ホーム › Graphics.GdiPlus › GdipAddPathBezierI
GdipAddPathBezierI
関数GDI+のパスにベジェ曲線を追加する(整数版)。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipAddPathBezierI(
GpPath* path,
INT x1,
INT y1,
INT x2,
INT y2,
INT x3,
INT y3,
INT x4,
INT y4
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| path | GpPath* | inout | 3次ベジェ曲線を追加する対象のパスオブジェクトへのポインタ。 |
| x1 | INT | in | 始点のX座標(INT)。 |
| y1 | INT | in | 始点のY座標(INT)。 |
| x2 | INT | in | 第1制御点のX座標(INT)。 |
| y2 | INT | in | 第1制御点のY座標(INT)。 |
| x3 | INT | in | 第2制御点のX座標(INT)。 |
| y3 | INT | in | 第2制御点のY座標(INT)。 |
| x4 | INT | in | 終点のX座標(INT)。 |
| y4 | INT | in | 終点のY座標(INT)。 |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipAddPathBezierI(
GpPath* path,
INT x1,
INT y1,
INT x2,
INT y2,
INT x3,
INT y3,
INT x4,
INT y4
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipAddPathBezierI(
IntPtr path, // GpPath* in/out
int x1, // INT
int y1, // INT
int x2, // INT
int y2, // INT
int x3, // INT
int y3, // INT
int x4, // INT
int y4 // INT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipAddPathBezierI(
path As IntPtr, ' GpPath* in/out
x1 As Integer, ' INT
y1 As Integer, ' INT
x2 As Integer, ' INT
y2 As Integer, ' INT
x3 As Integer, ' INT
y3 As Integer, ' INT
x4 As Integer, ' INT
y4 As Integer ' INT
) As Integer
End Function' path : GpPath* in/out
' x1 : INT
' y1 : INT
' x2 : INT
' y2 : INT
' x3 : INT
' y3 : INT
' x4 : INT
' y4 : INT
Declare PtrSafe Function GdipAddPathBezierI Lib "gdiplus" ( _
ByVal path As LongPtr, _
ByVal x1 As Long, _
ByVal y1 As Long, _
ByVal x2 As Long, _
ByVal y2 As Long, _
ByVal x3 As Long, _
ByVal y3 As Long, _
ByVal x4 As Long, _
ByVal y4 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipAddPathBezierI = ctypes.windll.gdiplus.GdipAddPathBezierI
GdipAddPathBezierI.restype = ctypes.c_int
GdipAddPathBezierI.argtypes = [
ctypes.c_void_p, # path : GpPath* in/out
ctypes.c_int, # x1 : INT
ctypes.c_int, # y1 : INT
ctypes.c_int, # x2 : INT
ctypes.c_int, # y2 : INT
ctypes.c_int, # x3 : INT
ctypes.c_int, # y3 : INT
ctypes.c_int, # x4 : INT
ctypes.c_int, # y4 : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipAddPathBezierI = Fiddle::Function.new(
lib['GdipAddPathBezierI'],
[
Fiddle::TYPE_VOIDP, # path : GpPath* in/out
Fiddle::TYPE_INT, # x1 : INT
Fiddle::TYPE_INT, # y1 : INT
Fiddle::TYPE_INT, # x2 : INT
Fiddle::TYPE_INT, # y2 : INT
Fiddle::TYPE_INT, # x3 : INT
Fiddle::TYPE_INT, # y3 : INT
Fiddle::TYPE_INT, # x4 : INT
Fiddle::TYPE_INT, # y4 : INT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipAddPathBezierI(
path: *mut GpPath, // GpPath* in/out
x1: i32, // INT
y1: i32, // INT
x2: i32, // INT
y2: i32, // INT
x3: i32, // INT
y3: i32, // INT
x4: i32, // INT
y4: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipAddPathBezierI(IntPtr path, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipAddPathBezierI' -Namespace Win32 -PassThru
# $api::GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4)#uselib "gdiplus.dll"
#func global GdipAddPathBezierI "GdipAddPathBezierI" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GdipAddPathBezierI varptr(path), x1, y1, x2, y2, x3, y3, x4, y4 ; 戻り値は stat
; path : GpPath* in/out -> "sptr"
; x1 : INT -> "sptr"
; y1 : INT -> "sptr"
; x2 : INT -> "sptr"
; y2 : INT -> "sptr"
; x3 : INT -> "sptr"
; y3 : INT -> "sptr"
; x4 : INT -> "sptr"
; y4 : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipAddPathBezierI "GdipAddPathBezierI" var, int, int, int, int, int, int, int, int ; res = GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "var" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipAddPathBezierI "GdipAddPathBezierI" sptr, int, int, int, int, int, int, int, int ; res = GdipAddPathBezierI(varptr(path), x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "sptr" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipAddPathBezierI(GpPath* path, INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4) #uselib "gdiplus.dll" #cfunc global GdipAddPathBezierI "GdipAddPathBezierI" var, int, int, int, int, int, int, int, int ; res = GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "var" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipAddPathBezierI(GpPath* path, INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4) #uselib "gdiplus.dll" #cfunc global GdipAddPathBezierI "GdipAddPathBezierI" intptr, int, int, int, int, int, int, int, int ; res = GdipAddPathBezierI(varptr(path), x1, y1, x2, y2, x3, y3, x4, y4) ; path : GpPath* in/out -> "intptr" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipAddPathBezierI = gdiplus.NewProc("GdipAddPathBezierI")
