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D3D12SerializeVersionedRootSignature
関数バージョン付きルートシグネチャ記述子をシリアライズしてブロブに変換する。
シグネチャ
// d3d12.dll
#include <windows.h>
HRESULT D3D12SerializeVersionedRootSignature(
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,
ID3DBlob** ppBlob,
ID3DBlob** ppErrorBlob // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pRootSignature | D3D12_VERSIONED_ROOT_SIGNATURE_DESC* | in |
| ppBlob | ID3DBlob** | out |
| ppErrorBlob | ID3DBlob** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d12.dll
#include <windows.h>
HRESULT D3D12SerializeVersionedRootSignature(
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,
ID3DBlob** ppBlob,
ID3DBlob** ppErrorBlob // optional
);[DllImport("d3d12.dll", ExactSpelling = true)]
static extern int D3D12SerializeVersionedRootSignature(
IntPtr pRootSignature, // D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
IntPtr ppBlob, // ID3DBlob** out
IntPtr ppErrorBlob // ID3DBlob** optional, out
);<DllImport("d3d12.dll", ExactSpelling:=True)>
Public Shared Function D3D12SerializeVersionedRootSignature(
pRootSignature As IntPtr, ' D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
ppBlob As IntPtr, ' ID3DBlob** out
ppErrorBlob As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
' ppBlob : ID3DBlob** out
' ppErrorBlob : ID3DBlob** optional, out
Declare PtrSafe Function D3D12SerializeVersionedRootSignature Lib "d3d12" ( _
ByVal pRootSignature As LongPtr, _
ByVal ppBlob As LongPtr, _
ByVal ppErrorBlob As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D12SerializeVersionedRootSignature = ctypes.windll.d3d12.D3D12SerializeVersionedRootSignature
D3D12SerializeVersionedRootSignature.restype = ctypes.c_int
D3D12SerializeVersionedRootSignature.argtypes = [
ctypes.c_void_p, # pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
ctypes.c_void_p, # ppBlob : ID3DBlob** out
ctypes.c_void_p, # ppErrorBlob : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d12.dll')
D3D12SerializeVersionedRootSignature = Fiddle::Function.new(
lib['D3D12SerializeVersionedRootSignature'],
[
Fiddle::TYPE_VOIDP, # pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
Fiddle::TYPE_VOIDP, # ppBlob : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrorBlob : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d12")]
extern "system" {
fn D3D12SerializeVersionedRootSignature(
pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, // D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
ppBlob: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrorBlob: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d12.dll")]
public static extern int D3D12SerializeVersionedRootSignature(IntPtr pRootSignature, IntPtr ppBlob, IntPtr ppErrorBlob);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d12_D3D12SerializeVersionedRootSignature' -Namespace Win32 -PassThru
# $api::D3D12SerializeVersionedRootSignature(pRootSignature, ppBlob, ppErrorBlob)#uselib "d3d12.dll"
#func global D3D12SerializeVersionedRootSignature "D3D12SerializeVersionedRootSignature" sptr, sptr, sptr
; D3D12SerializeVersionedRootSignature varptr(pRootSignature), ppBlob, ppErrorBlob ; 戻り値は stat
; pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC* -> "sptr"
; ppBlob : ID3DBlob** out -> "sptr"
; ppErrorBlob : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d12.dll" #cfunc global D3D12SerializeVersionedRootSignature "D3D12SerializeVersionedRootSignature" var, sptr, sptr ; res = D3D12SerializeVersionedRootSignature(pRootSignature, ppBlob, ppErrorBlob) ; pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC* -> "var" ; ppBlob : ID3DBlob** out -> "sptr" ; ppErrorBlob : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d12.dll" #cfunc global D3D12SerializeVersionedRootSignature "D3D12SerializeVersionedRootSignature" sptr, sptr, sptr ; res = D3D12SerializeVersionedRootSignature(varptr(pRootSignature), ppBlob, ppErrorBlob) ; pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC* -> "sptr" ; ppBlob : ID3DBlob** out -> "sptr" ; ppErrorBlob : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D12SerializeVersionedRootSignature(D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, ID3DBlob** ppBlob, ID3DBlob** ppErrorBlob) #uselib "d3d12.dll" #cfunc global D3D12SerializeVersionedRootSignature "D3D12SerializeVersionedRootSignature" var, intptr, intptr ; res = D3D12SerializeVersionedRootSignature(pRootSignature, ppBlob, ppErrorBlob) ; pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC* -> "var" ; ppBlob : ID3DBlob** out -> "intptr" ; ppErrorBlob : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D12SerializeVersionedRootSignature(D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, ID3DBlob** ppBlob, ID3DBlob** ppErrorBlob) #uselib "d3d12.dll" #cfunc global D3D12SerializeVersionedRootSignature "D3D12SerializeVersionedRootSignature" intptr, intptr, intptr ; res = D3D12SerializeVersionedRootSignature(varptr(pRootSignature), ppBlob, ppErrorBlob) ; pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC* -> "intptr" ; ppBlob : ID3DBlob** out -> "intptr" ; ppErrorBlob : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
procD3D12SerializeVersionedRootSignature = d3d12.NewProc("D3D12SerializeVersionedRootSignature")
)
// pRootSignature (D3D12_VERSIONED_ROOT_SIGNATURE_DESC*), ppBlob (ID3DBlob** out), ppErrorBlob (ID3DBlob** optional, out)
r1, _, err := procD3D12SerializeVersionedRootSignature.Call(
uintptr(pRootSignature),
uintptr(ppBlob),
uintptr(ppErrorBlob),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D12SerializeVersionedRootSignature(
pRootSignature: Pointer; // D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
ppBlob: Pointer; // ID3DBlob** out
ppErrorBlob: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'd3d12.dll' name 'D3D12SerializeVersionedRootSignature';result := DllCall("d3d12\D3D12SerializeVersionedRootSignature"
, "Ptr", pRootSignature ; D3D12_VERSIONED_ROOT_SIGNATURE_DESC*
, "Ptr", ppBlob ; ID3DBlob** out
, "Ptr", ppErrorBlob ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3D12SerializeVersionedRootSignature(pRootSignature, ppBlob, ppErrorBlob) = DLL("d3d12.dll", "int D3D12SerializeVersionedRootSignature(void*, void*, void*)")
# 呼び出し: D3D12SerializeVersionedRootSignature(pRootSignature, ppBlob, ppErrorBlob)
# pRootSignature : D3D12_VERSIONED_ROOT_SIGNATURE_DESC* -> "void*"
# ppBlob : ID3DBlob** out -> "void*"
# ppErrorBlob : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。