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SetBitmapBits
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シグネチャ
// GDI32.dll
#include <windows.h>
INT SetBitmapBits(
HBITMAP hbm,
DWORD cb,
const void* pvBits
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hbm | HBITMAP | in |
| cb | DWORD | in |
| pvBits | void* | in |
戻り値の型: INT
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
INT SetBitmapBits(
HBITMAP hbm,
DWORD cb,
const void* pvBits
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern int SetBitmapBits(
IntPtr hbm, // HBITMAP
uint cb, // DWORD
IntPtr pvBits // void*
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function SetBitmapBits(
hbm As IntPtr, ' HBITMAP
cb As UInteger, ' DWORD
pvBits As IntPtr ' void*
) As Integer
End Function' hbm : HBITMAP
' cb : DWORD
' pvBits : void*
Declare PtrSafe Function SetBitmapBits Lib "gdi32" ( _
ByVal hbm As LongPtr, _
ByVal cb As Long, _
ByVal pvBits As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetBitmapBits = ctypes.windll.gdi32.SetBitmapBits
SetBitmapBits.restype = ctypes.c_int
SetBitmapBits.argtypes = [
wintypes.HANDLE, # hbm : HBITMAP
wintypes.DWORD, # cb : DWORD
ctypes.POINTER(None), # pvBits : void*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
SetBitmapBits = Fiddle::Function.new(
lib['SetBitmapBits'],
[
Fiddle::TYPE_VOIDP, # hbm : HBITMAP
-Fiddle::TYPE_INT, # cb : DWORD
Fiddle::TYPE_VOIDP, # pvBits : void*
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn SetBitmapBits(
hbm: *mut core::ffi::c_void, // HBITMAP
cb: u32, // DWORD
pvBits: *const () // void*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern int SetBitmapBits(IntPtr hbm, uint cb, IntPtr pvBits);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_SetBitmapBits' -Namespace Win32 -PassThru
# $api::SetBitmapBits(hbm, cb, pvBits)#uselib "GDI32.dll"
#func global SetBitmapBits "SetBitmapBits" sptr, sptr, sptr
; SetBitmapBits hbm, cb, pvBits ; 戻り値は stat
; hbm : HBITMAP -> "sptr"
; cb : DWORD -> "sptr"
; pvBits : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global SetBitmapBits "SetBitmapBits" sptr, int, sptr
; res = SetBitmapBits(hbm, cb, pvBits)
; hbm : HBITMAP -> "sptr"
; cb : DWORD -> "int"
; pvBits : void* -> "sptr"; INT SetBitmapBits(HBITMAP hbm, DWORD cb, void* pvBits)
#uselib "GDI32.dll"
#cfunc global SetBitmapBits "SetBitmapBits" intptr, int, intptr
; res = SetBitmapBits(hbm, cb, pvBits)
; hbm : HBITMAP -> "intptr"
; cb : DWORD -> "int"
; pvBits : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procSetBitmapBits = gdi32.NewProc("SetBitmapBits")
)
// hbm (HBITMAP), cb (DWORD), pvBits (void*)
r1, _, err := procSetBitmapBits.Call(
uintptr(hbm),
uintptr(cb),
uintptr(pvBits),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction SetBitmapBits(
hbm: THandle; // HBITMAP
cb: DWORD; // DWORD
pvBits: Pointer // void*
): Integer; stdcall;
external 'GDI32.dll' name 'SetBitmapBits';result := DllCall("GDI32\SetBitmapBits"
, "Ptr", hbm ; HBITMAP
, "UInt", cb ; DWORD
, "Ptr", pvBits ; void*
, "Int") ; return: INT●SetBitmapBits(hbm, cb, pvBits) = DLL("GDI32.dll", "int SetBitmapBits(void*, dword, void*)")
# 呼び出し: SetBitmapBits(hbm, cb, pvBits)
# hbm : HBITMAP -> "void*"
# cb : DWORD -> "dword"
# pvBits : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。