Win32 API 日本語リファレンス
ホームGraphics.Direct3D.Fxc › D3DGetTraceInstructionOffsets

D3DGetTraceInstructionOffsets

関数
シェーダー命令のトレースオフセットを取得する。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DGetTraceInstructionOffsets(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    DWORD Flags,
    UINT_PTR StartInstIndex,
    UINT_PTR NumInsts,
    UINT_PTR* pOffsets,   // optional
    UINT_PTR* pTotalInsts   // optional
);

パラメーター

名前方向
pSrcDatavoid*in
SrcDataSizeUINT_PTRin
FlagsDWORDin
StartInstIndexUINT_PTRin
NumInstsUINT_PTRin
pOffsetsUINT_PTR*outoptional
pTotalInstsUINT_PTR*outoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DGetTraceInstructionOffsets(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    DWORD Flags,
    UINT_PTR StartInstIndex,
    UINT_PTR NumInsts,
    UINT_PTR* pOffsets,   // optional
    UINT_PTR* pTotalInsts   // optional
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DGetTraceInstructionOffsets(
    IntPtr pSrcData,   // void*
    UIntPtr SrcDataSize,   // UINT_PTR
    uint Flags,   // DWORD
    UIntPtr StartInstIndex,   // UINT_PTR
    UIntPtr NumInsts,   // UINT_PTR
    IntPtr pOffsets,   // UINT_PTR* optional, out
    IntPtr pTotalInsts   // UINT_PTR* optional, out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DGetTraceInstructionOffsets(
    pSrcData As IntPtr,   ' void*
    SrcDataSize As UIntPtr,   ' UINT_PTR
    Flags As UInteger,   ' DWORD
    StartInstIndex As UIntPtr,   ' UINT_PTR
    NumInsts As UIntPtr,   ' UINT_PTR
    pOffsets As IntPtr,   ' UINT_PTR* optional, out
    pTotalInsts As IntPtr   ' UINT_PTR* optional, out
) As Integer
End Function
' pSrcData : void*
' SrcDataSize : UINT_PTR
' Flags : DWORD
' StartInstIndex : UINT_PTR
' NumInsts : UINT_PTR
' pOffsets : UINT_PTR* optional, out
' pTotalInsts : UINT_PTR* optional, out
Declare PtrSafe Function D3DGetTraceInstructionOffsets Lib "d3dcompiler_47" ( _
    ByVal pSrcData As LongPtr, _
    ByVal SrcDataSize As LongPtr, _
    ByVal Flags As Long, _
    ByVal StartInstIndex As LongPtr, _
    ByVal NumInsts As LongPtr, _
    ByVal pOffsets As LongPtr, _
    ByVal pTotalInsts As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DGetTraceInstructionOffsets = ctypes.windll.d3dcompiler_47.D3DGetTraceInstructionOffsets
D3DGetTraceInstructionOffsets.restype = ctypes.c_int
D3DGetTraceInstructionOffsets.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # SrcDataSize : UINT_PTR
    wintypes.DWORD,  # Flags : DWORD
    ctypes.c_size_t,  # StartInstIndex : UINT_PTR
    ctypes.c_size_t,  # NumInsts : UINT_PTR
    ctypes.POINTER(ctypes.c_size_t),  # pOffsets : UINT_PTR* optional, out
    ctypes.POINTER(ctypes.c_size_t),  # pTotalInsts : UINT_PTR* optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DGetTraceInstructionOffsets = Fiddle::Function.new(
  lib['D3DGetTraceInstructionOffsets'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # SrcDataSize : UINT_PTR
    -Fiddle::TYPE_INT,  # Flags : DWORD
    Fiddle::TYPE_UINTPTR_T,  # StartInstIndex : UINT_PTR
    Fiddle::TYPE_UINTPTR_T,  # NumInsts : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pOffsets : UINT_PTR* optional, out
    Fiddle::TYPE_VOIDP,  # pTotalInsts : UINT_PTR* optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DGetTraceInstructionOffsets(
        pSrcData: *const (),  // void*
        SrcDataSize: usize,  // UINT_PTR
        Flags: u32,  // DWORD
        StartInstIndex: usize,  // UINT_PTR
        NumInsts: usize,  // UINT_PTR
        pOffsets: *mut usize,  // UINT_PTR* optional, out
        pTotalInsts: *mut usize  // UINT_PTR* optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DGetTraceInstructionOffsets(IntPtr pSrcData, UIntPtr SrcDataSize, uint Flags, UIntPtr StartInstIndex, UIntPtr NumInsts, IntPtr pOffsets, IntPtr pTotalInsts);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DGetTraceInstructionOffsets' -Namespace Win32 -PassThru
# $api::D3DGetTraceInstructionOffsets(pSrcData, SrcDataSize, Flags, StartInstIndex, NumInsts, pOffsets, pTotalInsts)
#uselib "D3DCOMPILER_47.dll"
#func global D3DGetTraceInstructionOffsets "D3DGetTraceInstructionOffsets" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DGetTraceInstructionOffsets pSrcData, SrcDataSize, Flags, StartInstIndex, NumInsts, varptr(pOffsets), varptr(pTotalInsts)   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Flags : DWORD -> "sptr"
; StartInstIndex : UINT_PTR -> "sptr"
; NumInsts : UINT_PTR -> "sptr"
; pOffsets : UINT_PTR* optional, out -> "sptr"
; pTotalInsts : UINT_PTR* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DGetTraceInstructionOffsets "D3DGetTraceInstructionOffsets" sptr, sptr, int, sptr, sptr, var, var
; res = D3DGetTraceInstructionOffsets(pSrcData, SrcDataSize, Flags, StartInstIndex, NumInsts, pOffsets, pTotalInsts)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Flags : DWORD -> "int"
; StartInstIndex : UINT_PTR -> "sptr"
; NumInsts : UINT_PTR -> "sptr"
; pOffsets : UINT_PTR* optional, out -> "var"
; pTotalInsts : UINT_PTR* optional, out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3DGetTraceInstructionOffsets(void* pSrcData, UINT_PTR SrcDataSize, DWORD Flags, UINT_PTR StartInstIndex, UINT_PTR NumInsts, UINT_PTR* pOffsets, UINT_PTR* pTotalInsts)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DGetTraceInstructionOffsets "D3DGetTraceInstructionOffsets" intptr, intptr, int, intptr, intptr, var, var
; res = D3DGetTraceInstructionOffsets(pSrcData, SrcDataSize, Flags, StartInstIndex, NumInsts, pOffsets, pTotalInsts)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; Flags : DWORD -> "int"
; StartInstIndex : UINT_PTR -> "intptr"
; NumInsts : UINT_PTR -> "intptr"
; pOffsets : UINT_PTR* optional, out -> "var"
; pTotalInsts : UINT_PTR* optional, out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DGetTraceInstructionOffsets = d3dcompiler_47.NewProc("D3DGetTraceInstructionOffsets")
)

