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D3DWriteBlobToFile
関数Blobの内容をファイルへ書き出す。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DWriteBlobToFile(
ID3DBlob* pBlob,
LPCWSTR pFileName,
BOOL bOverwrite
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pBlob | ID3DBlob* | in |
| pFileName | LPCWSTR | in |
| bOverwrite | BOOL | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DWriteBlobToFile(
ID3DBlob* pBlob,
LPCWSTR pFileName,
BOOL bOverwrite
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DWriteBlobToFile(
IntPtr pBlob, // ID3DBlob*
[MarshalAs(UnmanagedType.LPWStr)] string pFileName, // LPCWSTR
bool bOverwrite // BOOL
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DWriteBlobToFile(
pBlob As IntPtr, ' ID3DBlob*
<MarshalAs(UnmanagedType.LPWStr)> pFileName As String, ' LPCWSTR
bOverwrite As Boolean ' BOOL
) As Integer
End Function' pBlob : ID3DBlob*
' pFileName : LPCWSTR
' bOverwrite : BOOL
Declare PtrSafe Function D3DWriteBlobToFile Lib "d3dcompiler_47" ( _
ByVal pBlob As LongPtr, _
ByVal pFileName As LongPtr, _
ByVal bOverwrite As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DWriteBlobToFile = ctypes.windll.d3dcompiler_47.D3DWriteBlobToFile
D3DWriteBlobToFile.restype = ctypes.c_int
D3DWriteBlobToFile.argtypes = [
ctypes.c_void_p, # pBlob : ID3DBlob*
wintypes.LPCWSTR, # pFileName : LPCWSTR
wintypes.BOOL, # bOverwrite : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DWriteBlobToFile = Fiddle::Function.new(
lib['D3DWriteBlobToFile'],
[
Fiddle::TYPE_VOIDP, # pBlob : ID3DBlob*
Fiddle::TYPE_VOIDP, # pFileName : LPCWSTR
Fiddle::TYPE_INT, # bOverwrite : BOOL
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DWriteBlobToFile(
pBlob: *mut core::ffi::c_void, // ID3DBlob*
pFileName: *const u16, // LPCWSTR
bOverwrite: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DWriteBlobToFile(IntPtr pBlob, [MarshalAs(UnmanagedType.LPWStr)] string pFileName, bool bOverwrite);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DWriteBlobToFile' -Namespace Win32 -PassThru
# $api::D3DWriteBlobToFile(pBlob, pFileName, bOverwrite)#uselib "D3DCOMPILER_47.dll"
#func global D3DWriteBlobToFile "D3DWriteBlobToFile" sptr, sptr, sptr
; D3DWriteBlobToFile pBlob, pFileName, bOverwrite ; 戻り値は stat
; pBlob : ID3DBlob* -> "sptr"
; pFileName : LPCWSTR -> "sptr"
; bOverwrite : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DWriteBlobToFile "D3DWriteBlobToFile" sptr, wstr, int
; res = D3DWriteBlobToFile(pBlob, pFileName, bOverwrite)
; pBlob : ID3DBlob* -> "sptr"
; pFileName : LPCWSTR -> "wstr"
; bOverwrite : BOOL -> "int"; HRESULT D3DWriteBlobToFile(ID3DBlob* pBlob, LPCWSTR pFileName, BOOL bOverwrite)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DWriteBlobToFile "D3DWriteBlobToFile" intptr, wstr, int
; res = D3DWriteBlobToFile(pBlob, pFileName, bOverwrite)
; pBlob : ID3DBlob* -> "intptr"
; pFileName : LPCWSTR -> "wstr"
; bOverwrite : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DWriteBlobToFile = d3dcompiler_47.NewProc("D3DWriteBlobToFile")
)
// pBlob (ID3DBlob*), pFileName (LPCWSTR), bOverwrite (BOOL)
r1, _, err := procD3DWriteBlobToFile.Call(
uintptr(pBlob),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pFileName))),
uintptr(bOverwrite),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DWriteBlobToFile(
pBlob: Pointer; // ID3DBlob*
pFileName: PWideChar; // LPCWSTR
bOverwrite: BOOL // BOOL
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DWriteBlobToFile';result := DllCall("D3DCOMPILER_47\D3DWriteBlobToFile"
, "Ptr", pBlob ; ID3DBlob*
, "WStr", pFileName ; LPCWSTR
, "Int", bOverwrite ; BOOL
, "Int") ; return: HRESULT●D3DWriteBlobToFile(pBlob, pFileName, bOverwrite) = DLL("D3DCOMPILER_47.dll", "int D3DWriteBlobToFile(void*, char*, bool)")
# 呼び出し: D3DWriteBlobToFile(pBlob, pFileName, bOverwrite)
# pBlob : ID3DBlob* -> "void*"
# pFileName : LPCWSTR -> "char*"
# bOverwrite : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。