ホーム › Graphics.GdiPlus › GdipAddPathBezier
GdipAddPathBezier
関数GDI+のパスにベジェ曲線を追加する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipAddPathBezier(
GpPath* path,
FLOAT x1,
FLOAT y1,
FLOAT x2,
FLOAT y2,
FLOAT x3,
FLOAT y3,
FLOAT x4,
FLOAT y4
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| path | GpPath* | inout | 3次ベジェ曲線を追加する対象のパスオブジェクトへのポインタ。 |
| x1 | FLOAT | in | 始点のX座標(FLOAT)。 |
| y1 | FLOAT | in | 始点のY座標(FLOAT)。 |
| x2 | FLOAT | in | 第1制御点のX座標(FLOAT)。 |
| y2 | FLOAT | in | 第1制御点のY座標(FLOAT)。 |
| x3 | FLOAT | in | 第2制御点のX座標(FLOAT)。 |
| y3 | FLOAT | in | 第2制御点のY座標(FLOAT)。 |
| x4 | FLOAT | in | 終点のX座標(FLOAT)。 |
| y4 | FLOAT | in | 終点のY座標(FLOAT)。 |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipAddPathBezier(
GpPath* path,
FLOAT x1,
FLOAT y1,
FLOAT x2,
FLOAT y2,
FLOAT x3,
FLOAT y3,
FLOAT x4,
FLOAT y4
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipAddPathBezier(
IntPtr path, // GpPath* in/out
float x1, // FLOAT
float y1, // FLOAT
float x2, // FLOAT
float y2, // FLOAT
float x3, // FLOAT
float y3, // FLOAT
float x4, // FLOAT
float y4 // FLOAT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipAddPathBezier(
path As IntPtr, ' GpPath* in/out
x1 As Single, ' FLOAT
y1 As Single, ' FLOAT
x2 As Single, ' FLOAT
y2 As Single, ' FLOAT
x3 As Single, ' FLOAT
y3 As Single, ' FLOAT
x4 As Single, ' FLOAT
y4 As Single ' FLOAT
) As Integer
End Function' path : GpPath* in/out
' x1 : FLOAT
' y1 : FLOAT
' x2 : FLOAT
' y2 : FLOAT
' x3 : FLOAT
' y3 : FLOAT
' x4 : FLOAT
' y4 : FLOAT
Declare PtrSafe Function GdipAddPathBezier Lib "gdiplus" ( _
ByVal path As LongPtr, _
ByVal x1 As Single, _
ByVal y1 As Single, _
ByVal x2 As Single, _
ByVal y2 As Single, _
ByVal x3 As Single, _
ByVal y3 As Single, _
ByVal x4 As Single, _
ByVal y4 As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipAddPathBezier = ctypes.windll.gdiplus.GdipAddPathBezier
GdipAddPathBezier.restype = ctypes.c_int
GdipAddPathBezier.argtypes = [
ctypes.c_void_p, # path : GpPath* in/out
ctypes.c_float, # x1 : FLOAT
ctypes.c_float, # y1 : FLOAT
ctypes.c_float, # x2 : FLOAT
ctypes.c_float, # y2 : FLOAT
ctypes.c_float, # x3 : FLOAT
ctypes.c_float, # y3 : FLOAT
ctypes.c_float, # x4 : FLOAT
ctypes.c_float, # y4 : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipAddPathBezier = Fiddle::Function.new(
lib['GdipAddPathBezier'],
[
Fiddle::TYPE_VOIDP, # path : GpPath* in/out
Fiddle::TYPE_FLOAT, # x1 : FLOAT
Fiddle::TYPE_FLOAT, # y1 : FLOAT
Fiddle::TYPE_FLOAT, # x2 : FLOAT
Fiddle::TYPE_FLOAT, # y2 : FLOAT
Fiddle::TYPE_FLOAT, # x3 : FLOAT
Fiddle::TYPE_FLOAT, # y3 : FLOAT
Fiddle::TYPE_FLOAT, # x4 : FLOAT
Fiddle::TYPE_FLOAT, # y4 : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipAddPathBezier(
path: *mut GpPath, // GpPath* in/out
x1: f32, // FLOAT
y1: f32, // FLOAT
x2: f32, // FLOAT
y2: f32, // FLOAT
x3: f32, // FLOAT
y3: f32, // FLOAT
x4: f32, // FLOAT
y4: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipAddPathBezier(IntPtr path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipAddPathBezier' -Namespace Win32 -PassThru
