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D3DDisassembleRegion
関数シェーダーの指定範囲を逆アセンブルする。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassembleRegion(
const void* pSrcData,
UINT_PTR SrcDataSize,
DWORD Flags,
LPCSTR szComments, // optional
UINT_PTR StartByteOffset,
UINT_PTR NumInsts,
UINT_PTR* pFinishByteOffset, // optional
ID3DBlob** ppDisassembly
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pSrcData | void* | in | 逆アセンブルする元のコンパイル済みシェーダーデータへのポインター。 |
| SrcDataSize | UINT_PTR | in | pSrcDataのバイトサイズ。 |
| Flags | DWORD | in | 逆アセンブル表示を制御するフラグ(D3D_DISASM_*)。 |
| szComments | LPCSTR | inoptional | 逆アセンブル結果の先頭に挿入するコメント文字列へのポインター。NULL可。 |
| StartByteOffset | UINT_PTR | in | 逆アセンブルを開始するバイトオフセット。 |
| NumInsts | UINT_PTR | in | 逆アセンブルする命令数。 |
| pFinishByteOffset | UINT_PTR* | outoptional | 処理終了位置のバイトオフセットを受け取る出力ポインター。NULL可。 |
| ppDisassembly | ID3DBlob** | out | 逆アセンブル結果テキストを受け取るID3DBlob出力ポインター。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassembleRegion(
const void* pSrcData,
UINT_PTR SrcDataSize,
DWORD Flags,
LPCSTR szComments, // optional
UINT_PTR StartByteOffset,
UINT_PTR NumInsts,
UINT_PTR* pFinishByteOffset, // optional
ID3DBlob** ppDisassembly
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DDisassembleRegion(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
uint Flags, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string szComments, // LPCSTR optional
UIntPtr StartByteOffset, // UINT_PTR
UIntPtr NumInsts, // UINT_PTR
IntPtr pFinishByteOffset, // UINT_PTR* optional, out
IntPtr ppDisassembly // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DDisassembleRegion(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
Flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> szComments As String, ' LPCSTR optional
StartByteOffset As UIntPtr, ' UINT_PTR
NumInsts As UIntPtr, ' UINT_PTR
pFinishByteOffset As IntPtr, ' UINT_PTR* optional, out
ppDisassembly As IntPtr ' ID3DBlob** out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' Flags : DWORD
' szComments : LPCSTR optional
' StartByteOffset : UINT_PTR
' NumInsts : UINT_PTR
' pFinishByteOffset : UINT_PTR* optional, out
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3DDisassembleRegion Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal Flags As Long, _
ByVal szComments As String, _
ByVal StartByteOffset As LongPtr, _
ByVal NumInsts As LongPtr, _
ByVal pFinishByteOffset As LongPtr, _
ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DDisassembleRegion = ctypes.windll.d3dcompiler_47.D3DDisassembleRegion
D3DDisassembleRegion.restype = ctypes.c_int
D3DDisassembleRegion.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
wintypes.DWORD, # Flags : DWORD
wintypes.LPCSTR, # szComments : LPCSTR optional
ctypes.c_size_t, # StartByteOffset : UINT_PTR
ctypes.c_size_t, # NumInsts : UINT_PTR
ctypes.POINTER(ctypes.c_size_t), # pFinishByteOffset : UINT_PTR* optional, out
ctypes.c_void_p, # ppDisassembly : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DDisassembleRegion = Fiddle::Function.new(
lib['D3DDisassembleRegion'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # szComments : LPCSTR optional
Fiddle::TYPE_UINTPTR_T, # StartByteOffset : UINT_PTR
Fiddle::TYPE_UINTPTR_T, # NumInsts : UINT_PTR
Fiddle::TYPE_VOIDP, # pFinishByteOffset : UINT_PTR* optional, out
Fiddle::TYPE_VOIDP, # ppDisassembly : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DDisassembleRegion(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
Flags: u32, // DWORD
