Win32 API 日本語リファレンス
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D3DReflect

関数
シェーダーバイトコードのリフレクション情報を取得する。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DReflect(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    const GUID* pInterface,
    void** ppReflector
);

パラメーター

名前方向
pSrcDatavoid*in
SrcDataSizeUINT_PTRin
pInterfaceGUID*in
ppReflectorvoid**out

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DReflect(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    const GUID* pInterface,
    void** ppReflector
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DReflect(
    IntPtr pSrcData,   // void*
    UIntPtr SrcDataSize,   // UINT_PTR
    ref Guid pInterface,   // GUID*
    IntPtr ppReflector   // void** out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DReflect(
    pSrcData As IntPtr,   ' void*
    SrcDataSize As UIntPtr,   ' UINT_PTR
    ByRef pInterface As Guid,   ' GUID*
    ppReflector As IntPtr   ' void** out
) As Integer
End Function
' pSrcData : void*
' SrcDataSize : UINT_PTR
' pInterface : GUID*
' ppReflector : void** out
Declare PtrSafe Function D3DReflect Lib "d3dcompiler_47" ( _
    ByVal pSrcData As LongPtr, _
    ByVal SrcDataSize As LongPtr, _
    ByVal pInterface As LongPtr, _
    ByVal ppReflector As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DReflect = ctypes.windll.d3dcompiler_47.D3DReflect
D3DReflect.restype = ctypes.c_int
D3DReflect.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # SrcDataSize : UINT_PTR
    ctypes.c_void_p,  # pInterface : GUID*
    ctypes.c_void_p,  # ppReflector : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DReflect = Fiddle::Function.new(
  lib['D3DReflect'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # SrcDataSize : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pInterface : GUID*
    Fiddle::TYPE_VOIDP,  # ppReflector : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DReflect(
        pSrcData: *const (),  // void*
        SrcDataSize: usize,  // UINT_PTR
        pInterface: *const GUID,  // GUID*
        ppReflector: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DReflect(IntPtr pSrcData, UIntPtr SrcDataSize, ref Guid pInterface, IntPtr ppReflector);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DReflect' -Namespace Win32 -PassThru
# $api::D3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector)
#uselib "D3DCOMPILER_47.dll"
#func global D3DReflect "D3DReflect" sptr, sptr, sptr, sptr
; D3DReflect pSrcData, SrcDataSize, varptr(pInterface), ppReflector   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pInterface : GUID* -> "sptr"
; ppReflector : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DReflect "D3DReflect" sptr, sptr, var, sptr
; res = D3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pInterface : GUID* -> "var"
; ppReflector : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3DReflect(void* pSrcData, UINT_PTR SrcDataSize, GUID* pInterface, void** ppReflector)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DReflect "D3DReflect" intptr, intptr, var, intptr
; res = D3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; pInterface : GUID* -> "var"
; ppReflector : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DReflect = d3dcompiler_47.NewProc("D3DReflect")
)

// pSrcData (void*), SrcDataSize (UINT_PTR), pInterface (GUID*), ppReflector (void** out)
r1, _, err := procD3DReflect.Call(
	uintptr(pSrcData),
	uintptr(SrcDataSize),
	uintptr(pInterface),
	uintptr(ppReflector),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DReflect(
  pSrcData: Pointer;   // void*
  SrcDataSize: NativeUInt;   // UINT_PTR
  pInterface: PGUID;   // GUID*
  ppReflector: Pointer   // void** out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DReflect';
result := DllCall("D3DCOMPILER_47\D3DReflect"
    , "Ptr", pSrcData   ; void*
    , "UPtr", SrcDataSize   ; UINT_PTR
    , "Ptr", pInterface   ; GUID*
    , "Ptr", ppReflector   ; void** out
    , "Int")   ; return: HRESULT
●D3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector) = DLL("D3DCOMPILER_47.dll", "int D3DReflect(void*, int, void*, void*)")
# 呼び出し: D3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pInterface : GUID* -> "void*"
# ppReflector : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。