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DrawAnimatedRects
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シグネチャ
// USER32.dll
#include <windows.h>
BOOL DrawAnimatedRects(
HWND hwnd, // optional
INT idAni,
const RECT* lprcFrom,
const RECT* lprcTo
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hwnd | HWND | inoptional |
| idAni | INT | in |
| lprcFrom | RECT* | in |
| lprcTo | RECT* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL DrawAnimatedRects(
HWND hwnd, // optional
INT idAni,
const RECT* lprcFrom,
const RECT* lprcTo
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool DrawAnimatedRects(
IntPtr hwnd, // HWND optional
int idAni, // INT
IntPtr lprcFrom, // RECT*
IntPtr lprcTo // RECT*
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function DrawAnimatedRects(
hwnd As IntPtr, ' HWND optional
idAni As Integer, ' INT
lprcFrom As IntPtr, ' RECT*
lprcTo As IntPtr ' RECT*
) As Boolean
End Function' hwnd : HWND optional
' idAni : INT
' lprcFrom : RECT*
' lprcTo : RECT*
Declare PtrSafe Function DrawAnimatedRects Lib "user32" ( _
ByVal hwnd As LongPtr, _
ByVal idAni As Long, _
ByVal lprcFrom As LongPtr, _
ByVal lprcTo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DrawAnimatedRects = ctypes.windll.user32.DrawAnimatedRects
DrawAnimatedRects.restype = wintypes.BOOL
DrawAnimatedRects.argtypes = [
wintypes.HANDLE, # hwnd : HWND optional
ctypes.c_int, # idAni : INT
ctypes.c_void_p, # lprcFrom : RECT*
ctypes.c_void_p, # lprcTo : RECT*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
DrawAnimatedRects = Fiddle::Function.new(
lib['DrawAnimatedRects'],
[
Fiddle::TYPE_VOIDP, # hwnd : HWND optional
Fiddle::TYPE_INT, # idAni : INT
Fiddle::TYPE_VOIDP, # lprcFrom : RECT*
Fiddle::TYPE_VOIDP, # lprcTo : RECT*
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn DrawAnimatedRects(
hwnd: *mut core::ffi::c_void, // HWND optional
idAni: i32, // INT
lprcFrom: *const RECT, // RECT*
lprcTo: *const RECT // RECT*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool DrawAnimatedRects(IntPtr hwnd, int idAni, IntPtr lprcFrom, IntPtr lprcTo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DrawAnimatedRects' -Namespace Win32 -PassThru
# $api::DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo)#uselib "USER32.dll"
#func global DrawAnimatedRects "DrawAnimatedRects" sptr, sptr, sptr, sptr
; DrawAnimatedRects hwnd, idAni, varptr(lprcFrom), varptr(lprcTo) ; 戻り値は stat
; hwnd : HWND optional -> "sptr"
; idAni : INT -> "sptr"
; lprcFrom : RECT* -> "sptr"
; lprcTo : RECT* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global DrawAnimatedRects "DrawAnimatedRects" sptr, int, var, var ; res = DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo) ; hwnd : HWND optional -> "sptr" ; idAni : INT -> "int" ; lprcFrom : RECT* -> "var" ; lprcTo : RECT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global DrawAnimatedRects "DrawAnimatedRects" sptr, int, sptr, sptr ; res = DrawAnimatedRects(hwnd, idAni, varptr(lprcFrom), varptr(lprcTo)) ; hwnd : HWND optional -> "sptr" ; idAni : INT -> "int" ; lprcFrom : RECT* -> "sptr" ; lprcTo : RECT* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL DrawAnimatedRects(HWND hwnd, INT idAni, RECT* lprcFrom, RECT* lprcTo) #uselib "USER32.dll" #cfunc global DrawAnimatedRects "DrawAnimatedRects" intptr, int, var, var ; res = DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo) ; hwnd : HWND optional -> "intptr" ; idAni : INT -> "int" ; lprcFrom : RECT* -> "var" ; lprcTo : RECT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL DrawAnimatedRects(HWND hwnd, INT idAni, RECT* lprcFrom, RECT* lprcTo) #uselib "USER32.dll" #cfunc global DrawAnimatedRects "DrawAnimatedRects" intptr, int, intptr, intptr ; res = DrawAnimatedRects(hwnd, idAni, varptr(lprcFrom), varptr(lprcTo)) ; hwnd : HWND optional -> "intptr" ; idAni : INT -> "int" ; lprcFrom : RECT* -> "intptr" ; lprcTo : RECT* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procDrawAnimatedRects = user32.NewProc("DrawAnimatedRects")
)
// hwnd (HWND optional), idAni (INT), lprcFrom (RECT*), lprcTo (RECT*)
r1, _, err := procDrawAnimatedRects.Call(
uintptr(hwnd),
uintptr(idAni),
uintptr(lprcFrom),
uintptr(lprcTo),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction DrawAnimatedRects(
hwnd: THandle; // HWND optional
idAni: Integer; // INT
lprcFrom: Pointer; // RECT*
lprcTo: Pointer // RECT*
): BOOL; stdcall;
external 'USER32.dll' name 'DrawAnimatedRects';result := DllCall("USER32\DrawAnimatedRects"
, "Ptr", hwnd ; HWND optional
, "Int", idAni ; INT
, "Ptr", lprcFrom ; RECT*
, "Ptr", lprcTo ; RECT*
, "Int") ; return: BOOL●DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo) = DLL("USER32.dll", "bool DrawAnimatedRects(void*, int, void*, void*)")
# 呼び出し: DrawAnimatedRects(hwnd, idAni, lprcFrom, lprcTo)
# hwnd : HWND optional -> "void*"
# idAni : INT -> "int"
# lprcFrom : RECT* -> "void*"
# lprcTo : RECT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。