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GdipAddPathPie
関数GDI+のパスに扇形(パイ図形)を追加する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipAddPathPie(
GpPath* path,
FLOAT x,
FLOAT y,
FLOAT width,
FLOAT height,
FLOAT startAngle,
FLOAT sweepAngle
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| path | GpPath* | inout | 扇形(パイ)を追加する対象のパスオブジェクトへのポインタ。 |
| x | FLOAT | in | 扇形の基準となる外接矩形の左上X座標(FLOAT)。 |
| y | FLOAT | in | 扇形の基準となる外接矩形の左上Y座標(FLOAT)。 |
| width | FLOAT | in | 外接矩形の幅(FLOAT)。 |
| height | FLOAT | in | 外接矩形の高さ(FLOAT)。 |
| startAngle | FLOAT | in | X軸正方向を基準とした扇形の開始角度(度、時計回り)。 |
| sweepAngle | FLOAT | in | 開始角度からの掃引角度(度)。負値で反時計回り。 |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipAddPathPie(
GpPath* path,
FLOAT x,
FLOAT y,
FLOAT width,
FLOAT height,
FLOAT startAngle,
FLOAT sweepAngle
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipAddPathPie(
IntPtr path, // GpPath* in/out
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
float startAngle, // FLOAT
float sweepAngle // FLOAT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipAddPathPie(
path As IntPtr, ' GpPath* in/out
x As Single, ' FLOAT
y As Single, ' FLOAT
width As Single, ' FLOAT
height As Single, ' FLOAT
startAngle As Single, ' FLOAT
sweepAngle As Single ' FLOAT
) As Integer
End Function' path : GpPath* in/out
' x : FLOAT
' y : FLOAT
' width : FLOAT
' height : FLOAT
' startAngle : FLOAT
' sweepAngle : FLOAT
Declare PtrSafe Function GdipAddPathPie Lib "gdiplus" ( _
ByVal path As LongPtr, _
ByVal x As Single, _
ByVal y As Single, _
ByVal width As Single, _
ByVal height As Single, _
ByVal startAngle As Single, _
ByVal sweepAngle As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipAddPathPie = ctypes.windll.gdiplus.GdipAddPathPie
GdipAddPathPie.restype = ctypes.c_int
GdipAddPathPie.argtypes = [
ctypes.c_void_p, # path : GpPath* in/out
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # width : FLOAT
ctypes.c_float, # height : FLOAT
ctypes.c_float, # startAngle : FLOAT
ctypes.c_float, # sweepAngle : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipAddPathPie = Fiddle::Function.new(
lib['GdipAddPathPie'],
[
Fiddle::TYPE_VOIDP, # path : GpPath* in/out
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # width : FLOAT
Fiddle::TYPE_FLOAT, # height : FLOAT
Fiddle::TYPE_FLOAT, # startAngle : FLOAT
Fiddle::TYPE_FLOAT, # sweepAngle : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipAddPathPie(
path: *mut GpPath, // GpPath* in/out
x: f32, // FLOAT
y: f32, // FLOAT
width: f32, // FLOAT
height: f32, // FLOAT
startAngle: f32, // FLOAT
sweepAngle: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipAddPathPie(IntPtr path, float x, float y, float width, float height, float startAngle, float sweepAngle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipAddPathPie' -Namespace Win32 -PassThru
# $api::GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle)#uselib "gdiplus.dll"
#func global GdipAddPathPie "GdipAddPathPie" sptr, float, float, float, float, float, float
; GdipAddPathPie varptr(path), x, y, width, height, startAngle, sweepAngle ; 戻り値は stat
; path : GpPath* in/out -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; width : FLOAT -> "float"
; height : FLOAT -> "float"
; startAngle : FLOAT -> "float"
; sweepAngle : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipAddPathPie "GdipAddPathPie" var, float, float, float, float, float, float ; res = GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle) ; path : GpPath* in/out -> "var" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; startAngle : FLOAT -> "float" ; sweepAngle : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipAddPathPie "GdipAddPathPie" sptr, float, float, float, float, float, float ; res = GdipAddPathPie(varptr(path), x, y, width, height, startAngle, sweepAngle) ; path : GpPath* in/out -> "sptr" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; startAngle : FLOAT -> "float" ; sweepAngle : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipAddPathPie(GpPath* path, FLOAT x, FLOAT y, FLOAT width, FLOAT height, FLOAT startAngle, FLOAT sweepAngle) #uselib "gdiplus.dll" #cfunc global GdipAddPathPie "GdipAddPathPie" var, float, float, float, float, float, float ; res = GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle) ; path : GpPath* in/out -> "var" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; startAngle : FLOAT -> "float" ; sweepAngle : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipAddPathPie(GpPath* path, FLOAT x, FLOAT y, FLOAT width, FLOAT height, FLOAT startAngle, FLOAT sweepAngle) #uselib "gdiplus.dll" #cfunc global GdipAddPathPie "GdipAddPathPie" intptr, float, float, float, float, float, float ; res = GdipAddPathPie(varptr(path), x, y, width, height, startAngle, sweepAngle) ; path : GpPath* in/out -> "intptr" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; startAngle : FLOAT -> "float" ; sweepAngle : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipAddPathPie = gdiplus.NewProc("GdipAddPathPie")
)
// path (GpPath* in/out), x (FLOAT), y (FLOAT), width (FLOAT), height (FLOAT), startAngle (FLOAT), sweepAngle (FLOAT)
r1, _, err := procGdipAddPathPie.Call(
uintptr(path),
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(width)),
uintptr(math.Float32bits(height)),
uintptr(math.Float32bits(startAngle)),
uintptr(math.Float32bits(sweepAngle)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function GdipAddPathPie(
path: Pointer; // GpPath* in/out
x: Single; // FLOAT
y: Single; // FLOAT
width: Single; // FLOAT
height: Single; // FLOAT
startAngle: Single; // FLOAT
sweepAngle: Single // FLOAT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathPie';result := DllCall("gdiplus\GdipAddPathPie"
, "Ptr", path ; GpPath* in/out
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", width ; FLOAT
, "Float", height ; FLOAT
, "Float", startAngle ; FLOAT
, "Float", sweepAngle ; FLOAT
, "Int") ; return: Status●GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle) = DLL("gdiplus.dll", "int GdipAddPathPie(void*, float, float, float, float, float, float)")
# 呼び出し: GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle)
# path : GpPath* in/out -> "void*"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# width : FLOAT -> "float"
# height : FLOAT -> "float"
# startAngle : FLOAT -> "float"
# sweepAngle : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "gdiplus" fn GdipAddPathPie(
path: [*c]GpPath, // GpPath* in/out
x: f32, // FLOAT
y: f32, // FLOAT
width: f32, // FLOAT
height: f32, // FLOAT
startAngle: f32, // FLOAT
sweepAngle: f32 // FLOAT
) callconv(std.os.windows.WINAPI) i32;proc GdipAddPathPie(
path: ptr GpPath, # GpPath* in/out
x: float32, # FLOAT
y: float32, # FLOAT
width: float32, # FLOAT
height: float32, # FLOAT
startAngle: float32, # FLOAT
sweepAngle: float32 # FLOAT
): int32 {.importc: "GdipAddPathPie", stdcall, dynlib: "gdiplus.dll".}pragma(lib, "gdiplus");
extern(Windows)
int GdipAddPathPie(
GpPath* path, // GpPath* in/out
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
float startAngle, // FLOAT
float sweepAngle // FLOAT
);ccall((:GdipAddPathPie, "gdiplus.dll"), stdcall, Int32,
(Ptr{GpPath}, Float32, Float32, Float32, Float32, Float32, Float32),
path, x, y, width, height, startAngle, sweepAngle)
# path : GpPath* in/out -> Ptr{GpPath}
# x : FLOAT -> Float32
# y : FLOAT -> Float32
# width : FLOAT -> Float32
# height : FLOAT -> Float32
# startAngle : FLOAT -> Float32
# sweepAngle : FLOAT -> Float32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GdipAddPathPie(
void* path,
float x,
float y,
float width,
float height,
float startAngle,
float sweepAngle);
]]
local gdiplus = ffi.load("gdiplus")
-- gdiplus.GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle)
-- path : GpPath* in/out
-- x : FLOAT
-- y : FLOAT
-- width : FLOAT
-- height : FLOAT
-- startAngle : FLOAT
-- sweepAngle : FLOAT
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('gdiplus.dll');
const GdipAddPathPie = lib.func('__stdcall', 'GdipAddPathPie', 'int32_t', ['void *', 'float', 'float', 'float', 'float', 'float', 'float']);
// GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle)
// path : GpPath* in/out -> 'void *'
// x : FLOAT -> 'float'
// y : FLOAT -> 'float'