szComments: *const u8, // LPCSTR optional
StartByteOffset: usize, // UINT_PTR
NumInsts: usize, // UINT_PTR
pFinishByteOffset: *mut usize, // UINT_PTR* optional, out
ppDisassembly: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DDisassembleRegion(IntPtr pSrcData, UIntPtr SrcDataSize, uint Flags, [MarshalAs(UnmanagedType.LPStr)] string szComments, UIntPtr StartByteOffset, UIntPtr NumInsts, IntPtr pFinishByteOffset, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DDisassembleRegion' -Namespace Win32 -PassThru
# $api::D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly)#uselib "D3DCOMPILER_47.dll"
#func global D3DDisassembleRegion "D3DDisassembleRegion" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DDisassembleRegion pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, varptr(pFinishByteOffset), ppDisassembly ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Flags : DWORD -> "sptr"
; szComments : LPCSTR optional -> "sptr"
; StartByteOffset : UINT_PTR -> "sptr"
; NumInsts : UINT_PTR -> "sptr"
; pFinishByteOffset : UINT_PTR* optional, out -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "D3DCOMPILER_47.dll" #cfunc global D3DDisassembleRegion "D3DDisassembleRegion" sptr, sptr, int, str, sptr, sptr, var, sptr ; res = D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly) ; pSrcData : void* -> "sptr" ; SrcDataSize : UINT_PTR -> "sptr" ; Flags : DWORD -> "int" ; szComments : LPCSTR optional -> "str" ; StartByteOffset : UINT_PTR -> "sptr" ; NumInsts : UINT_PTR -> "sptr" ; pFinishByteOffset : UINT_PTR* optional, out -> "var" ; ppDisassembly : ID3DBlob** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "D3DCOMPILER_47.dll" #cfunc global D3DDisassembleRegion "D3DDisassembleRegion" sptr, sptr, int, str, sptr, sptr, sptr, sptr ; res = D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, varptr(pFinishByteOffset), ppDisassembly) ; pSrcData : void* -> "sptr" ; SrcDataSize : UINT_PTR -> "sptr" ; Flags : DWORD -> "int" ; szComments : LPCSTR optional -> "str" ; StartByteOffset : UINT_PTR -> "sptr" ; NumInsts : UINT_PTR -> "sptr" ; pFinishByteOffset : UINT_PTR* optional, out -> "sptr" ; ppDisassembly : ID3DBlob** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DDisassembleRegion(void* pSrcData, UINT_PTR SrcDataSize, DWORD Flags, LPCSTR szComments, UINT_PTR StartByteOffset, UINT_PTR NumInsts, UINT_PTR* pFinishByteOffset, ID3DBlob** ppDisassembly) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DDisassembleRegion "D3DDisassembleRegion" intptr, intptr, int, str, intptr, intptr, var, intptr ; res = D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly) ; pSrcData : void* -> "intptr" ; SrcDataSize : UINT_PTR -> "intptr" ; Flags : DWORD -> "int" ; szComments : LPCSTR optional -> "str" ; StartByteOffset : UINT_PTR -> "intptr" ; NumInsts : UINT_PTR -> "intptr" ; pFinishByteOffset : UINT_PTR* optional, out -> "var" ; ppDisassembly : ID3DBlob** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DDisassembleRegion(void* pSrcData, UINT_PTR SrcDataSize, DWORD Flags, LPCSTR szComments, UINT_PTR StartByteOffset, UINT_PTR NumInsts, UINT_PTR* pFinishByteOffset, ID3DBlob** ppDisassembly) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DDisassembleRegion "D3DDisassembleRegion" intptr, intptr, int, str, intptr, intptr, intptr, intptr ; res = D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, varptr(pFinishByteOffset), ppDisassembly) ; pSrcData : void* -> "intptr" ; SrcDataSize : UINT_PTR -> "intptr" ; Flags : DWORD -> "int" ; szComments : LPCSTR optional -> "str" ; StartByteOffset : UINT_PTR -> "intptr" ; NumInsts : UINT_PTR -> "intptr" ; pFinishByteOffset : UINT_PTR* optional, out -> "intptr" ; ppDisassembly : ID3DBlob** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DDisassembleRegion = d3dcompiler_47.NewProc("D3DDisassembleRegion")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), Flags (DWORD), szComments (LPCSTR optional), StartByteOffset (UINT_PTR), NumInsts (UINT_PTR), pFinishByteOffset (UINT_PTR* optional, out), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3DDisassembleRegion.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(Flags),
uintptr(unsafe.Pointer(windows.BytePtrFromString(szComments))),
uintptr(StartByteOffset),
uintptr(NumInsts),
uintptr(pFinishByteOffset),
uintptr(ppDisassembly),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DDisassembleRegion(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
Flags: DWORD; // DWORD
szComments: PAnsiChar; // LPCSTR optional
StartByteOffset: NativeUInt; // UINT_PTR
NumInsts: NativeUInt; // UINT_PTR
pFinishByteOffset: Pointer; // UINT_PTR* optional, out
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassembleRegion';result := DllCall("D3DCOMPILER_47\D3DDisassembleRegion"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "UInt", Flags ; DWORD
, "AStr", szComments ; LPCSTR optional
, "UPtr", StartByteOffset ; UINT_PTR
, "UPtr", NumInsts ; UINT_PTR
, "Ptr", pFinishByteOffset ; UINT_PTR* optional, out
, "Ptr", ppDisassembly ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly) = DLL("D3DCOMPILER_47.dll", "int D3DDisassembleRegion(void*, int, dword, char*, int, int, void*, void*)")
# 呼び出し: D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# Flags : DWORD -> "dword"
# szComments : LPCSTR optional -> "char*"
# StartByteOffset : UINT_PTR -> "int"
# NumInsts : UINT_PTR -> "int"
# pFinishByteOffset : UINT_PTR* optional, out -> "void*"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcompiler_47" fn D3DDisassembleRegion(
pSrcData: ?*anyopaque, // void*
SrcDataSize: usize, // UINT_PTR
Flags: u32, // DWORD
szComments: [*c]const u8, // LPCSTR optional
StartByteOffset: usize, // UINT_PTR
NumInsts: usize, // UINT_PTR
pFinishByteOffset: [*c]usize, // UINT_PTR* optional, out
ppDisassembly: ?*anyopaque // ID3DBlob** out
) callconv(std.os.windows.WINAPI) i32;proc D3DDisassembleRegion(
pSrcData: pointer, # void*
SrcDataSize: uint, # UINT_PTR
Flags: uint32, # DWORD
szComments: cstring, # LPCSTR optional
StartByteOffset: uint, # UINT_PTR
NumInsts: uint, # UINT_PTR
pFinishByteOffset: ptr uint, # UINT_PTR* optional, out
ppDisassembly: pointer # ID3DBlob** out
): int32 {.importc: "D3DDisassembleRegion", stdcall, dynlib: "D3DCOMPILER_47.dll".}pragma(lib, "d3dcompiler_47");
extern(Windows)
int D3DDisassembleRegion(
void* pSrcData, // void*
size_t SrcDataSize, // UINT_PTR
uint Flags, // DWORD
const(char)* szComments, // LPCSTR optional
size_t StartByteOffset, // UINT_PTR
size_t NumInsts, // UINT_PTR
size_t* pFinishByteOffset, // UINT_PTR* optional, out
void* ppDisassembly // ID3DBlob** out
);ccall((:D3DDisassembleRegion, "D3DCOMPILER_47.dll"), stdcall, Int32,
(Ptr{Cvoid}, Csize_t, UInt32, Cstring, Csize_t, Csize_t, Ptr{Csize_t}, Ptr{Cvoid}),
pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly)