# $api::GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)#uselib "gdiplus.dll"
#func global GdipAddPathBezier "GdipAddPathBezier" sptr, float, float, float, float, float, float, float, float
; GdipAddPathBezier varptr(path), x1, y1, x2, y2, x3, y3, x4, y4 ; 戻り値は stat
; path : GpPath* in/out -> "sptr"
; x1 : FLOAT -> "float"
; y1 : FLOAT -> "float"
; x2 : FLOAT -> "float"
; y2 : FLOAT -> "float"
; x3 : FLOAT -> "float"
; y3 : FLOAT -> "float"
; x4 : FLOAT -> "float"
; y4 : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" var, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "var" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" sptr, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(varptr(path), x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "sptr" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipAddPathBezier(GpPath* path, FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, FLOAT x3, FLOAT y3, FLOAT x4, FLOAT y4) #uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" var, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "var" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipAddPathBezier(GpPath* path, FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, FLOAT x3, FLOAT y3, FLOAT x4, FLOAT y4) #uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" intptr, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(varptr(path), x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "intptr" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipAddPathBezier = gdiplus.NewProc("GdipAddPathBezier")
)
// path (GpPath* in/out), x1 (FLOAT), y1 (FLOAT), x2 (FLOAT), y2 (FLOAT), x3 (FLOAT), y3 (FLOAT), x4 (FLOAT), y4 (FLOAT)
r1, _, err := procGdipAddPathBezier.Call(
uintptr(path),
uintptr(math.Float32bits(x1)),
uintptr(math.Float32bits(y1)),
uintptr(math.Float32bits(x2)),
uintptr(math.Float32bits(y2)),
uintptr(math.Float32bits(x3)),
uintptr(math.Float32bits(y3)),
uintptr(math.Float32bits(x4)),
uintptr(math.Float32bits(y4)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function GdipAddPathBezier(
path: Pointer; // GpPath* in/out
x1: Single; // FLOAT
y1: Single; // FLOAT
x2: Single; // FLOAT
y2: Single; // FLOAT
x3: Single; // FLOAT
y3: Single; // FLOAT
x4: Single; // FLOAT
y4: Single // FLOAT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathBezier';result := DllCall("gdiplus\GdipAddPathBezier"
, "Ptr", path ; GpPath* in/out
, "Float", x1 ; FLOAT
, "Float", y1 ; FLOAT
, "Float", x2 ; FLOAT
, "Float", y2 ; FLOAT
, "Float", x3 ; FLOAT
, "Float", y3 ; FLOAT
, "Float", x4 ; FLOAT
, "Float", y4 ; FLOAT
, "Int") ; return: Status●GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) = DLL("gdiplus.dll", "int GdipAddPathBezier(void*, float, float, float, float, float, float, float, float)")
# 呼び出し: GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> "void*"
# x1 : FLOAT -> "float"
# y1 : FLOAT -> "float"
# x2 : FLOAT -> "float"
# y2 : FLOAT -> "float"
# x3 : FLOAT -> "float"
# y3 : FLOAT -> "float"
# x4 : FLOAT -> "float"
# y4 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "gdiplus" fn GdipAddPathBezier(
path: [*c]GpPath, // GpPath* in/out
x1: f32, // FLOAT
y1: f32, // FLOAT
x2: f32, // FLOAT
y2: f32, // FLOAT
