ホーム › Graphics.Direct3D9 › D3DPERF_EndEvent
D3DPERF_EndEvent
関数プロファイラ用に名前付きイベント区間の終了をマークする。
シグネチャ
// d3d9.dll
#include <windows.h>
INT D3DPERF_EndEvent(void);パラメーターなし。戻り値: INT
各言語での呼び出し定義
// d3d9.dll
#include <windows.h>
INT D3DPERF_EndEvent(void);[DllImport("d3d9.dll", ExactSpelling = true)]
static extern int D3DPERF_EndEvent();<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function D3DPERF_EndEvent() As Integer
End FunctionDeclare PtrSafe Function D3DPERF_EndEvent Lib "d3d9" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DPERF_EndEvent = ctypes.windll.d3d9.D3DPERF_EndEvent
D3DPERF_EndEvent.restype = ctypes.c_int
D3DPERF_EndEvent.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d9.dll')
D3DPERF_EndEvent = Fiddle::Function.new(
lib['D3DPERF_EndEvent'],
[],
Fiddle::TYPE_INT)#[link(name = "d3d9")]
extern "system" {
fn D3DPERF_EndEvent() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d9.dll")]
public static extern int D3DPERF_EndEvent();
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_D3DPERF_EndEvent' -Namespace Win32 -PassThru
# $api::D3DPERF_EndEvent()#uselib "d3d9.dll"
#func global D3DPERF_EndEvent "D3DPERF_EndEvent"
; D3DPERF_EndEvent ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d9.dll"
#cfunc global D3DPERF_EndEvent "D3DPERF_EndEvent"
; res = D3DPERF_EndEvent(); INT D3DPERF_EndEvent()
#uselib "d3d9.dll"
#cfunc global D3DPERF_EndEvent "D3DPERF_EndEvent"
; res = D3DPERF_EndEvent()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d9 = windows.NewLazySystemDLL("d3d9.dll")
procD3DPERF_EndEvent = d3d9.NewProc("D3DPERF_EndEvent")
)
r1, _, err := procD3DPERF_EndEvent.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction D3DPERF_EndEvent: Integer; stdcall;
external 'd3d9.dll' name 'D3DPERF_EndEvent';result := DllCall("d3d9\D3DPERF_EndEvent", "Int")●D3DPERF_EndEvent() = DLL("d3d9.dll", "int D3DPERF_EndEvent()")
# 呼び出し: D3DPERF_EndEvent()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d9" fn D3DPERF_EndEvent() callconv(std.os.windows.WINAPI) i32;proc D3DPERF_EndEvent(): int32 {.importc: "D3DPERF_EndEvent", stdcall, dynlib: "d3d9.dll".}pragma(lib, "d3d9");
extern(Windows)
int D3DPERF_EndEvent();ccall((:D3DPERF_EndEvent, "d3d9.dll"), stdcall, Int32,
(),
)
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DPERF_EndEvent(void);
]]
local d3d9 = ffi.load("d3d9")
-- d3d9.D3DPERF_EndEvent()
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d9.dll');
const D3DPERF_EndEvent = lib.func('__stdcall', 'D3DPERF_EndEvent', 'int32_t', []);
// D3DPERF_EndEvent()
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d9.dll", {
D3DPERF_EndEvent: { parameters: [], result: "i32" },
});
// lib.symbols.D3DPERF_EndEvent()
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DPERF_EndEvent(void);
C, "d3d9.dll");
// $ffi->D3DPERF_EndEvent();
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d9 extends StdCallLibrary {
D3d9 INSTANCE = Native.load("d3d9", D3d9.class);
int D3DPERF_EndEvent();
}@[Link("d3d9")]
lib Libd3d9
fun D3DPERF_EndEvent = D3DPERF_EndEvent() : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DPERF_EndEventNative = Int32 Function();
typedef D3DPERF_EndEventDart = int Function();
final D3DPERF_EndEvent = DynamicLibrary.open('d3d9.dll')
.lookupFunction<D3DPERF_EndEventNative, D3DPERF_EndEventDart>('D3DPERF_EndEvent');
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DPERF_EndEvent: Integer; stdcall;
external 'd3d9.dll' name 'D3DPERF_EndEvent';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DPERF_EndEvent"
c_D3DPERF_EndEvent :: IO Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3dperf_endevent =
foreign "D3DPERF_EndEvent"
(void @-> returning int32_t)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d9 (t "d3d9.dll"))
(cffi:use-foreign-library d3d9)
(cffi:defcfun ("D3DPERF_EndEvent" d3-dperf-end-event :convention :stdcall) :int32)
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DPERF_EndEvent = Win32::API::More->new('d3d9',
'int D3DPERF_EndEvent()');
# my $ret = $D3DPERF_EndEvent->Call();
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。