Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DPERF_QueryRepeatFrame

D3DPERF_QueryRepeatFrame

関数
プロファイラが現在のフレームの再描画を要求しているか問い合わせる。
DLLd3d9.dll呼出規約winapi

シグネチャ

// d3d9.dll
#include <windows.h>

BOOL D3DPERF_QueryRepeatFrame(void);

パラメーターなし。戻り値: BOOL

各言語での呼び出し定義

// d3d9.dll
#include <windows.h>

BOOL D3DPERF_QueryRepeatFrame(void);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("d3d9.dll", ExactSpelling = true)]
static extern bool D3DPERF_QueryRepeatFrame();
<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function D3DPERF_QueryRepeatFrame() As Boolean
End Function
Declare PtrSafe Function D3DPERF_QueryRepeatFrame Lib "d3d9" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DPERF_QueryRepeatFrame = ctypes.windll.d3d9.D3DPERF_QueryRepeatFrame
D3DPERF_QueryRepeatFrame.restype = wintypes.BOOL
D3DPERF_QueryRepeatFrame.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d9.dll')
D3DPERF_QueryRepeatFrame = Fiddle::Function.new(
  lib['D3DPERF_QueryRepeatFrame'],
  [],
  Fiddle::TYPE_INT)
#[link(name = "d3d9")]
extern "system" {
    fn D3DPERF_QueryRepeatFrame() -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("d3d9.dll")]
public static extern bool D3DPERF_QueryRepeatFrame();
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_D3DPERF_QueryRepeatFrame' -Namespace Win32 -PassThru
# $api::D3DPERF_QueryRepeatFrame()
#uselib "d3d9.dll"
#func global D3DPERF_QueryRepeatFrame "D3DPERF_QueryRepeatFrame"
; D3DPERF_QueryRepeatFrame   ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d9.dll"
#cfunc global D3DPERF_QueryRepeatFrame "D3DPERF_QueryRepeatFrame"
; res = D3DPERF_QueryRepeatFrame()
; BOOL D3DPERF_QueryRepeatFrame()
#uselib "d3d9.dll"
#cfunc global D3DPERF_QueryRepeatFrame "D3DPERF_QueryRepeatFrame"
; res = D3DPERF_QueryRepeatFrame()
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d9 = windows.NewLazySystemDLL("d3d9.dll")
	procD3DPERF_QueryRepeatFrame = d3d9.NewProc("D3DPERF_QueryRepeatFrame")
)

r1, _, err := procD3DPERF_QueryRepeatFrame.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function D3DPERF_QueryRepeatFrame: BOOL; stdcall;
  external 'd3d9.dll' name 'D3DPERF_QueryRepeatFrame';
result := DllCall("d3d9\D3DPERF_QueryRepeatFrame", "Int")
●D3DPERF_QueryRepeatFrame() = DLL("d3d9.dll", "bool D3DPERF_QueryRepeatFrame()")
# 呼び出し: D3DPERF_QueryRepeatFrame()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。