x3: f32, // FLOAT
y3: f32, // FLOAT
x4: f32, // FLOAT
y4: f32 // FLOAT
) callconv(std.os.windows.WINAPI) i32;proc GdipAddPathBezier(
path: ptr GpPath, # GpPath* in/out
x1: float32, # FLOAT
y1: float32, # FLOAT
x2: float32, # FLOAT
y2: float32, # FLOAT
x3: float32, # FLOAT
y3: float32, # FLOAT
x4: float32, # FLOAT
y4: float32 # FLOAT
): int32 {.importc: "GdipAddPathBezier", stdcall, dynlib: "gdiplus.dll".}pragma(lib, "gdiplus");
extern(Windows)
int GdipAddPathBezier(
GpPath* path, // GpPath* in/out
float x1, // FLOAT
float y1, // FLOAT
float x2, // FLOAT
float y2, // FLOAT
float x3, // FLOAT
float y3, // FLOAT
float x4, // FLOAT
float y4 // FLOAT
);ccall((:GdipAddPathBezier, "gdiplus.dll"), stdcall, Int32,
(Ptr{GpPath}, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32),
path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> Ptr{GpPath}
# x1 : FLOAT -> Float32
# y1 : FLOAT -> Float32
# x2 : FLOAT -> Float32
# y2 : FLOAT -> Float32
# x3 : FLOAT -> Float32
# y3 : FLOAT -> Float32
# x4 : FLOAT -> Float32
# y4 : FLOAT -> Float32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GdipAddPathBezier(
void* path,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4);
]]
local gdiplus = ffi.load("gdiplus")
-- gdiplus.GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
-- path : GpPath* in/out
-- x1 : FLOAT
-- y1 : FLOAT
-- x2 : FLOAT
-- y2 : FLOAT
-- x3 : FLOAT
-- y3 : FLOAT
-- x4 : FLOAT
-- y4 : FLOAT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('gdiplus.dll');
const GdipAddPathBezier = lib.func('__stdcall', 'GdipAddPathBezier', 'int32_t', ['void *', 'float', 'float', 'float', 'float', 'float', 'float', 'float', 'float']);
// GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
// path : GpPath* in/out -> 'void *'
// x1 : FLOAT -> 'float'
// y1 : FLOAT -> 'float'
// x2 : FLOAT -> 'float'
// y2 : FLOAT -> 'float'
// x3 : FLOAT -> 'float'
// y3 : FLOAT -> 'float'
// x4 : FLOAT -> 'float'
// y4 : FLOAT -> 'float'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("gdiplus.dll", {
GdipAddPathBezier: { parameters: ["pointer", "f32", "f32", "f32", "f32", "f32", "f32", "f32", "f32"], result: "i32" },
});
// lib.symbols.GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
// path : GpPath* in/out -> "pointer"
// x1 : FLOAT -> "f32"
// y1 : FLOAT -> "f32"
// x2 : FLOAT -> "f32"
// y2 : FLOAT -> "f32"
// x3 : FLOAT -> "f32"
// y3 : FLOAT -> "f32"
// x4 : FLOAT -> "f32"
// y4 : FLOAT -> "f32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GdipAddPathBezier(
void* path,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4);
C, "gdiplus.dll");
// $ffi->GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4);
// path : GpPath* in/out
// x1 : FLOAT
// y1 : FLOAT
// x2 : FLOAT
// y2 : FLOAT
// x3 : FLOAT
// y3 : FLOAT
// x4 : FLOAT
// y4 : FLOAT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Gdiplus extends StdCallLibrary {
Gdiplus INSTANCE = Native.load("gdiplus", Gdiplus.class);
int GdipAddPathBezier(
Pointer path, // GpPath* in/out
float x1, // FLOAT
float y1, // FLOAT
float x2, // FLOAT
float y2, // FLOAT
float x3, // FLOAT
float y3, // FLOAT
float x4, // FLOAT
