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D2D1SinCos
関数指定角度の正弦と余弦を同時に算出する。
シグネチャ
// d2d1.dll
#include <windows.h>
void D2D1SinCos(
FLOAT angle,
FLOAT* s,
FLOAT* c
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| angle | FLOAT | in |
| s | FLOAT* | out |
| c | FLOAT* | out |
戻り値の型: void
各言語での呼び出し定義
// d2d1.dll
#include <windows.h>
void D2D1SinCos(
FLOAT angle,
FLOAT* s,
FLOAT* c
);[DllImport("d2d1.dll", ExactSpelling = true)]
static extern void D2D1SinCos(
float angle, // FLOAT
out float s, // FLOAT* out
out float c // FLOAT* out
);<DllImport("d2d1.dll", ExactSpelling:=True)>
Public Shared Sub D2D1SinCos(
angle As Single, ' FLOAT
<Out> ByRef s As Single, ' FLOAT* out
<Out> ByRef c As Single ' FLOAT* out
)
End Sub' angle : FLOAT
' s : FLOAT* out
' c : FLOAT* out
Declare PtrSafe Sub D2D1SinCos Lib "d2d1" ( _
ByVal angle As Single, _
ByRef s As Single, _
ByRef c As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D2D1SinCos = ctypes.windll.d2d1.D2D1SinCos
D2D1SinCos.restype = None
D2D1SinCos.argtypes = [
ctypes.c_float, # angle : FLOAT
ctypes.POINTER(ctypes.c_float), # s : FLOAT* out
ctypes.POINTER(ctypes.c_float), # c : FLOAT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d2d1.dll')
D2D1SinCos = Fiddle::Function.new(
lib['D2D1SinCos'],
[
Fiddle::TYPE_FLOAT, # angle : FLOAT
Fiddle::TYPE_VOIDP, # s : FLOAT* out
Fiddle::TYPE_VOIDP, # c : FLOAT* out
],
Fiddle::TYPE_VOID)#[link(name = "d2d1")]
extern "system" {
fn D2D1SinCos(
angle: f32, // FLOAT
s: *mut f32, // FLOAT* out
c: *mut f32 // FLOAT* out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d2d1.dll")]
public static extern void D2D1SinCos(float angle, out float s, out float c);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd2d1_D2D1SinCos' -Namespace Win32 -PassThru
# $api::D2D1SinCos(angle, s, c)#uselib "d2d1.dll"
#func global D2D1SinCos "D2D1SinCos" float, sptr, sptr
; D2D1SinCos angle, varptr(s), varptr(c)
; angle : FLOAT -> "float"
; s : FLOAT* out -> "sptr"
; c : FLOAT* out -> "sptr"出力引数:
#uselib "d2d1.dll" #func global D2D1SinCos "D2D1SinCos" float, var, var ; D2D1SinCos angle, s, c ; angle : FLOAT -> "float" ; s : FLOAT* out -> "var" ; c : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d2d1.dll" #func global D2D1SinCos "D2D1SinCos" float, sptr, sptr ; D2D1SinCos angle, varptr(s), varptr(c) ; angle : FLOAT -> "float" ; s : FLOAT* out -> "sptr" ; c : FLOAT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void D2D1SinCos(FLOAT angle, FLOAT* s, FLOAT* c) #uselib "d2d1.dll" #func global D2D1SinCos "D2D1SinCos" float, var, var ; D2D1SinCos angle, s, c ; angle : FLOAT -> "float" ; s : FLOAT* out -> "var" ; c : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void D2D1SinCos(FLOAT angle, FLOAT* s, FLOAT* c) #uselib "d2d1.dll" #func global D2D1SinCos "D2D1SinCos" float, intptr, intptr ; D2D1SinCos angle, varptr(s), varptr(c) ; angle : FLOAT -> "float" ; s : FLOAT* out -> "intptr" ; c : FLOAT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
d2d1 = windows.NewLazySystemDLL("d2d1.dll")
procD2D1SinCos = d2d1.NewProc("D2D1SinCos")
)
// angle (FLOAT), s (FLOAT* out), c (FLOAT* out)
r1, _, err := procD2D1SinCos.Call(
uintptr(math.Float32bits(angle)),
uintptr(s),
uintptr(c),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure D2D1SinCos(
angle: Single; // FLOAT
s: Pointer; // FLOAT* out
c: Pointer // FLOAT* out
); stdcall;
external 'd2d1.dll' name 'D2D1SinCos';result := DllCall("d2d1\D2D1SinCos"
, "Float", angle ; FLOAT
, "Ptr", s ; FLOAT* out
, "Ptr", c ; FLOAT* out
, "Int") ; return: void●D2D1SinCos(angle, s, c) = DLL("d2d1.dll", "int D2D1SinCos(float, void*, void*)")
# 呼び出し: D2D1SinCos(angle, s, c)
# angle : FLOAT -> "float"
# s : FLOAT* out -> "void*"
# c : FLOAT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。