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D3DCreateBlob
関数指定したサイズの空のブロブバッファ(ID3DBlob)を作成する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DCreateBlob(
UINT_PTR Size,
ID3DBlob** ppBlob
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| Size | UINT_PTR | in | 新規に確保するBlobのバイトサイズ。 |
| ppBlob | ID3DBlob** | out | 生成された空のID3DBlobを受け取る出力ポインター。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DCreateBlob(
UINT_PTR Size,
ID3DBlob** ppBlob
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DCreateBlob(
UIntPtr Size, // UINT_PTR
IntPtr ppBlob // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DCreateBlob(
Size As UIntPtr, ' UINT_PTR
ppBlob As IntPtr ' ID3DBlob** out
) As Integer
End Function' Size : UINT_PTR
' ppBlob : ID3DBlob** out
Declare PtrSafe Function D3DCreateBlob Lib "d3dcompiler_47" ( _
ByVal Size As LongPtr, _
ByVal ppBlob As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DCreateBlob = ctypes.windll.d3dcompiler_47.D3DCreateBlob
D3DCreateBlob.restype = ctypes.c_int
D3DCreateBlob.argtypes = [
ctypes.c_size_t, # Size : UINT_PTR
ctypes.c_void_p, # ppBlob : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DCreateBlob = Fiddle::Function.new(
lib['D3DCreateBlob'],
[
Fiddle::TYPE_UINTPTR_T, # Size : UINT_PTR
Fiddle::TYPE_VOIDP, # ppBlob : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DCreateBlob(
Size: usize, // UINT_PTR
ppBlob: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DCreateBlob(UIntPtr Size, IntPtr ppBlob);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DCreateBlob' -Namespace Win32 -PassThru
# $api::D3DCreateBlob(Size, ppBlob)#uselib "D3DCOMPILER_47.dll"
#func global D3DCreateBlob "D3DCreateBlob" sptr, sptr
; D3DCreateBlob Size, ppBlob ; 戻り値は stat
; Size : UINT_PTR -> "sptr"
; ppBlob : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DCreateBlob "D3DCreateBlob" sptr, sptr
; res = D3DCreateBlob(Size, ppBlob)
; Size : UINT_PTR -> "sptr"
; ppBlob : ID3DBlob** out -> "sptr"; HRESULT D3DCreateBlob(UINT_PTR Size, ID3DBlob** ppBlob)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DCreateBlob "D3DCreateBlob" intptr, intptr
; res = D3DCreateBlob(Size, ppBlob)
; Size : UINT_PTR -> "intptr"
; ppBlob : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DCreateBlob = d3dcompiler_47.NewProc("D3DCreateBlob")
)
// Size (UINT_PTR), ppBlob (ID3DBlob** out)
r1, _, err := procD3DCreateBlob.Call(
uintptr(Size),
uintptr(ppBlob),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DCreateBlob(
Size: NativeUInt; // UINT_PTR
ppBlob: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DCreateBlob';result := DllCall("D3DCOMPILER_47\D3DCreateBlob"
, "UPtr", Size ; UINT_PTR
, "Ptr", ppBlob ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DCreateBlob(Size, ppBlob) = DLL("D3DCOMPILER_47.dll", "int D3DCreateBlob(int, void*)")
# 呼び出し: D3DCreateBlob(Size, ppBlob)
# Size : UINT_PTR -> "int"
# ppBlob : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。