ホーム › Graphics.Gdi › DrawEscape
DrawEscape
関数ビデオ表示用にドライバへ描画エスケープを送る。
シグネチャ
// GDI32.dll
#include <windows.h>
INT DrawEscape(
HDC hdc,
INT iEscape,
INT cjIn,
LPCSTR lpIn // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| iEscape | INT | in |
| cjIn | INT | in |
| lpIn | LPCSTR | inoptional |
戻り値の型: INT
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
INT DrawEscape(
HDC hdc,
INT iEscape,
INT cjIn,
LPCSTR lpIn // optional
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern int DrawEscape(
IntPtr hdc, // HDC
int iEscape, // INT
int cjIn, // INT
[MarshalAs(UnmanagedType.LPStr)] string lpIn // LPCSTR optional
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function DrawEscape(
hdc As IntPtr, ' HDC
iEscape As Integer, ' INT
cjIn As Integer, ' INT
<MarshalAs(UnmanagedType.LPStr)> lpIn As String ' LPCSTR optional
) As Integer
End Function' hdc : HDC
' iEscape : INT
' cjIn : INT
' lpIn : LPCSTR optional
Declare PtrSafe Function DrawEscape Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal iEscape As Long, _
ByVal cjIn As Long, _
ByVal lpIn As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DrawEscape = ctypes.windll.gdi32.DrawEscape
DrawEscape.restype = ctypes.c_int
DrawEscape.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # iEscape : INT
ctypes.c_int, # cjIn : INT
wintypes.LPCSTR, # lpIn : LPCSTR optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
DrawEscape = Fiddle::Function.new(
lib['DrawEscape'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # iEscape : INT
Fiddle::TYPE_INT, # cjIn : INT
Fiddle::TYPE_VOIDP, # lpIn : LPCSTR optional
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn DrawEscape(
hdc: *mut core::ffi::c_void, // HDC
iEscape: i32, // INT
cjIn: i32, // INT
lpIn: *const u8 // LPCSTR optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern int DrawEscape(IntPtr hdc, int iEscape, int cjIn, [MarshalAs(UnmanagedType.LPStr)] string lpIn);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_DrawEscape' -Namespace Win32 -PassThru
# $api::DrawEscape(hdc, iEscape, cjIn, lpIn)#uselib "GDI32.dll"
#func global DrawEscape "DrawEscape" sptr, sptr, sptr, sptr
; DrawEscape hdc, iEscape, cjIn, lpIn ; 戻り値は stat
; hdc : HDC -> "sptr"
; iEscape : INT -> "sptr"
; cjIn : INT -> "sptr"
; lpIn : LPCSTR optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global DrawEscape "DrawEscape" sptr, int, int, str
; res = DrawEscape(hdc, iEscape, cjIn, lpIn)
; hdc : HDC -> "sptr"
; iEscape : INT -> "int"
; cjIn : INT -> "int"
; lpIn : LPCSTR optional -> "str"; INT DrawEscape(HDC hdc, INT iEscape, INT cjIn, LPCSTR lpIn)
#uselib "GDI32.dll"
#cfunc global DrawEscape "DrawEscape" intptr, int, int, str
; res = DrawEscape(hdc, iEscape, cjIn, lpIn)
; hdc : HDC -> "intptr"
; iEscape : INT -> "int"
; cjIn : INT -> "int"
; lpIn : LPCSTR optional -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procDrawEscape = gdi32.NewProc("DrawEscape")
)
// hdc (HDC), iEscape (INT), cjIn (INT), lpIn (LPCSTR optional)
r1, _, err := procDrawEscape.Call(
uintptr(hdc),
uintptr(iEscape),
uintptr(cjIn),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpIn))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction DrawEscape(
hdc: THandle; // HDC
iEscape: Integer; // INT
cjIn: Integer; // INT
lpIn: PAnsiChar // LPCSTR optional
): Integer; stdcall;
external 'GDI32.dll' name 'DrawEscape';result := DllCall("GDI32\DrawEscape"
, "Ptr", hdc ; HDC
, "Int", iEscape ; INT
, "Int", cjIn ; INT
, "AStr", lpIn ; LPCSTR optional
, "Int") ; return: INT●DrawEscape(hdc, iEscape, cjIn, lpIn) = DLL("GDI32.dll", "int DrawEscape(void*, int, int, char*)")
# 呼び出し: DrawEscape(hdc, iEscape, cjIn, lpIn)
# hdc : HDC -> "void*"
# iEscape : INT -> "int"
# cjIn : INT -> "int"
# lpIn : LPCSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。