ホーム › Graphics.Direct3D.Fxc › D3DReadFileToBlob
D3DReadFileToBlob
関数ファイルを読み込みBlobとして取得する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DReadFileToBlob(
LPCWSTR pFileName,
ID3DBlob** ppContents
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pFileName | LPCWSTR | in |
| ppContents | ID3DBlob** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DReadFileToBlob(
LPCWSTR pFileName,
ID3DBlob** ppContents
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DReadFileToBlob(
[MarshalAs(UnmanagedType.LPWStr)] string pFileName, // LPCWSTR
IntPtr ppContents // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DReadFileToBlob(
<MarshalAs(UnmanagedType.LPWStr)> pFileName As String, ' LPCWSTR
ppContents As IntPtr ' ID3DBlob** out
) As Integer
End Function' pFileName : LPCWSTR
' ppContents : ID3DBlob** out
Declare PtrSafe Function D3DReadFileToBlob Lib "d3dcompiler_47" ( _
ByVal pFileName As LongPtr, _
ByVal ppContents As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DReadFileToBlob = ctypes.windll.d3dcompiler_47.D3DReadFileToBlob
D3DReadFileToBlob.restype = ctypes.c_int
D3DReadFileToBlob.argtypes = [
wintypes.LPCWSTR, # pFileName : LPCWSTR
ctypes.c_void_p, # ppContents : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DReadFileToBlob = Fiddle::Function.new(
lib['D3DReadFileToBlob'],
[
Fiddle::TYPE_VOIDP, # pFileName : LPCWSTR
Fiddle::TYPE_VOIDP, # ppContents : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DReadFileToBlob(
pFileName: *const u16, // LPCWSTR
ppContents: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DReadFileToBlob([MarshalAs(UnmanagedType.LPWStr)] string pFileName, IntPtr ppContents);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DReadFileToBlob' -Namespace Win32 -PassThru
# $api::D3DReadFileToBlob(pFileName, ppContents)#uselib "D3DCOMPILER_47.dll"
#func global D3DReadFileToBlob "D3DReadFileToBlob" sptr, sptr
; D3DReadFileToBlob pFileName, ppContents ; 戻り値は stat
; pFileName : LPCWSTR -> "sptr"
; ppContents : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DReadFileToBlob "D3DReadFileToBlob" wstr, sptr
; res = D3DReadFileToBlob(pFileName, ppContents)
; pFileName : LPCWSTR -> "wstr"
; ppContents : ID3DBlob** out -> "sptr"; HRESULT D3DReadFileToBlob(LPCWSTR pFileName, ID3DBlob** ppContents)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DReadFileToBlob "D3DReadFileToBlob" wstr, intptr
; res = D3DReadFileToBlob(pFileName, ppContents)
; pFileName : LPCWSTR -> "wstr"
; ppContents : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DReadFileToBlob = d3dcompiler_47.NewProc("D3DReadFileToBlob")
)
// pFileName (LPCWSTR), ppContents (ID3DBlob** out)
r1, _, err := procD3DReadFileToBlob.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pFileName))),
uintptr(ppContents),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DReadFileToBlob(
pFileName: PWideChar; // LPCWSTR
ppContents: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DReadFileToBlob';result := DllCall("D3DCOMPILER_47\D3DReadFileToBlob"
, "WStr", pFileName ; LPCWSTR
, "Ptr", ppContents ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DReadFileToBlob(pFileName, ppContents) = DLL("D3DCOMPILER_47.dll", "int D3DReadFileToBlob(char*, void*)")
# 呼び出し: D3DReadFileToBlob(pFileName, ppContents)
# pFileName : LPCWSTR -> "char*"
# ppContents : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。