# pSrcData : void* -> Ptr{Cvoid}
# SrcDataSize : UINT_PTR -> Csize_t
# Flags : DWORD -> UInt32
# szComments : LPCSTR optional -> Cstring
# StartByteOffset : UINT_PTR -> Csize_t
# NumInsts : UINT_PTR -> Csize_t
# pFinishByteOffset : UINT_PTR* optional, out -> Ptr{Csize_t}
# ppDisassembly : ID3DBlob** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DDisassembleRegion(
void* pSrcData,
uintptr_t SrcDataSize,
uint32_t Flags,
const char* szComments,
uintptr_t StartByteOffset,
uintptr_t NumInsts,
uintptr_t* pFinishByteOffset,
void* ppDisassembly);
]]
local d3dcompiler_47 = ffi.load("d3dcompiler_47")
-- d3dcompiler_47.D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly)
-- pSrcData : void*
-- SrcDataSize : UINT_PTR
-- Flags : DWORD
-- szComments : LPCSTR optional
-- StartByteOffset : UINT_PTR
-- NumInsts : UINT_PTR
-- pFinishByteOffset : UINT_PTR* optional, out
-- ppDisassembly : ID3DBlob** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('D3DCOMPILER_47.dll');
const D3DDisassembleRegion = lib.func('__stdcall', 'D3DDisassembleRegion', 'int32_t', ['void *', 'uintptr_t', 'uint32_t', 'str', 'uintptr_t', 'uintptr_t', 'uintptr_t *', 'void *']);
// D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly)
// pSrcData : void* -> 'void *'
// SrcDataSize : UINT_PTR -> 'uintptr_t'
// Flags : DWORD -> 'uint32_t'
// szComments : LPCSTR optional -> 'str'
// StartByteOffset : UINT_PTR -> 'uintptr_t'
// NumInsts : UINT_PTR -> 'uintptr_t'
// pFinishByteOffset : UINT_PTR* optional, out -> 'uintptr_t *'
// ppDisassembly : ID3DBlob** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("D3DCOMPILER_47.dll", {
D3DDisassembleRegion: { parameters: ["pointer", "usize", "u32", "buffer", "usize", "usize", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly)
// pSrcData : void* -> "pointer"
// SrcDataSize : UINT_PTR -> "usize"
// Flags : DWORD -> "u32"
// szComments : LPCSTR optional -> "buffer"
// StartByteOffset : UINT_PTR -> "usize"
// NumInsts : UINT_PTR -> "usize"
// pFinishByteOffset : UINT_PTR* optional, out -> "pointer"
// ppDisassembly : ID3DBlob** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DDisassembleRegion(
void* pSrcData,
size_t SrcDataSize,
uint32_t Flags,
const char* szComments,
size_t StartByteOffset,
size_t NumInsts,
size_t* pFinishByteOffset,
void* ppDisassembly);
C, "D3DCOMPILER_47.dll");
// $ffi->D3DDisassembleRegion(pSrcData, SrcDataSize, Flags, szComments, StartByteOffset, NumInsts, pFinishByteOffset, ppDisassembly);
// pSrcData : void*
// SrcDataSize : UINT_PTR
// Flags : DWORD
// szComments : LPCSTR optional
// StartByteOffset : UINT_PTR
// NumInsts : UINT_PTR
// pFinishByteOffset : UINT_PTR* optional, out
// ppDisassembly : ID3DBlob** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcompiler_47 extends StdCallLibrary {
D3dcompiler_47 INSTANCE = Native.load("d3dcompiler_47", D3dcompiler_47.class);
int D3DDisassembleRegion(
Pointer pSrcData, // void*
long SrcDataSize, // UINT_PTR
int Flags, // DWORD
String szComments, // LPCSTR optional
long StartByteOffset, // UINT_PTR
long NumInsts, // UINT_PTR
LongByReference pFinishByteOffset, // UINT_PTR* optional, out
Pointer ppDisassembly // ID3DBlob** out
);
}@[Link("d3dcompiler_47")]
lib LibD3DCOMPILER_47
fun D3DDisassembleRegion = D3DDisassembleRegion(
pSrcData : Void*, # void*
SrcDataSize : LibC::SizeT, # UINT_PTR
Flags : UInt32, # DWORD
szComments : UInt8*, # LPCSTR optional
StartByteOffset : LibC::SizeT, # UINT_PTR
NumInsts : LibC::SizeT, # UINT_PTR
pFinishByteOffset : LibC::SizeT*, # UINT_PTR* optional, out
ppDisassembly : Void* # ID3DBlob** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DDisassembleRegionNative = Int32 Function(Pointer<Void>, UintPtr, Uint32, Pointer<Utf8>, UintPtr, UintPtr, Pointer<UintPtr>, Pointer<Void>);