)
// path (GpPath* in/out), x1 (INT), y1 (INT), x2 (INT), y2 (INT), x3 (INT), y3 (INT), x4 (INT), y4 (INT)
r1, _, err := procGdipAddPathBezierI.Call(
uintptr(path),
uintptr(x1),
uintptr(y1),
uintptr(x2),
uintptr(y2),
uintptr(x3),
uintptr(y3),
uintptr(x4),
uintptr(y4),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Statusfunction GdipAddPathBezierI(
path: Pointer; // GpPath* in/out
x1: Integer; // INT
y1: Integer; // INT
x2: Integer; // INT
y2: Integer; // INT
x3: Integer; // INT
y3: Integer; // INT
x4: Integer; // INT
y4: Integer // INT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathBezierI';result := DllCall("gdiplus\GdipAddPathBezierI"
, "Ptr", path ; GpPath* in/out
, "Int", x1 ; INT
, "Int", y1 ; INT
, "Int", x2 ; INT
, "Int", y2 ; INT
, "Int", x3 ; INT
, "Int", y3 ; INT
, "Int", x4 ; INT
, "Int", y4 ; INT
, "Int") ; return: Status●GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4) = DLL("gdiplus.dll", "int GdipAddPathBezierI(void*, int, int, int, int, int, int, int, int)")
# 呼び出し: GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> "void*"
# x1 : INT -> "int"
# y1 : INT -> "int"
# x2 : INT -> "int"
# y2 : INT -> "int"
# x3 : INT -> "int"
# y3 : INT -> "int"
# x4 : INT -> "int"
# y4 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "gdiplus" fn GdipAddPathBezierI(
path: [*c]GpPath, // GpPath* in/out
x1: i32, // INT
y1: i32, // INT
x2: i32, // INT
y2: i32, // INT
x3: i32, // INT
y3: i32, // INT
x4: i32, // INT
y4: i32 // INT
) callconv(std.os.windows.WINAPI) i32;proc GdipAddPathBezierI(
path: ptr GpPath, # GpPath* in/out
x1: int32, # INT
y1: int32, # INT
x2: int32, # INT
y2: int32, # INT
x3: int32, # INT
y3: int32, # INT
x4: int32, # INT
y4: int32 # INT
): int32 {.importc: "GdipAddPathBezierI", stdcall, dynlib: "gdiplus.dll".}pragma(lib, "gdiplus");
extern(Windows)
int GdipAddPathBezierI(
GpPath* path, // GpPath* in/out
int x1, // INT
int y1, // INT
int x2, // INT
int y2, // INT
int x3, // INT
int y3, // INT
int x4, // INT
int y4 // INT
);ccall((:GdipAddPathBezierI, "gdiplus.dll"), stdcall, Int32,
(Ptr{GpPath}, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32),
path, x1, y1, x2, y2, x3, y3, x4, y4)
# path : GpPath* in/out -> Ptr{GpPath}
# x1 : INT -> Int32
# y1 : INT -> Int32
# x2 : INT -> Int32
# y2 : INT -> Int32
# x3 : INT -> Int32
# y3 : INT -> Int32
# x4 : INT -> Int32
# y4 : INT -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GdipAddPathBezierI(
void* path,
int32_t x1,
int32_t y1,
int32_t x2,
int32_t y2,
int32_t x3,
int32_t y3,
int32_t x4,
int32_t y4);
]]
local gdiplus = ffi.load("gdiplus")
-- gdiplus.GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4)
-- path : GpPath* in/out
-- x1 : INT
-- y1 : INT
-- x2 : INT
-- y2 : INT
-- x3 : INT
-- y3 : INT
-- x4 : INT
-- y4 : INT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('gdiplus.dll');
const GdipAddPathBezierI = lib.func('__stdcall', 'GdipAddPathBezierI', 'int32_t', ['void *', 'int32_t', 'int32_t', 'int32_t', 'int32_t', 'int32_t', 'int32_t', 'int32_t', 'int32_t']);
// GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4)
// path : GpPath* in/out -> 'void *'
// x1 : INT -> 'int32_t'
// y1 : INT -> 'int32_t'
// x2 : INT -> 'int32_t'
// y2 : INT -> 'int32_t'
// x3 : INT -> 'int32_t'
// y3 : INT -> 'int32_t'
// x4 : INT -> 'int32_t'
// y4 : INT -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("gdiplus.dll", {
