ホーム › Graphics.Direct2D › D2D1Vec3Length
D2D1Vec3Length
関数三次元ベクトルの長さを算出する。
シグネチャ
// d2d1.dll
#include <windows.h>
FLOAT D2D1Vec3Length(
FLOAT x,
FLOAT y,
FLOAT z
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| x | FLOAT | in |
| y | FLOAT | in |
| z | FLOAT | in |
戻り値の型: FLOAT
各言語での呼び出し定義
// d2d1.dll
#include <windows.h>
FLOAT D2D1Vec3Length(
FLOAT x,
FLOAT y,
FLOAT z
);[DllImport("d2d1.dll", ExactSpelling = true)]
static extern float D2D1Vec3Length(
float x, // FLOAT
float y, // FLOAT
float z // FLOAT
);<DllImport("d2d1.dll", ExactSpelling:=True)>
Public Shared Function D2D1Vec3Length(
x As Single, ' FLOAT
y As Single, ' FLOAT
z As Single ' FLOAT
) As Single
End Function' x : FLOAT
' y : FLOAT
' z : FLOAT
Declare PtrSafe Function D2D1Vec3Length Lib "d2d1" ( _
ByVal x As Single, _
ByVal y As Single, _
ByVal z As Single) As Single
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D2D1Vec3Length = ctypes.windll.d2d1.D2D1Vec3Length
D2D1Vec3Length.restype = ctypes.c_float
D2D1Vec3Length.argtypes = [
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # z : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d2d1.dll')
D2D1Vec3Length = Fiddle::Function.new(
lib['D2D1Vec3Length'],
[
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # z : FLOAT
],
Fiddle::TYPE_FLOAT)#[link(name = "d2d1")]
extern "system" {
fn D2D1Vec3Length(
x: f32, // FLOAT
y: f32, // FLOAT
z: f32 // FLOAT
) -> f32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d2d1.dll")]
public static extern float D2D1Vec3Length(float x, float y, float z);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd2d1_D2D1Vec3Length' -Namespace Win32 -PassThru
# $api::D2D1Vec3Length(x, y, z)#uselib "d2d1.dll"
#func global D2D1Vec3Length "D2D1Vec3Length" float, float, float
; D2D1Vec3Length x, y, z ; 戻り値は stat
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d2d1.dll"
#cfunc global D2D1Vec3Length "D2D1Vec3Length" float, float, float
; res = D2D1Vec3Length(x, y, z)
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"; FLOAT D2D1Vec3Length(FLOAT x, FLOAT y, FLOAT z)
#uselib "d2d1.dll"
#cfunc global D2D1Vec3Length "D2D1Vec3Length" float, float, float
; res = D2D1Vec3Length(x, y, z)
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
d2d1 = windows.NewLazySystemDLL("d2d1.dll")
procD2D1Vec3Length = d2d1.NewProc("D2D1Vec3Length")
)
// x (FLOAT), y (FLOAT), z (FLOAT)
r1, _, err := procD2D1Vec3Length.Call(
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(z)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // FLOAT
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function D2D1Vec3Length(
x: Single; // FLOAT
y: Single; // FLOAT
z: Single // FLOAT
): Single; stdcall;
external 'd2d1.dll' name 'D2D1Vec3Length';result := DllCall("d2d1\D2D1Vec3Length"
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", z ; FLOAT
, "Float") ; return: FLOAT●D2D1Vec3Length(x, y, z) = DLL("d2d1.dll", "float D2D1Vec3Length(float, float, float)")
# 呼び出し: D2D1Vec3Length(x, y, z)
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# z : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。