Win32 API 日本語リファレンス
ホームGraphics.Gdi › IntersectClipRect

IntersectClipRect

関数
現在のクリッピング領域と矩形の積を求める。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

GDI_REGION_TYPE IntersectClipRect(
    HDC hdc,
    INT left,
    INT top,
    INT right,
    INT bottom
);

パラメーター

名前方向
hdcHDCin
leftINTin
topINTin
rightINTin
bottomINTin

戻り値の型: GDI_REGION_TYPE

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

GDI_REGION_TYPE IntersectClipRect(
    HDC hdc,
    INT left,
    INT top,
    INT right,
    INT bottom
);
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern int IntersectClipRect(
    IntPtr hdc,   // HDC
    int left,   // INT
    int top,   // INT
    int right,   // INT
    int bottom   // INT
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function IntersectClipRect(
    hdc As IntPtr,   ' HDC
    left As Integer,   ' INT
    top As Integer,   ' INT
    right As Integer,   ' INT
    bottom As Integer   ' INT
) As Integer
End Function
' hdc : HDC
' left : INT
' top : INT
' right : INT
' bottom : INT
Declare PtrSafe Function IntersectClipRect Lib "gdi32" ( _
    ByVal hdc As LongPtr, _
    ByVal left As Long, _
    ByVal top As Long, _
    ByVal right As Long, _
    ByVal bottom As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

IntersectClipRect = ctypes.windll.gdi32.IntersectClipRect
IntersectClipRect.restype = ctypes.c_int
IntersectClipRect.argtypes = [
    wintypes.HANDLE,  # hdc : HDC
    ctypes.c_int,  # left : INT
    ctypes.c_int,  # top : INT
    ctypes.c_int,  # right : INT
    ctypes.c_int,  # bottom : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
IntersectClipRect = Fiddle::Function.new(
  lib['IntersectClipRect'],
  [
    Fiddle::TYPE_VOIDP,  # hdc : HDC
    Fiddle::TYPE_INT,  # left : INT
    Fiddle::TYPE_INT,  # top : INT
    Fiddle::TYPE_INT,  # right : INT
    Fiddle::TYPE_INT,  # bottom : INT
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn IntersectClipRect(
        hdc: *mut core::ffi::c_void,  // HDC
        left: i32,  // INT
        top: i32,  // INT
        right: i32,  // INT
        bottom: i32  // INT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll")]
public static extern int IntersectClipRect(IntPtr hdc, int left, int top, int right, int bottom);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_IntersectClipRect' -Namespace Win32 -PassThru
# $api::IntersectClipRect(hdc, left, top, right, bottom)
#uselib "GDI32.dll"
#func global IntersectClipRect "IntersectClipRect" sptr, sptr, sptr, sptr, sptr
; IntersectClipRect hdc, left, top, right, bottom   ; 戻り値は stat
; hdc : HDC -> "sptr"
; left : INT -> "sptr"
; top : INT -> "sptr"
; right : INT -> "sptr"
; bottom : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global IntersectClipRect "IntersectClipRect" sptr, int, int, int, int
; res = IntersectClipRect(hdc, left, top, right, bottom)
; hdc : HDC -> "sptr"
; left : INT -> "int"
; top : INT -> "int"
; right : INT -> "int"
; bottom : INT -> "int"
; GDI_REGION_TYPE IntersectClipRect(HDC hdc, INT left, INT top, INT right, INT bottom)
#uselib "GDI32.dll"
#cfunc global IntersectClipRect "IntersectClipRect" intptr, int, int, int, int
; res = IntersectClipRect(hdc, left, top, right, bottom)
; hdc : HDC -> "intptr"
; left : INT -> "int"
; top : INT -> "int"
; right : INT -> "int"
; bottom : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procIntersectClipRect = gdi32.NewProc("IntersectClipRect")
)

// hdc (HDC), left (INT), top (INT), right (INT), bottom (INT)
r1, _, err := procIntersectClipRect.Call(
	uintptr(hdc),
	uintptr(left),
	uintptr(top),
	uintptr(right),
	uintptr(bottom),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // GDI_REGION_TYPE
function IntersectClipRect(
  hdc: THandle;   // HDC
  left: Integer;   // INT
  top: Integer;   // INT
  right: Integer;   // INT
  bottom: Integer   // INT
): Integer; stdcall;
  external 'GDI32.dll' name 'IntersectClipRect';
result := DllCall("GDI32\IntersectClipRect"
    , "Ptr", hdc   ; HDC
    , "Int", left   ; INT
    , "Int", top   ; INT
    , "Int", right   ; INT
    , "Int", bottom   ; INT
    , "Int")   ; return: GDI_REGION_TYPE
●IntersectClipRect(hdc, left, top, right, bottom) = DLL("GDI32.dll", "int IntersectClipRect(void*, int, int, int, int)")
# 呼び出し: IntersectClipRect(hdc, left, top, right, bottom)
# hdc : HDC -> "void*"
# left : INT -> "int"
# top : INT -> "int"
# right : INT -> "int"
# bottom : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。