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D3DStripShader

関数
シェーダーから不要な情報を除去する。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DStripShader(
    const void* pShaderBytecode,
    UINT_PTR BytecodeLength,
    DWORD uStripFlags,
    ID3DBlob** ppStrippedBlob
);

パラメーター

名前方向
pShaderBytecodevoid*in
BytecodeLengthUINT_PTRin
uStripFlagsDWORDin
ppStrippedBlobID3DBlob**out

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DStripShader(
    const void* pShaderBytecode,
    UINT_PTR BytecodeLength,
    DWORD uStripFlags,
    ID3DBlob** ppStrippedBlob
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DStripShader(
    IntPtr pShaderBytecode,   // void*
    UIntPtr BytecodeLength,   // UINT_PTR
    uint uStripFlags,   // DWORD
    IntPtr ppStrippedBlob   // ID3DBlob** out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DStripShader(
    pShaderBytecode As IntPtr,   ' void*
    BytecodeLength As UIntPtr,   ' UINT_PTR
    uStripFlags As UInteger,   ' DWORD
    ppStrippedBlob As IntPtr   ' ID3DBlob** out
) As Integer
End Function
' pShaderBytecode : void*
' BytecodeLength : UINT_PTR
' uStripFlags : DWORD
' ppStrippedBlob : ID3DBlob** out
Declare PtrSafe Function D3DStripShader Lib "d3dcompiler_47" ( _
    ByVal pShaderBytecode As LongPtr, _
    ByVal BytecodeLength As LongPtr, _
    ByVal uStripFlags As Long, _
    ByVal ppStrippedBlob As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DStripShader = ctypes.windll.d3dcompiler_47.D3DStripShader
D3DStripShader.restype = ctypes.c_int
D3DStripShader.argtypes = [
    ctypes.POINTER(None),  # pShaderBytecode : void*
    ctypes.c_size_t,  # BytecodeLength : UINT_PTR
    wintypes.DWORD,  # uStripFlags : DWORD
    ctypes.c_void_p,  # ppStrippedBlob : ID3DBlob** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DStripShader = Fiddle::Function.new(
  lib['D3DStripShader'],
  [
    Fiddle::TYPE_VOIDP,  # pShaderBytecode : void*
    Fiddle::TYPE_UINTPTR_T,  # BytecodeLength : UINT_PTR
    -Fiddle::TYPE_INT,  # uStripFlags : DWORD
    Fiddle::TYPE_VOIDP,  # ppStrippedBlob : ID3DBlob** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DStripShader(
        pShaderBytecode: *const (),  // void*
        BytecodeLength: usize,  // UINT_PTR
        uStripFlags: u32,  // DWORD
        ppStrippedBlob: *mut *mut core::ffi::c_void  // ID3DBlob** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DStripShader(IntPtr pShaderBytecode, UIntPtr BytecodeLength, uint uStripFlags, IntPtr ppStrippedBlob);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DStripShader' -Namespace Win32 -PassThru
# $api::D3DStripShader(pShaderBytecode, BytecodeLength, uStripFlags, ppStrippedBlob)
#uselib "D3DCOMPILER_47.dll"
#func global D3DStripShader "D3DStripShader" sptr, sptr, sptr, sptr
; D3DStripShader pShaderBytecode, BytecodeLength, uStripFlags, ppStrippedBlob   ; 戻り値は stat
; pShaderBytecode : void* -> "sptr"
; BytecodeLength : UINT_PTR -> "sptr"
; uStripFlags : DWORD -> "sptr"
; ppStrippedBlob : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DStripShader "D3DStripShader" sptr, sptr, int, sptr
; res = D3DStripShader(pShaderBytecode, BytecodeLength, uStripFlags, ppStrippedBlob)
; pShaderBytecode : void* -> "sptr"
; BytecodeLength : UINT_PTR -> "sptr"
; uStripFlags : DWORD -> "int"
; ppStrippedBlob : ID3DBlob** out -> "sptr"
; HRESULT D3DStripShader(void* pShaderBytecode, UINT_PTR BytecodeLength, DWORD uStripFlags, ID3DBlob** ppStrippedBlob)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DStripShader "D3DStripShader" intptr, intptr, int, intptr
; res = D3DStripShader(pShaderBytecode, BytecodeLength, uStripFlags, ppStrippedBlob)
; pShaderBytecode : void* -> "intptr"
; BytecodeLength : UINT_PTR -> "intptr"
; uStripFlags : DWORD -> "int"
; ppStrippedBlob : ID3DBlob** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DStripShader = d3dcompiler_47.NewProc("D3DStripShader")
)

// pShaderBytecode (void*), BytecodeLength (UINT_PTR), uStripFlags (DWORD), ppStrippedBlob (ID3DBlob** out)
r1, _, err := procD3DStripShader.Call(
	uintptr(pShaderBytecode),
	uintptr(BytecodeLength),
	uintptr(uStripFlags),
	uintptr(ppStrippedBlob),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DStripShader(
  pShaderBytecode: Pointer;   // void*
  BytecodeLength: NativeUInt;   // UINT_PTR
  uStripFlags: DWORD;   // DWORD
  ppStrippedBlob: Pointer   // ID3DBlob** out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DStripShader';
result := DllCall("D3DCOMPILER_47\D3DStripShader"
    , "Ptr", pShaderBytecode   ; void*
    , "UPtr", BytecodeLength   ; UINT_PTR
    , "UInt", uStripFlags   ; DWORD
    , "Ptr", ppStrippedBlob   ; ID3DBlob** out
    , "Int")   ; return: HRESULT
●D3DStripShader(pShaderBytecode, BytecodeLength, uStripFlags, ppStrippedBlob) = DLL("D3DCOMPILER_47.dll", "int D3DStripShader(void*, int, dword, void*)")
# 呼び出し: D3DStripShader(pShaderBytecode, BytecodeLength, uStripFlags, ppStrippedBlob)
# pShaderBytecode : void* -> "void*"
# BytecodeLength : UINT_PTR -> "int"
# uStripFlags : DWORD -> "dword"
# ppStrippedBlob : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。