typedef D3DDisassembleRegionDart = int Function(Pointer<Void>, int, int, Pointer<Utf8>, int, int, Pointer<UintPtr>, Pointer<Void>);
final D3DDisassembleRegion = DynamicLibrary.open('D3DCOMPILER_47.dll')
.lookupFunction<D3DDisassembleRegionNative, D3DDisassembleRegionDart>('D3DDisassembleRegion');
// pSrcData : void* -> Pointer<Void>
// SrcDataSize : UINT_PTR -> UintPtr
// Flags : DWORD -> Uint32
// szComments : LPCSTR optional -> Pointer<Utf8>
// StartByteOffset : UINT_PTR -> UintPtr
// NumInsts : UINT_PTR -> UintPtr
// pFinishByteOffset : UINT_PTR* optional, out -> Pointer<UintPtr>
// ppDisassembly : ID3DBlob** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DDisassembleRegion(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
Flags: DWORD; // DWORD
szComments: PAnsiChar; // LPCSTR optional
StartByteOffset: NativeUInt; // UINT_PTR
NumInsts: NativeUInt; // UINT_PTR
pFinishByteOffset: Pointer; // UINT_PTR* optional, out
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassembleRegion';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DDisassembleRegion"
c_D3DDisassembleRegion :: Ptr () -> CUIntPtr -> Word32 -> CString -> CUIntPtr -> CUIntPtr -> Ptr CUIntPtr -> Ptr () -> IO Int32
-- pSrcData : void* -> Ptr ()
-- SrcDataSize : UINT_PTR -> CUIntPtr
-- Flags : DWORD -> Word32
-- szComments : LPCSTR optional -> CString
-- StartByteOffset : UINT_PTR -> CUIntPtr
-- NumInsts : UINT_PTR -> CUIntPtr
-- pFinishByteOffset : UINT_PTR* optional, out -> Ptr CUIntPtr
-- ppDisassembly : ID3DBlob** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3ddisassembleregion =
foreign "D3DDisassembleRegion"
((ptr void) @-> size_t @-> uint32_t @-> string @-> size_t @-> size_t @-> (ptr size_t) @-> (ptr void) @-> returning int32_t)
(* pSrcData : void* -> (ptr void) *)
(* SrcDataSize : UINT_PTR -> size_t *)
(* Flags : DWORD -> uint32_t *)
(* szComments : LPCSTR optional -> string *)
(* StartByteOffset : UINT_PTR -> size_t *)
(* NumInsts : UINT_PTR -> size_t *)
(* pFinishByteOffset : UINT_PTR* optional, out -> (ptr size_t) *)
(* ppDisassembly : ID3DBlob** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcompiler_47 (t "D3DCOMPILER_47.dll"))
(cffi:use-foreign-library d3dcompiler_47)
(cffi:defcfun ("D3DDisassembleRegion" d3-ddisassemble-region :convention :stdcall) :int32
(p-src-data :pointer) ; void*
(src-data-size :uint64) ; UINT_PTR
(flags :uint32) ; DWORD
(sz-comments :string) ; LPCSTR optional
(start-byte-offset :uint64) ; UINT_PTR
(num-insts :uint64) ; UINT_PTR
(p-finish-byte-offset :pointer) ; UINT_PTR* optional, out
(pp-disassembly :pointer)) ; ID3DBlob** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DDisassembleRegion = Win32::API::More->new('D3DCOMPILER_47',
'int D3DDisassembleRegion(LPVOID pSrcData, WPARAM SrcDataSize, DWORD Flags, LPCSTR szComments, WPARAM StartByteOffset, WPARAM NumInsts, LPVOID pFinishByteOffset, LPVOID ppDisassembly)');
# my $ret = $D3DDisassembleRegion->Call($pSrcData, $SrcDataSize, $Flags, $szComments, $StartByteOffset, $NumInsts, $pFinishByteOffset, $ppDisassembly);
# pSrcData : void* -> LPVOID
# SrcDataSize : UINT_PTR -> WPARAM
# Flags : DWORD -> DWORD
# szComments : LPCSTR optional -> LPCSTR
# StartByteOffset : UINT_PTR -> WPARAM
# NumInsts : UINT_PTR -> WPARAM
# pFinishByteOffset : UINT_PTR* optional, out -> LPVOID
# ppDisassembly : ID3DBlob** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型