float y4 // FLOAT
);
}@[Link("gdiplus")]
lib Libgdiplus
fun GdipAddPathBezier = GdipAddPathBezier(
path : GpPath*, # GpPath* in/out
x1 : Float32, # FLOAT
y1 : Float32, # FLOAT
x2 : Float32, # FLOAT
y2 : Float32, # FLOAT
x3 : Float32, # FLOAT
y3 : Float32, # FLOAT
x4 : Float32, # FLOAT
y4 : Float32 # FLOAT
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GdipAddPathBezierNative = Int32 Function(Pointer<Void>, Float, Float, Float, Float, Float, Float, Float, Float);
typedef GdipAddPathBezierDart = int Function(Pointer<Void>, double, double, double, double, double, double, double, double);
final GdipAddPathBezier = DynamicLibrary.open('gdiplus.dll')
.lookupFunction<GdipAddPathBezierNative, GdipAddPathBezierDart>('GdipAddPathBezier');
// path : GpPath* in/out -> Pointer<Void>
// x1 : FLOAT -> Float
// y1 : FLOAT -> Float
// x2 : FLOAT -> Float
// y2 : FLOAT -> Float
// x3 : FLOAT -> Float
// y3 : FLOAT -> Float
// x4 : FLOAT -> Float
// y4 : FLOAT -> Float
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GdipAddPathBezier(
path: Pointer; // GpPath* in/out
x1: Single; // FLOAT
y1: Single; // FLOAT
x2: Single; // FLOAT
y2: Single; // FLOAT
x3: Single; // FLOAT
y3: Single; // FLOAT
x4: Single; // FLOAT
y4: Single // FLOAT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathBezier';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GdipAddPathBezier"
c_GdipAddPathBezier :: Ptr () -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO Int32
-- path : GpPath* in/out -> Ptr ()
-- x1 : FLOAT -> CFloat
-- y1 : FLOAT -> CFloat
-- x2 : FLOAT -> CFloat
-- y2 : FLOAT -> CFloat
-- x3 : FLOAT -> CFloat
-- y3 : FLOAT -> CFloat
-- x4 : FLOAT -> CFloat
-- y4 : FLOAT -> CFloat
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gdipaddpathbezier =
foreign "GdipAddPathBezier"
((ptr void) @-> float @-> float @-> float @-> float @-> float @-> float @-> float @-> float @-> returning int32_t)
(* path : GpPath* in/out -> (ptr void) *)
(* x1 : FLOAT -> float *)
(* y1 : FLOAT -> float *)
(* x2 : FLOAT -> float *)
(* y2 : FLOAT -> float *)
(* x3 : FLOAT -> float *)
(* y3 : FLOAT -> float *)
(* x4 : FLOAT -> float *)
(* y4 : FLOAT -> float *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library gdiplus (t "gdiplus.dll"))
(cffi:use-foreign-library gdiplus)
(cffi:defcfun ("GdipAddPathBezier" gdip-add-path-bezier :convention :stdcall) :int32
(path :pointer) ; GpPath* in/out
(x1 :float) ; FLOAT
(y1 :float) ; FLOAT
(x2 :float) ; FLOAT
(y2 :float) ; FLOAT
(x3 :float) ; FLOAT
(y3 :float) ; FLOAT
(x4 :float) ; FLOAT
(y4 :float)) ; FLOAT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GdipAddPathBezier = Win32::API::More->new('gdiplus',
'int GdipAddPathBezier(LPVOID path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)');
# my $ret = $GdipAddPathBezier->Call($path, $x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4);
# path : GpPath* in/out -> LPVOID
# x1 : FLOAT -> float
# y1 : FLOAT -> float
# x2 : FLOAT -> float
# y2 : FLOAT -> float
# x3 : FLOAT -> float
# y3 : FLOAT -> float
# x4 : FLOAT -> float
# y4 : FLOAT -> float
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。