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GdipAddPathBezier

関数
GDI+のパスにベジェ曲線を追加する。
DLLgdiplus.dll呼出規約winapi

シグネチャ

// gdiplus.dll
#include <windows.h>

Status GdipAddPathBezier(
    GpPath* path,
    FLOAT x1,
    FLOAT y1,
    FLOAT x2,
    FLOAT y2,
    FLOAT x3,
    FLOAT y3,
    FLOAT x4,
    FLOAT y4
);

パラメーター

名前方向説明
pathGpPath*inout3次ベジェ曲線を追加する対象のパスオブジェクトへのポインタ。
x1FLOATin始点のX座標(FLOAT)。
y1FLOATin始点のY座標(FLOAT)。
x2FLOATin第1制御点のX座標(FLOAT)。
y2FLOATin第1制御点のY座標(FLOAT)。
x3FLOATin第2制御点のX座標(FLOAT)。
y3FLOATin第2制御点のY座標(FLOAT)。
x4FLOATin終点のX座標(FLOAT)。
y4FLOATin終点のY座標(FLOAT)。

戻り値の型: Status

各言語での呼び出し定義

// gdiplus.dll
#include <windows.h>

Status GdipAddPathBezier(
    GpPath* path,
    FLOAT x1,
    FLOAT y1,
    FLOAT x2,
    FLOAT y2,
    FLOAT x3,
    FLOAT y3,
    FLOAT x4,
    FLOAT y4
);
[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipAddPathBezier(
    IntPtr path,   // GpPath* in/out
    float x1,   // FLOAT
    float y1,   // FLOAT
    float x2,   // FLOAT
    float y2,   // FLOAT
    float x3,   // FLOAT
    float y3,   // FLOAT
    float x4,   // FLOAT
    float y4   // FLOAT
);
<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipAddPathBezier(
    path As IntPtr,   ' GpPath* in/out
    x1 As Single,   ' FLOAT
    y1 As Single,   ' FLOAT
    x2 As Single,   ' FLOAT
    y2 As Single,   ' FLOAT
    x3 As Single,   ' FLOAT
    y3 As Single,   ' FLOAT
    x4 As Single,   ' FLOAT
    y4 As Single   ' FLOAT
) As Integer
End Function
' path : GpPath* in/out
' x1 : FLOAT
' y1 : FLOAT
' x2 : FLOAT
' y2 : FLOAT
' x3 : FLOAT
' y3 : FLOAT
' x4 : FLOAT
' y4 : FLOAT
Declare PtrSafe Function GdipAddPathBezier Lib "gdiplus" ( _
    ByVal path As LongPtr, _
    ByVal x1 As Single, _
    ByVal y1 As Single, _
    ByVal x2 As Single, _
    ByVal y2 As Single, _
    ByVal x3 As Single, _
    ByVal y3 As Single, _
    ByVal x4 As Single, _
    ByVal y4 As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GdipAddPathBezier = ctypes.windll.gdiplus.GdipAddPathBezier
GdipAddPathBezier.restype = ctypes.c_int
GdipAddPathBezier.argtypes = [
    ctypes.c_void_p,  # path : GpPath* in/out
    ctypes.c_float,  # x1 : FLOAT
    ctypes.c_float,  # y1 : FLOAT
    ctypes.c_float,  # x2 : FLOAT
    ctypes.c_float,  # y2 : FLOAT
    ctypes.c_float,  # x3 : FLOAT
    ctypes.c_float,  # y3 : FLOAT
    ctypes.c_float,  # x4 : FLOAT
    ctypes.c_float,  # y4 : FLOAT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('gdiplus.dll')
GdipAddPathBezier = Fiddle::Function.new(
  lib['GdipAddPathBezier'],
  [
