ホーム › Graphics.Gdi › RoundRect
RoundRect
関数角が丸い矩形を描画する。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL RoundRect(
HDC hdc,
INT left,
INT top,
INT right,
INT bottom,
INT width,
INT height
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| left | INT | in |
| top | INT | in |
| right | INT | in |
| bottom | INT | in |
| width | INT | in |
| height | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL RoundRect(
HDC hdc,
INT left,
INT top,
INT right,
INT bottom,
INT width,
INT height
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool RoundRect(
IntPtr hdc, // HDC
int left, // INT
int top, // INT
int right, // INT
int bottom, // INT
int width, // INT
int height // INT
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function RoundRect(
hdc As IntPtr, ' HDC
left As Integer, ' INT
top As Integer, ' INT
right As Integer, ' INT
bottom As Integer, ' INT
width As Integer, ' INT
height As Integer ' INT
) As Boolean
End Function' hdc : HDC
' left : INT
' top : INT
' right : INT
' bottom : INT
' width : INT
' height : INT
Declare PtrSafe Function RoundRect Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal left As Long, _
ByVal top As Long, _
ByVal right As Long, _
ByVal bottom As Long, _
ByVal width As Long, _
ByVal height As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RoundRect = ctypes.windll.gdi32.RoundRect
RoundRect.restype = wintypes.BOOL
RoundRect.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # left : INT
ctypes.c_int, # top : INT
ctypes.c_int, # right : INT
ctypes.c_int, # bottom : INT
ctypes.c_int, # width : INT
ctypes.c_int, # height : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
RoundRect = Fiddle::Function.new(
lib['RoundRect'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # left : INT
Fiddle::TYPE_INT, # top : INT
Fiddle::TYPE_INT, # right : INT
Fiddle::TYPE_INT, # bottom : INT
Fiddle::TYPE_INT, # width : INT
Fiddle::TYPE_INT, # height : INT
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn RoundRect(
hdc: *mut core::ffi::c_void, // HDC
left: i32, // INT
top: i32, // INT
right: i32, // INT
bottom: i32, // INT
width: i32, // INT
height: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool RoundRect(IntPtr hdc, int left, int top, int right, int bottom, int width, int height);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_RoundRect' -Namespace Win32 -PassThru
# $api::RoundRect(hdc, left, top, right, bottom, width, height)#uselib "GDI32.dll"
#func global RoundRect "RoundRect" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; RoundRect hdc, left, top, right, bottom, width, height ; 戻り値は stat
; hdc : HDC -> "sptr"
; left : INT -> "sptr"
; top : INT -> "sptr"
; right : INT -> "sptr"
; bottom : INT -> "sptr"
; width : INT -> "sptr"
; height : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global RoundRect "RoundRect" sptr, int, int, int, int, int, int
; res = RoundRect(hdc, left, top, right, bottom, width, height)
; hdc : HDC -> "sptr"
; left : INT -> "int"
; top : INT -> "int"
; right : INT -> "int"
; bottom : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"; BOOL RoundRect(HDC hdc, INT left, INT top, INT right, INT bottom, INT width, INT height)
#uselib "GDI32.dll"
#cfunc global RoundRect "RoundRect" intptr, int, int, int, int, int, int
; res = RoundRect(hdc, left, top, right, bottom, width, height)
; hdc : HDC -> "intptr"
; left : INT -> "int"
; top : INT -> "int"
; right : INT -> "int"
; bottom : INT -> "int"
; width : INT -> "int"
; height : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procRoundRect = gdi32.NewProc("RoundRect")
)
// hdc (HDC), left (INT), top (INT), right (INT), bottom (INT), width (INT), height (INT)
r1, _, err := procRoundRect.Call(
uintptr(hdc),
uintptr(left),
uintptr(top),
uintptr(right),
uintptr(bottom),
uintptr(width),
uintptr(height),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction RoundRect(
hdc: THandle; // HDC
left: Integer; // INT
top: Integer; // INT
right: Integer; // INT
bottom: Integer; // INT
width: Integer; // INT
height: Integer // INT
): BOOL; stdcall;
external 'GDI32.dll' name 'RoundRect';result := DllCall("GDI32\RoundRect"
, "Ptr", hdc ; HDC
, "Int", left ; INT
, "Int", top ; INT
, "Int", right ; INT
, "Int", bottom ; INT
, "Int", width ; INT
, "Int", height ; INT
, "Int") ; return: BOOL●RoundRect(hdc, left, top, right, bottom, width, height) = DLL("GDI32.dll", "bool RoundRect(void*, int, int, int, int, int, int)")
# 呼び出し: RoundRect(hdc, left, top, right, bottom, width, height)
# hdc : HDC -> "void*"
# left : INT -> "int"
# top : INT -> "int"
# right : INT -> "int"
# bottom : INT -> "int"
# width : INT -> "int"
# height : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。