ホーム › Graphics.Direct3D9 › D3DPERF_EndEvent
D3DPERF_EndEvent
関数プロファイラ用に名前付きイベント区間の終了をマークする。
シグネチャ
// d3d9.dll
#include <windows.h>
INT D3DPERF_EndEvent(void);パラメーターなし。戻り値: INT
各言語での呼び出し定義
// d3d9.dll
#include <windows.h>
INT D3DPERF_EndEvent(void);[DllImport("d3d9.dll", ExactSpelling = true)]
static extern int D3DPERF_EndEvent();<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function D3DPERF_EndEvent() As Integer
End FunctionDeclare PtrSafe Function D3DPERF_EndEvent Lib "d3d9" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DPERF_EndEvent = ctypes.windll.d3d9.D3DPERF_EndEvent
D3DPERF_EndEvent.restype = ctypes.c_int
D3DPERF_EndEvent.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d9.dll')
D3DPERF_EndEvent = Fiddle::Function.new(
lib['D3DPERF_EndEvent'],
[],
Fiddle::TYPE_INT)#[link(name = "d3d9")]
extern "system" {
fn D3DPERF_EndEvent() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d9.dll")]
public static extern int D3DPERF_EndEvent();
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_D3DPERF_EndEvent' -Namespace Win32 -PassThru
# $api::D3DPERF_EndEvent()#uselib "d3d9.dll"
#func global D3DPERF_EndEvent "D3DPERF_EndEvent"
; D3DPERF_EndEvent ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d9.dll"
#cfunc global D3DPERF_EndEvent "D3DPERF_EndEvent"
; res = D3DPERF_EndEvent(); INT D3DPERF_EndEvent()
#uselib "d3d9.dll"
#cfunc global D3DPERF_EndEvent "D3DPERF_EndEvent"
; res = D3DPERF_EndEvent()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d9 = windows.NewLazySystemDLL("d3d9.dll")
procD3DPERF_EndEvent = d3d9.NewProc("D3DPERF_EndEvent")
)
r1, _, err := procD3DPERF_EndEvent.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction D3DPERF_EndEvent: Integer; stdcall;
external 'd3d9.dll' name 'D3DPERF_EndEvent';result := DllCall("d3d9\D3DPERF_EndEvent", "Int")●D3DPERF_EndEvent() = DLL("d3d9.dll", "int D3DPERF_EndEvent()")
# 呼び出し: D3DPERF_EndEvent()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。