GdipAddPathBezierI: { parameters: ["pointer", "i32", "i32", "i32", "i32", "i32", "i32", "i32", "i32"], result: "i32" },
});
// lib.symbols.GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4)
// path : GpPath* in/out -> "pointer"
// x1 : INT -> "i32"
// y1 : INT -> "i32"
// x2 : INT -> "i32"
// y2 : INT -> "i32"
// x3 : INT -> "i32"
// y3 : INT -> "i32"
// x4 : INT -> "i32"
// y4 : INT -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GdipAddPathBezierI(
void* path,
int32_t x1,
int32_t y1,
int32_t x2,
int32_t y2,
int32_t x3,
int32_t y3,
int32_t x4,
int32_t y4);
C, "gdiplus.dll");
// $ffi->GdipAddPathBezierI(path, x1, y1, x2, y2, x3, y3, x4, y4);
// path : GpPath* in/out
// x1 : INT
// y1 : INT
// x2 : INT
// y2 : INT
// x3 : INT
// y3 : INT
// x4 : INT
// y4 : INT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Gdiplus extends StdCallLibrary {
Gdiplus INSTANCE = Native.load("gdiplus", Gdiplus.class);
int GdipAddPathBezierI(
Pointer path, // GpPath* in/out
int x1, // INT
int y1, // INT
int x2, // INT
int y2, // INT
int x3, // INT
int y3, // INT
int x4, // INT
int y4 // INT
);
}@[Link("gdiplus")]
lib Libgdiplus
fun GdipAddPathBezierI = GdipAddPathBezierI(
path : GpPath*, # GpPath* in/out
x1 : Int32, # INT
y1 : Int32, # INT
x2 : Int32, # INT
y2 : Int32, # INT
x3 : Int32, # INT
y3 : Int32, # INT
x4 : Int32, # INT
y4 : Int32 # INT
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GdipAddPathBezierINative = Int32 Function(Pointer<Void>, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32);
typedef GdipAddPathBezierIDart = int Function(Pointer<Void>, int, int, int, int, int, int, int, int);
final GdipAddPathBezierI = DynamicLibrary.open('gdiplus.dll')
.lookupFunction<GdipAddPathBezierINative, GdipAddPathBezierIDart>('GdipAddPathBezierI');
// path : GpPath* in/out -> Pointer<Void>
// x1 : INT -> Int32
// y1 : INT -> Int32
// x2 : INT -> Int32
// y2 : INT -> Int32
// x3 : INT -> Int32
// y3 : INT -> Int32
// x4 : INT -> Int32
// y4 : INT -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GdipAddPathBezierI(
path: Pointer; // GpPath* in/out
x1: Integer; // INT
y1: Integer; // INT
x2: Integer; // INT
y2: Integer; // INT
x3: Integer; // INT
y3: Integer; // INT
x4: Integer; // INT
y4: Integer // INT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathBezierI';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GdipAddPathBezierI"
c_GdipAddPathBezierI :: Ptr () -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> Int32 -> IO Int32
-- path : GpPath* in/out -> Ptr ()
-- x1 : INT -> Int32
-- y1 : INT -> Int32
-- x2 : INT -> Int32
-- y2 : INT -> Int32
-- x3 : INT -> Int32
-- y3 : INT -> Int32
-- x4 : INT -> Int32
-- y4 : INT -> Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gdipaddpathbezieri =
foreign "GdipAddPathBezierI"
((ptr void) @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> int32_t @-> returning int32_t)
(* path : GpPath* in/out -> (ptr void) *)
(* x1 : INT -> int32_t *)
(* y1 : INT -> int32_t *)
(* x2 : INT -> int32_t *)
(* y2 : INT -> int32_t *)
(* x3 : INT -> int32_t *)
(* y3 : INT -> int32_t *)
(* x4 : INT -> int32_t *)
(* y4 : INT -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library gdiplus (t "gdiplus.dll"))
(cffi:use-foreign-library gdiplus)
(cffi:defcfun ("GdipAddPathBezierI" gdip-add-path-bezier-i :convention :stdcall) :int32
(path :pointer) ; GpPath* in/out
(x1 :int32) ; INT
(y1 :int32) ; INT
(x2 :int32) ; INT
(y2 :int32) ; INT
(x3 :int32) ; INT
(y3 :int32) ; INT
(x4 :int32) ; INT
(y4 :int32)) ; INT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GdipAddPathBezierI = Win32::API::More->new('gdiplus',
'int GdipAddPathBezierI(LPVOID path, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)');
# my $ret = $GdipAddPathBezierI->Call($path, $x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4);
# path : GpPath* in/out -> LPVOID
# x1 : INT -> int
# y1 : INT -> int
# x2 : INT -> int
# y2 : INT -> int
# x3 : INT -> int
# y3 : INT -> int
# x4 : INT -> int
# y4 : INT -> int
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。