// width : FLOAT -> 'float'
// height : FLOAT -> 'float'
// startAngle : FLOAT -> 'float'
// sweepAngle : FLOAT -> 'float'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("gdiplus.dll", {
GdipAddPathPie: { parameters: ["pointer", "f32", "f32", "f32", "f32", "f32", "f32"], result: "i32" },
});
// lib.symbols.GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle)
// path : GpPath* in/out -> "pointer"
// x : FLOAT -> "f32"
// y : FLOAT -> "f32"
// width : FLOAT -> "f32"
// height : FLOAT -> "f32"
// startAngle : FLOAT -> "f32"
// sweepAngle : FLOAT -> "f32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GdipAddPathPie(
void* path,
float x,
float y,
float width,
float height,
float startAngle,
float sweepAngle);
C, "gdiplus.dll");
// $ffi->GdipAddPathPie(path, x, y, width, height, startAngle, sweepAngle);
// path : GpPath* in/out
// x : FLOAT
// y : FLOAT
// width : FLOAT
// height : FLOAT
// startAngle : FLOAT
// sweepAngle : FLOAT
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Gdiplus extends StdCallLibrary {
Gdiplus INSTANCE = Native.load("gdiplus", Gdiplus.class);
int GdipAddPathPie(
Pointer path, // GpPath* in/out
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
float startAngle, // FLOAT
float sweepAngle // FLOAT
);
}@[Link("gdiplus")]
lib Libgdiplus
fun GdipAddPathPie = GdipAddPathPie(
path : GpPath*, # GpPath* in/out
x : Float32, # FLOAT
y : Float32, # FLOAT
width : Float32, # FLOAT
height : Float32, # FLOAT
startAngle : Float32, # FLOAT
sweepAngle : Float32 # FLOAT
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GdipAddPathPieNative = Int32 Function(Pointer<Void>, Float, Float, Float, Float, Float, Float);
typedef GdipAddPathPieDart = int Function(Pointer<Void>, double, double, double, double, double, double);
final GdipAddPathPie = DynamicLibrary.open('gdiplus.dll')
.lookupFunction<GdipAddPathPieNative, GdipAddPathPieDart>('GdipAddPathPie');
// path : GpPath* in/out -> Pointer<Void>
// x : FLOAT -> Float
// y : FLOAT -> Float
// width : FLOAT -> Float
// height : FLOAT -> Float
// startAngle : FLOAT -> Float
// sweepAngle : FLOAT -> Float
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GdipAddPathPie(
path: Pointer; // GpPath* in/out
x: Single; // FLOAT
y: Single; // FLOAT
width: Single; // FLOAT
height: Single; // FLOAT
startAngle: Single; // FLOAT
sweepAngle: Single // FLOAT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipAddPathPie';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GdipAddPathPie"
c_GdipAddPathPie :: Ptr () -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> CFloat -> IO Int32
-- path : GpPath* in/out -> Ptr ()
-- x : FLOAT -> CFloat
-- y : FLOAT -> CFloat
-- width : FLOAT -> CFloat
-- height : FLOAT -> CFloat
-- startAngle : FLOAT -> CFloat
-- sweepAngle : FLOAT -> CFloat
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gdipaddpathpie =
foreign "GdipAddPathPie"
((ptr void) @-> float @-> float @-> float @-> float @-> float @-> float @-> returning int32_t)
(* path : GpPath* in/out -> (ptr void) *)
(* x : FLOAT -> float *)
(* y : FLOAT -> float *)
(* width : FLOAT -> float *)
(* height : FLOAT -> float *)
(* startAngle : FLOAT -> float *)
(* sweepAngle : FLOAT -> float *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library gdiplus (t "gdiplus.dll"))
(cffi:use-foreign-library gdiplus)
(cffi:defcfun ("GdipAddPathPie" gdip-add-path-pie :convention :stdcall) :int32
(path :pointer) ; GpPath* in/out
(x :float) ; FLOAT
(y :float) ; FLOAT
(width :float) ; FLOAT
(height :float) ; FLOAT
(start-angle :float) ; FLOAT
(sweep-angle :float)) ; FLOAT
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GdipAddPathPie = Win32::API::More->new('gdiplus',
'int GdipAddPathPie(LPVOID path, float x, float y, float width, float height, float startAngle, float sweepAngle)');
# my $ret = $GdipAddPathPie->Call($path, $x, $y, $width, $height, $startAngle, $sweepAngle);
# path : GpPath* in/out -> LPVOID
# x : FLOAT -> float
# y : FLOAT -> float
# width : FLOAT -> float
# height : FLOAT -> float
# startAngle : FLOAT -> float
# sweepAngle : FLOAT -> float
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。