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PaintDesktop
関数指定したデバイスコンテキストにデスクトップ背景を描画する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL PaintDesktop(
HDC hdc
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL PaintDesktop(
HDC hdc
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool PaintDesktop(
IntPtr hdc // HDC
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function PaintDesktop(
hdc As IntPtr ' HDC
) As Boolean
End Function' hdc : HDC
Declare PtrSafe Function PaintDesktop Lib "user32" ( _
ByVal hdc As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PaintDesktop = ctypes.windll.user32.PaintDesktop
PaintDesktop.restype = wintypes.BOOL
PaintDesktop.argtypes = [
wintypes.HANDLE, # hdc : HDC
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
PaintDesktop = Fiddle::Function.new(
lib['PaintDesktop'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn PaintDesktop(
hdc: *mut core::ffi::c_void // HDC
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool PaintDesktop(IntPtr hdc);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_PaintDesktop' -Namespace Win32 -PassThru
# $api::PaintDesktop(hdc)#uselib "USER32.dll"
#func global PaintDesktop "PaintDesktop" sptr
; PaintDesktop hdc ; 戻り値は stat
; hdc : HDC -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global PaintDesktop "PaintDesktop" sptr
; res = PaintDesktop(hdc)
; hdc : HDC -> "sptr"; BOOL PaintDesktop(HDC hdc)
#uselib "USER32.dll"
#cfunc global PaintDesktop "PaintDesktop" intptr
; res = PaintDesktop(hdc)
; hdc : HDC -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procPaintDesktop = user32.NewProc("PaintDesktop")
)
// hdc (HDC)
r1, _, err := procPaintDesktop.Call(
uintptr(hdc),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction PaintDesktop(
hdc: THandle // HDC
): BOOL; stdcall;
external 'USER32.dll' name 'PaintDesktop';result := DllCall("USER32\PaintDesktop"
, "Ptr", hdc ; HDC
, "Int") ; return: BOOL●PaintDesktop(hdc) = DLL("USER32.dll", "bool PaintDesktop(void*)")
# 呼び出し: PaintDesktop(hdc)
# hdc : HDC -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。