Win32 API 日本語リファレンス
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StrokeAndFillPath

関数
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DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

BOOL StrokeAndFillPath(
    HDC hdc
);

パラメーター

名前方向
hdcHDCin

戻り値の型: BOOL

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

BOOL StrokeAndFillPath(
    HDC hdc
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool StrokeAndFillPath(
    IntPtr hdc   // HDC
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function StrokeAndFillPath(
    hdc As IntPtr   ' HDC
) As Boolean
End Function
' hdc : HDC
Declare PtrSafe Function StrokeAndFillPath Lib "gdi32" ( _
    ByVal hdc As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

StrokeAndFillPath = ctypes.windll.gdi32.StrokeAndFillPath
StrokeAndFillPath.restype = wintypes.BOOL
StrokeAndFillPath.argtypes = [
    wintypes.HANDLE,  # hdc : HDC
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
StrokeAndFillPath = Fiddle::Function.new(
  lib['StrokeAndFillPath'],
  [
    Fiddle::TYPE_VOIDP,  # hdc : HDC
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn StrokeAndFillPath(
        hdc: *mut core::ffi::c_void  // HDC
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool StrokeAndFillPath(IntPtr hdc);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_StrokeAndFillPath' -Namespace Win32 -PassThru
# $api::StrokeAndFillPath(hdc)
#uselib "GDI32.dll"
#func global StrokeAndFillPath "StrokeAndFillPath" sptr
; StrokeAndFillPath hdc   ; 戻り値は stat
; hdc : HDC -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global StrokeAndFillPath "StrokeAndFillPath" sptr
; res = StrokeAndFillPath(hdc)
; hdc : HDC -> "sptr"
; BOOL StrokeAndFillPath(HDC hdc)
#uselib "GDI32.dll"
#cfunc global StrokeAndFillPath "StrokeAndFillPath" intptr
; res = StrokeAndFillPath(hdc)
; hdc : HDC -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procStrokeAndFillPath = gdi32.NewProc("StrokeAndFillPath")
)

// hdc (HDC)
r1, _, err := procStrokeAndFillPath.Call(
	uintptr(hdc),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function StrokeAndFillPath(
  hdc: THandle   // HDC
): BOOL; stdcall;
  external 'GDI32.dll' name 'StrokeAndFillPath';
result := DllCall("GDI32\StrokeAndFillPath"
    , "Ptr", hdc   ; HDC
    , "Int")   ; return: BOOL
●StrokeAndFillPath(hdc) = DLL("GDI32.dll", "bool StrokeAndFillPath(void*)")
# 呼び出し: StrokeAndFillPath(hdc)
# hdc : HDC -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。