscript_hasScript "uscript_hasScript" int, int
; res = uscript_hasScript(c, sc)
; c : INT -> "int"
; sc : UScriptCode -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	icuuc = windows.NewLazySystemDLL("icuuc.dll")
	procuscript_hasScript = icuuc.NewProc("uscript_hasScript")
)

// c (INT), sc (UScriptCode)
r1, _, err := procuscript_hasScript.Call(
	uintptr(c),
	uintptr(sc),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // CHAR
function uscript_hasScript(
  c: Integer;   // INT
  sc: Integer   // UScriptCode
): Shortint; cdecl;
  external 'icuuc.dll' name 'uscript_hasScript';
result := DllCall("icuuc\uscript_hasScript"
    , "Int", c   ; INT
    , "Int", sc   ; UScriptCode
    , "Cdecl Char")   ; return: CHAR
●uscript_hasScript(c, sc) = DLL("icuuc.dll", "char uscript_hasScript(int, int)")
# 呼び出し: uscript_hasScript(c, sc)
# c : INT -> "int"
# sc : UScriptCode -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。