    Fiddle::TYPE_VOIDP,  # path : GpPath* in/out
    Fiddle::TYPE_FLOAT,  # x1 : FLOAT
    Fiddle::TYPE_FLOAT,  # y1 : FLOAT
    Fiddle::TYPE_FLOAT,  # x2 : FLOAT
    Fiddle::TYPE_FLOAT,  # y2 : FLOAT
    Fiddle::TYPE_FLOAT,  # x3 : FLOAT
    Fiddle::TYPE_FLOAT,  # y3 : FLOAT
    Fiddle::TYPE_FLOAT,  # x4 : FLOAT
    Fiddle::TYPE_FLOAT,  # y4 : FLOAT
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdiplus")]
extern "system" {
    fn GdipAddPathBezier(
        path: *mut GpPath,  // GpPath* in/out
        x1: f32,  // FLOAT
        y1: f32,  // FLOAT
        x2: f32,  // FLOAT
        y2: f32,  // FLOAT
        x3: f32,  // FLOAT
        y3: f32,  // FLOAT
        x4: f32,  // FLOAT
        y4: f32  // FLOAT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipAddPathBezier(IntPtr path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipAddPathBezier' -Namespace Win32 -PassThru
# $api::GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
#uselib "gdiplus.dll"
#func global GdipAddPathBezier "GdipAddPathBezier" sptr, float, float, float, float, float, float, float, float
; GdipAddPathBezier varptr(path), x1, y1, x2, y2, x3, y3, x4, y4   ; 戻り値は stat
; path : GpPath* in/out -> "sptr"
; x1 : FLOAT -> "float"
; y1 : FLOAT -> "float"
; x2 : FLOAT -> "float"
; y2 : FLOAT -> "float"
; x3 : FLOAT -> "float"
; y3 : FLOAT -> "float"
; x4 : FLOAT -> "float"
; y4 : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "gdiplus.dll"
#cfunc global GdipAddPathBezier "GdipAddPathBezier" var, float, float, float, float, float, float, float, float
; res = GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
; path : GpPath* in/out -> "var"
; x1 : FLOAT -> "float"
; y1 : FLOAT -> "float"
; x2 : FLOAT -> "float"
; y2 : FLOAT -> "float"
; x3 : FLOAT -> "float"
; y3 : FLOAT -> "float"
; x4 : FLOAT -> "float"
; y4 : FLOAT -> "float"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; Status GdipAddPathBezier(GpPath* path, FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, FLOAT x3, FLOAT y3, FLOAT x4, FLOAT y4)
#uselib "gdiplus.dll"
#cfunc global GdipAddPathBezier "GdipAddPathBezier" var, float, float, float, float, float, float, float, float
; res = GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
; path : GpPath* in/out -> "var"
; x1 : FLOAT -> "float"
; y1 : FLOAT -> "float"
; x2 : FLOAT -> "float"
; y2 : FLOAT -> "float"
; x3 : FLOAT -> "float"
; y3 : FLOAT -> "float"
; x4 : FLOAT -> "float"
; y4 : FLOAT -> "float"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
	procGdipAddPathBezier = gdiplus.NewProc("GdipAddPathBezier")
)

