ホーム › Graphics.Direct3D9 › D3DPERF_GetStatus
D3DPERF_GetStatus
関数プロファイラによる分析が有効かどうかの状態を取得する。
シグネチャ
// d3d9.dll
#include <windows.h>
DWORD D3DPERF_GetStatus(void);パラメーターなし。戻り値: DWORD
各言語での呼び出し定義
// d3d9.dll
#include <windows.h>
DWORD D3DPERF_GetStatus(void);[DllImport("d3d9.dll", ExactSpelling = true)]
static extern uint D3DPERF_GetStatus();<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function D3DPERF_GetStatus() As UInteger
End FunctionDeclare PtrSafe Function D3DPERF_GetStatus Lib "d3d9" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DPERF_GetStatus = ctypes.windll.d3d9.D3DPERF_GetStatus
D3DPERF_GetStatus.restype = wintypes.DWORD
D3DPERF_GetStatus.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d9.dll')
D3DPERF_GetStatus = Fiddle::Function.new(
lib['D3DPERF_GetStatus'],
[],
-Fiddle::TYPE_INT)#[link(name = "d3d9")]
extern "system" {
fn D3DPERF_GetStatus() -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d9.dll")]
public static extern uint D3DPERF_GetStatus();
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_D3DPERF_GetStatus' -Namespace Win32 -PassThru
# $api::D3DPERF_GetStatus()#uselib "d3d9.dll"
#func global D3DPERF_GetStatus "D3DPERF_GetStatus"
; D3DPERF_GetStatus ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d9.dll"
#cfunc global D3DPERF_GetStatus "D3DPERF_GetStatus"
; res = D3DPERF_GetStatus(); DWORD D3DPERF_GetStatus()
#uselib "d3d9.dll"
#cfunc global D3DPERF_GetStatus "D3DPERF_GetStatus"
; res = D3DPERF_GetStatus()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d9 = windows.NewLazySystemDLL("d3d9.dll")
procD3DPERF_GetStatus = d3d9.NewProc("D3DPERF_GetStatus")
)
r1, _, err := procD3DPERF_GetStatus.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction D3DPERF_GetStatus: DWORD; stdcall;
external 'd3d9.dll' name 'D3DPERF_GetStatus';result := DllCall("d3d9\D3DPERF_GetStatus", "UInt")●D3DPERF_GetStatus() = DLL("d3d9.dll", "dword D3DPERF_GetStatus()")
# 呼び出し: D3DPERF_GetStatus()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。