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AngleArc
関数中心と半径、開始角と掃引角で指定した円弧を描画する。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL AngleArc(
HDC hdc,
INT x,
INT y,
DWORD r,
FLOAT StartAngle,
FLOAT SweepAngle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| x | INT | in |
| y | INT | in |
| r | DWORD | in |
| StartAngle | FLOAT | in |
| SweepAngle | FLOAT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL AngleArc(
HDC hdc,
INT x,
INT y,
DWORD r,
FLOAT StartAngle,
FLOAT SweepAngle
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool AngleArc(
IntPtr hdc, // HDC
int x, // INT
int y, // INT
uint r, // DWORD
float StartAngle, // FLOAT
float SweepAngle // FLOAT
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function AngleArc(
hdc As IntPtr, ' HDC
x As Integer, ' INT
y As Integer, ' INT
r As UInteger, ' DWORD
StartAngle As Single, ' FLOAT
SweepAngle As Single ' FLOAT
) As Boolean
End Function' hdc : HDC
' x : INT
' y : INT
' r : DWORD
' StartAngle : FLOAT
' SweepAngle : FLOAT
Declare PtrSafe Function AngleArc Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal x As Long, _
ByVal y As Long, _
ByVal r As Long, _
ByVal StartAngle As Single, _
ByVal SweepAngle As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AngleArc = ctypes.windll.gdi32.AngleArc
AngleArc.restype = wintypes.BOOL
AngleArc.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # x : INT
ctypes.c_int, # y : INT
wintypes.DWORD, # r : DWORD
ctypes.c_float, # StartAngle : FLOAT
ctypes.c_float, # SweepAngle : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
AngleArc = Fiddle::Function.new(
lib['AngleArc'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # x : INT
Fiddle::TYPE_INT, # y : INT
-Fiddle::TYPE_INT, # r : DWORD
Fiddle::TYPE_FLOAT, # StartAngle : FLOAT
Fiddle::TYPE_FLOAT, # SweepAngle : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn AngleArc(
hdc: *mut core::ffi::c_void, // HDC
x: i32, // INT
y: i32, // INT
r: u32, // DWORD
StartAngle: f32, // FLOAT
SweepAngle: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool AngleArc(IntPtr hdc, int x, int y, uint r, float StartAngle, float SweepAngle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_AngleArc' -Namespace Win32 -PassThru
# $api::AngleArc(hdc, x, y, r, StartAngle, SweepAngle)#uselib "GDI32.dll"
#func global AngleArc "AngleArc" sptr, sptr, sptr, sptr, float, float
; AngleArc hdc, x, y, r, StartAngle, SweepAngle ; 戻り値は stat
; hdc : HDC -> "sptr"
; x : INT -> "sptr"
; y : INT -> "sptr"
; r : DWORD -> "sptr"
; StartAngle : FLOAT -> "float"
; SweepAngle : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global AngleArc "AngleArc" sptr, int, int, int, float, float
; res = AngleArc(hdc, x, y, r, StartAngle, SweepAngle)
; hdc : HDC -> "sptr"
; x : INT -> "int"
; y : INT -> "int"
; r : DWORD -> "int"
; StartAngle : FLOAT -> "float"
; SweepAngle : FLOAT -> "float"; BOOL AngleArc(HDC hdc, INT x, INT y, DWORD r, FLOAT StartAngle, FLOAT SweepAngle)
#uselib "GDI32.dll"
#cfunc global AngleArc "AngleArc" intptr, int, int, int, float, float
; res = AngleArc(hdc, x, y, r, StartAngle, SweepAngle)
; hdc : HDC -> "intptr"
; x : INT -> "int"
; y : INT -> "int"
; r : DWORD -> "int"
; StartAngle : FLOAT -> "float"
; SweepAngle : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procAngleArc = gdi32.NewProc("AngleArc")
)
// hdc (HDC), x (INT), y (INT), r (DWORD), StartAngle (FLOAT), SweepAngle (FLOAT)
r1, _, err := procAngleArc.Call(
uintptr(hdc),
uintptr(x),
uintptr(y),
uintptr(r),
uintptr(math.Float32bits(StartAngle)),
uintptr(math.Float32bits(SweepAngle)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOL
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function AngleArc(
hdc: THandle; // HDC
x: Integer; // INT
y: Integer; // INT
r: DWORD; // DWORD
StartAngle: Single; // FLOAT
SweepAngle: Single // FLOAT
): BOOL; stdcall;
external 'GDI32.dll' name 'AngleArc';result := DllCall("GDI32\AngleArc"
, "Ptr", hdc ; HDC
, "Int", x ; INT
, "Int", y ; INT
, "UInt", r ; DWORD
, "Float", StartAngle ; FLOAT
, "Float", SweepAngle ; FLOAT
, "Int") ; return: BOOL●AngleArc(hdc, x, y, r, StartAngle, SweepAngle) = DLL("GDI32.dll", "bool AngleArc(void*, int, int, dword, float, float)")
# 呼び出し: AngleArc(hdc, x, y, r, StartAngle, SweepAngle)
# hdc : HDC -> "void*"
# x : INT -> "int"
# y : INT -> "int"
# r : DWORD -> "dword"
# StartAngle : FLOAT -> "float"
# SweepAngle : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。