// path (GpPath* in/out), x1 (FLOAT), y1 (FLOAT), x2 (FLOAT), y2 (FLOAT), x3 (FLOAT), y3 (FLOAT), x4 (FLOAT), y4 (FLOAT)
r1, _, err := procGdipAddPathBezier.Call(
	uintptr(path),
	uintptr(math.Float32bits(x1)),
	uintptr(math.Float32bits(y1)),
	uintptr(math.Float32bits(x2)),
	uintptr(math.Float32bits(y2)),
	uintptr(math.Float32bits(x3)),
	uintptr(math.Float32bits(y3)),
	uintptr(math.Float32bits(x4)),
	uintptr(math.Float32bits(y4)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function GdipAddPathBezier(
  path: Pointer;   // GpPath* in/out
  x1: Single;   // FLOAT
  y1: Single;   // FLOAT
  x2: Single;   // FLOAT
  y2: Single;   // FLOAT
  x3: Single;   // FLOAT
  y3: Single;   // FLOAT
  x4: Single;   // FLOAT
  y4: Single   // FLOAT
): Integer; stdcall;
  external 'gdiplus.dll' name 'GdipAddPathBezier';
result := DllCall("gdiplus\GdipAddPathBezier"
    , "Ptr", path   ; GpPath* in/out
    , "Float", x1   ; FLOAT
    , "Float", y1   ; FLOAT
    , "Float", x2   ; FLOAT
    , "Float", y2   ; FLOAT
    , "Float", x3   ; FLOAT
    , "Float", y3   ; FLOAT
    , "Float", x4   ; FLOAT
    , "Float", y4   ; FLOAT
    , "Int")   ; return: Status
●GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) = DLL("gdiplus.dll", "int GdipAddPathBezier(void*, float, float, float, float, float, float, float, float)")
# 呼び出し: GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> "void*"
# x1 : FLOAT -> "float"
# y1 : FLOAT -> "float"
# x2 : FLOAT -> "float"
# y2 : FLOAT -> "float"
# x3 : FLOAT -> "float"
# y3 : FLOAT -> "float"
# x4 : FLOAT -> "float"
# y4 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "gdiplus" fn GdipAddPathBezier(
    path: [*c]GpPath, // GpPath* in/out
    x1: f32, // FLOAT
    y1: f32, // FLOAT
    x2: f32, // FLOAT
    y2: f32, // FLOAT
    x3: f32, // FLOAT
    y3: f32, // FLOAT
    x4: f32, // FLOAT
    y4: f32 // FLOAT
) callconv(std.os.windows.WINAPI) i32;
proc GdipAddPathBezier(
    path: ptr GpPath,  # GpPath* in/out
    x1: float32,  # FLOAT
    y1: float32,  # FLOAT
    x2: float32,  # FLOAT
    y2: float32,  # FLOAT
    x3: float32,  # FLOAT
    y3: float32,  # FLOAT
    x4: float32,  # FLOAT
    y4: float32  # FLOAT
): int32 {.importc: "GdipAddPathBezier", stdcall, dynlib: "gdiplus.dll".}
pragma(lib, "gdiplus");
extern(Windows)
int GdipAddPathBezier(
    GpPath* path,   // GpPath* in/out
    float x1,   // FLOAT
    float y1,   // FLOAT
    float x2,   // FLOAT
    float y2,   // FLOAT
    float x3,   // FLOAT
    float y3,   // FLOAT
    float x4,   // FLOAT
    float y4   // FLOAT
);
ccall((:GdipAddPathBezier, "gdiplus.dll"), stdcall, Int32,
      (Ptr{GpPath}, Float32, Float32, Float32, Float32, Float32, Float32, Float32, Float32),
      path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> Ptr{GpPath}
# x1 : FLOAT -> Float32
# y1 : FLOAT -> Float32
# x2 : FLOAT -> Float32
# y2 : FLOAT -> Float32
# x3 : FLOAT -> Float32
# y3 : FLOAT -> Float32
# x4 : FLOAT -> Float32
# y4 : FLOAT -> Float32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t GdipAddPathBezier(
    void* path,
    float x1,
    float y1,
    float x2,
    float y2,
    float x3,
    float y3,
    float x4,
    float y4);
]]
local gdiplus = ffi.load("gdiplus")
-- gdiplus.GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
-- path : GpPath* in/out
-- x1 : FLOAT
-- y1 : FLOAT
-- x2 : FLOAT
-- y2 : FLOAT
-- x3 : FLOAT
-- y3 : FLOAT
-- x4 : FLOAT
-- y4 : FLOAT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('gdiplus.dll');
const GdipAddPathBezier = lib.func('__stdcall', 'GdipAddPathBezier', 'int32_t', ['void *', 'float', 'float', 'float', 'float', 'float', 'float', 'float', 'float']);
// GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
// path : GpPath* in/out -> 'void *'
// x1 : FLOAT -> 'float'
// y1 : FLOAT -> 'float'
// x2 : FLOAT -> 'float'
// y2 : FLOAT -> 'float'
// x3 : FLOAT -> 'float'
// y3 : FLOAT -> 'float'
// x4 : FLOAT -> 'float'
// y4 : FLOAT -> 'float'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("gdiplus.dll", {
  GdipAddPathBezier: { parameters: ["pointer", "f32", "f32", "f32", "f32", "f32", "f32", "f32", "f32"], result: "i32" },
});
// lib.symbols.GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
// path : GpPath* in/out -> "pointer"
// x1 : FLOAT -> "f32"
// y1 : FLOAT -> "f32"
// x2 : FLOAT -> "f32"