// pSrcData (void*), SrcDataSize (UINT_PTR), Flags (DWORD), StartInstIndex (UINT_PTR), NumInsts (UINT_PTR), pOffsets (UINT_PTR* optional, out), pTotalInsts (UINT_PTR* optional, out)
r1, _, err := procD3DGetTraceInstructionOffsets.Call(
	uintptr(pSrcData),
	uintptr(SrcDataSize),
	uintptr(Flags),
	uintptr(StartInstIndex),
	uintptr(NumInsts),
	uintptr(pOffsets),
	uintptr(pTotalInsts),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DGetTraceInstructionOffsets(
  pSrcData: Pointer;   // void*
  SrcDataSize: NativeUInt;   // UINT_PTR
  Flags: DWORD;   // DWORD
  StartInstIndex: NativeUInt;   // UINT_PTR
  NumInsts: NativeUInt;   // UINT_PTR
  pOffsets: Pointer;   // UINT_PTR* optional, out
  pTotalInsts: Pointer   // UINT_PTR* optional, out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DGetTraceInstructionOffsets';
result := DllCall("D3DCOMPILER_47\D3DGetTraceInstructionOffsets"
    , "Ptr", pSrcData   ; void*
    , "UPtr", SrcDataSize   ; UINT_PTR
    , "UInt", Flags   ; DWORD
    , "UPtr", StartInstIndex   ; UINT_PTR
    , "UPtr", NumInsts   ; UINT_PTR
    , "Ptr", pOffsets   ; UINT_PTR* optional, out
    , "Ptr", pTotalInsts   ; UINT_PTR* optional, out
    , "Int")   ; return: HRESULT
●D3DGetTraceInstructionOffsets(pSrcData, SrcDataSize, Flags, StartInstIndex, NumInsts, pOffsets, pTotalInsts) = DLL("D3DCOMPILER_47.dll", "int D3DGetTraceInstructionOffsets(void*, int, dword, int, int, void*, void*)")
# 呼び出し: D3DGetTraceInstructionOffsets(pSrcData, SrcDataSize, Flags, StartInstIndex, NumInsts, pOffsets, pTotalInsts)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# Flags : DWORD -> "dword"
# StartInstIndex : UINT_PTR -> "int"
# NumInsts : UINT_PTR -> "int"
# pOffsets : UINT_PTR* optional, out -> "void*"
# pTotalInsts : UINT_PTR* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。