ホーム › Graphics.GdiPlus › GdipAddPathBezier
GdipAddPathBezier
関数GDI+のパスにベジェ曲線を追加する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipAddPathBezier(
GpPath* path,
FLOAT x1,
FLOAT y1,
FLOAT x2,
FLOAT y2,
FLOAT x3,
FLOAT y3,
FLOAT x4,
FLOAT y4
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| path | GpPath* | inout |
| x1 | FLOAT | in |
| y1 | FLOAT | in |
| x2 | FLOAT | in |
| y2 | FLOAT | in |
| x3 | FLOAT | in |
| y3 | FLOAT | in |
| x4 | FLOAT | in |
| y4 | FLOAT | in |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipAddPathBezier(
GpPath* path,
FLOAT x1,
FLOAT y1,
FLOAT x2,
FLOAT y2,
FLOAT x3,
FLOAT y3,
FLOAT x4,
FLOAT y4
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipAddPathBezier(
IntPtr path, // GpPath* in/out
float x1, // FLOAT
float y1, // FLOAT
float x2, // FLOAT
float y2, // FLOAT
float x3, // FLOAT
float y3, // FLOAT
float x4, // FLOAT
float y4 // FLOAT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipAddPathBezier(
path As IntPtr, ' GpPath* in/out
x1 As Single, ' FLOAT
y1 As Single, ' FLOAT
x2 As Single, ' FLOAT
y2 As Single, ' FLOAT
x3 As Single, ' FLOAT
y3 As Single, ' FLOAT
x4 As Single, ' FLOAT
y4 As Single ' FLOAT
) As Integer
End Function' path : GpPath* in/out
' x1 : FLOAT
' y1 : FLOAT
' x2 : FLOAT
' y2 : FLOAT
' x3 : FLOAT
' y3 : FLOAT
' x4 : FLOAT
' y4 : FLOAT
Declare PtrSafe Function GdipAddPathBezier Lib "gdiplus" ( _
ByVal path As LongPtr, _
ByVal x1 As Single, _
ByVal y1 As Single, _
ByVal x2 As Single, _
ByVal y2 As Single, _
ByVal x3 As Single, _
ByVal y3 As Single, _
ByVal x4 As Single, _
ByVal y4 As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipAddPathBezier = ctypes.windll.gdiplus.GdipAddPathBezier
GdipAddPathBezier.restype = ctypes.c_int
GdipAddPathBezier.argtypes = [
ctypes.c_void_p, # path : GpPath* in/out
ctypes.c_float, # x1 : FLOAT
ctypes.c_float, # y1 : FLOAT
ctypes.c_float, # x2 : FLOAT
ctypes.c_float, # y2 : FLOAT
ctypes.c_float, # x3 : FLOAT
ctypes.c_float, # y3 : FLOAT
ctypes.c_float, # x4 : FLOAT
ctypes.c_float, # y4 : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipAddPathBezier = Fiddle::Function.new(
lib['GdipAddPathBezier'],
[
Fiddle::TYPE_VOIDP, # path : GpPath* in/out
Fiddle::TYPE_FLOAT, # x1 : FLOAT
Fiddle::TYPE_FLOAT, # y1 : FLOAT
Fiddle::TYPE_FLOAT, # x2 : FLOAT
Fiddle::TYPE_FLOAT, # y2 : FLOAT
Fiddle::TYPE_FLOAT, # x3 : FLOAT
Fiddle::TYPE_FLOAT, # y3 : FLOAT
Fiddle::TYPE_FLOAT, # x4 : FLOAT
Fiddle::TYPE_FLOAT, # y4 : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipAddPathBezier(
path: *mut GpPath, // GpPath* in/out
x1: f32, // FLOAT
y1: f32, // FLOAT
x2: f32, // FLOAT
y2: f32, // FLOAT
x3: f32, // FLOAT
y3: f32, // FLOAT
x4: f32, // FLOAT
y4: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipAddPathBezier(IntPtr path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipAddPathBezier' -Namespace Win32 -PassThru
# $api::GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)#uselib "gdiplus.dll"
#func global GdipAddPathBezier "GdipAddPathBezier" sptr, float, float, float, float, float, float, float, float
; GdipAddPathBezier varptr(path), x1, y1, x2, y2, x3, y3, x4, y4 ; 戻り値は stat
; path : GpPath* in/out -> "sptr"
; x1 : FLOAT -> "float"
; y1 : FLOAT -> "float"
; x2 : FLOAT -> "float"
; y2 : FLOAT -> "float"
; x3 : FLOAT -> "float"
; y3 : FLOAT -> "float"
; x4 : FLOAT -> "float"
; y4 : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" var, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "var" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" sptr, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(varptr(path), x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "sptr" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipAddPathBezier(GpPath* path, FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, FLOAT x3, FLOAT y3, FLOAT x4, FLOAT y4) #uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" var, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "var" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipAddPathBezier(GpPath* path, FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, FLOAT x3, FLOAT y3, FLOAT x4, FLOAT y4) #uselib "gdiplus.dll" #cfunc global GdipAddPathBezier "GdipAddPathBezier" intptr, float, float, float, float, float, float, float, float ; res = GdipAddPathBezier(varptr(path), x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "intptr" ; x1 : FLOAT -> "float" ; y1 : FLOAT -> "float" ; x2 : FLOAT -> "float" ; y2 : FLOAT -> "float" ; x3 : FLOAT -> "float" ; y3 : FLOAT -> "float" ; x4 : FLOAT -> "float" ; y4 : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipAddPathBezier = gdiplus.NewProc("GdipAddPathBezier")
)
// path (GpPath* in/out), x1 (FLOAT), y1 (FLOAT), x2 (FLOAT), y2 (FLOAT), x3 (FLOAT), y3 (FLOAT), x4 (FLOAT), y4 (FLOAT)
r1, _, err := procGdipAddPathBezier.Call(
uintptr(path),
uintptr(math.Float32bits(x1)),
uintptr(math.Float32bits(y1)),
uintptr(math.Float32bits(x2)),
uintptr(math.Float32bits(y2)),
uintptr(math.Float32bits(x3)),
uintptr(math.Float32bits(y3)),
uintptr(math.Float32bits(x4)),
uintptr(math.Float32bits(y4)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function GdipAddPathBezier(
path: Pointer; // GpPath* in/out
x1: Single; // FLOAT
y1: Single; // FLOAT
x2: Single; // FLOAT
y2: Single; // FLOAT
x3: Single; // FLOAT
y3: Single; // FLOAT
x4: Single; // FLOAT
y4: Single // FLOAT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathBezier';result := DllCall("gdiplus\GdipAddPathBezier"
, "Ptr", path ; GpPath* in/out
, "Float", x1 ; FLOAT
, "Float", y1 ; FLOAT
, "Float", x2 ; FLOAT
, "Float", y2 ; FLOAT
, "Float", x3 ; FLOAT
, "Float", y3 ; FLOAT
, "Float", x4 ; FLOAT
, "Float", y4 ; FLOAT
, "Int") ; return: Status●GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4) = DLL("gdiplus.dll", "int GdipAddPathBezier(void*, float, float, float, float, float, float, float, float)")
# 呼び出し: GdipAddPathBezier(path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> "void*"
# x1 : FLOAT -> "float"
# y1 : FLOAT -> "float"
# x2 : FLOAT -> "float"
# y2 : FLOAT -> "float"
# x3 : FLOAT -> "float"
# y3 : FLOAT -> "float"
# x4 : FLOAT -> "float"
# y4 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。