// y2 : FLOAT -> "f32"
// x3 : FLOAT -> "f32"
// y3 : FLOAT -> "f32"
// x4 : FLOAT -> "f32"
// y4 : FLOAT -> "f32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t GdipAddPathBezier(
    void* path,
    float x1,
    float y1,
    float x2,
    float y2,
    float x3,
    float y3,
    float x4,
    float y4);
C, "gdiplus.dll");
// $ffi->GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4);
// path : GpPath* in/out
// x1 : FLOAT
// y1 : FLOAT
// x2 : FLOAT
// y2 : FLOAT
// x3 : FLOAT
// y3 : FLOAT
// x4 : FLOAT
// y4 : FLOAT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Gdiplus extends StdCallLibrary {
    Gdiplus INSTANCE = Native.load("gdiplus", Gdiplus.class);
    int GdipAddPathBezier(
        Pointer path,   // GpPath* in/out
        float x1,   // FLOAT
        float y1,   // FLOAT
        float x2,   // FLOAT
        float y2,   // FLOAT
        float x3,   // FLOAT
        float y3,   // FLOAT
        float x4,   // FLOAT
        float y4   // FLOAT
    );
}
@[Link("gdiplus")]
lib Libgdiplus
  fun GdipAddPathBezier = GdipAddPathBezier(
    path : GpPath*,   # GpPath* in/out
    x1 : Float32,   # FLOAT
    y1 : Float32,   # FLOAT
    x2 : Float32,   # FLOAT
    y2 : Float32,   # FLOAT
    x3 : Float32,   # FLOAT
    y3 : Float32,   # FLOAT
    x4 : Float32,   # FLOAT
    y4 : Float32   # FLOAT
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef GdipAddPathBezierNative = Int32 Function(Pointer<Void>, Float, Float, Float, Float, Float, Float, Float, Float);
typedef GdipAddPathBezierDart = int Function(Pointer<Void>, double, double, double, double, double, double, double, double);
final GdipAddPathBezier = DynamicLibrary.open('gdiplus.dll')
    .lookupFunction<GdipAddPathBezierNative, GdipAddPathBezierDart>('GdipAddPathBezier');
// path : GpPath* in/out -> Pointer<Void>
// x1 : FLOAT -> Float
// y1 : FLOAT -> Float
// x2 : FLOAT -> Float
// y2 : FLOAT -> Float
// x3 : FLOAT -> Float
// y3 : FLOAT -> Float
// x4 : FLOAT -> Float
// y4 : FLOAT -> Float
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function GdipAddPathBezier(
  path: Pointer;   // GpPath* in/out
  x1: Single;   // FLOAT
  y1: Single;   // FLOAT
  x2: Single;   // FLOAT
  y2: Single;   // FLOAT
  x3: Single;   // FLOAT
  y3: Single;   // FLOAT
  x4: Single;   // FLOAT
  y4: Single   // FLOAT
): Integer; stdcall;
  external 'gdiplus.dll' name 'GdipAddPathBezier';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "GdipAddPathBezier"
  c_GdipAddPathBezier :: Ptr () -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO Int32
-- path : GpPath* in/out -> Ptr ()
-- x1 : FLOAT -> CFloat
-- y1 : FLOAT -> CFloat
-- x2 : FLOAT -> CFloat
-- y2 : FLOAT -> CFloat
-- x3 : FLOAT -> CFloat
-- y3 : FLOAT -> CFloat
-- x4 : FLOAT -> CFloat
-- y4 : FLOAT -> CFloat
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let gdipaddpathbezier =
  foreign "GdipAddPathBezier"
    ((ptr void) @-> float @-> float @-> float @-> float @-> float @-> float @-> float @-> float @-> returning int32_t)
(* path : GpPath* in/out -> (ptr void) *)
(* x1 : FLOAT -> float *)
(* y1 : FLOAT -> float *)
(* x2 : FLOAT -> float *)
(* y2 : FLOAT -> float *)
(* x3 : FLOAT -> float *)
(* y3 : FLOAT -> float *)
(* x4 : FLOAT -> float *)
(* y4 : FLOAT -> float *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library gdiplus (t "gdiplus.dll"))
(cffi:use-foreign-library gdiplus)

(cffi:defcfun ("GdipAddPathBezier" gdip-add-path-bezier :convention :stdcall) :int32
  (path :pointer)   ; GpPath* in/out
  (x1 :float)   ; FLOAT
  (y1 :float)   ; FLOAT
  (x2 :float)   ; FLOAT
  (y2 :float)   ; FLOAT
  (x3 :float)   ; FLOAT
  (y3 :float)   ; FLOAT
  (x4 :float)   ; FLOAT
  (y4 :float))   ; FLOAT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $GdipAddPathBezier = Win32::API::More->new('gdiplus',
    'int GdipAddPathBezier(LPVOID path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)');
# my $ret = $GdipAddPathBezier->Call($path, $x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4);
# path : GpPath* in/out -> LPVOID
# x1 : FLOAT -> float
# y1 : FLOAT -> float
# x2 : FLOAT -> float
# y2 : FLOAT -> float
# x3 : FLOAT -> float
# y3 : FLOAT -> float
# x4 : FLOAT -> float
# y4 : FLOAT -> float
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

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