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GdipCreateTextureIA
関数画像属性を指定して領域からテクスチャブラシを作成する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipCreateTextureIA(
GpImage* image,
const GpImageAttributes* imageAttributes,
FLOAT x,
FLOAT y,
FLOAT width,
FLOAT height,
GpTexture** texture
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| image | GpImage* | inout |
| imageAttributes | GpImageAttributes* | in |
| x | FLOAT | in |
| y | FLOAT | in |
| width | FLOAT | in |
| height | FLOAT | in |
| texture | GpTexture** | inout |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipCreateTextureIA(
GpImage* image,
const GpImageAttributes* imageAttributes,
FLOAT x,
FLOAT y,
FLOAT width,
FLOAT height,
GpTexture** texture
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipCreateTextureIA(
IntPtr image, // GpImage* in/out
IntPtr imageAttributes, // GpImageAttributes*
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
IntPtr texture // GpTexture** in/out
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipCreateTextureIA(
image As IntPtr, ' GpImage* in/out
imageAttributes As IntPtr, ' GpImageAttributes*
x As Single, ' FLOAT
y As Single, ' FLOAT
width As Single, ' FLOAT
height As Single, ' FLOAT
texture As IntPtr ' GpTexture** in/out
) As Integer
End Function' image : GpImage* in/out
' imageAttributes : GpImageAttributes*
' x : FLOAT
' y : FLOAT
' width : FLOAT
' height : FLOAT
' texture : GpTexture** in/out
Declare PtrSafe Function GdipCreateTextureIA Lib "gdiplus" ( _
ByVal image As LongPtr, _
ByVal imageAttributes As LongPtr, _
ByVal x As Single, _
ByVal y As Single, _
ByVal width As Single, _
ByVal height As Single, _
ByVal texture As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipCreateTextureIA = ctypes.windll.gdiplus.GdipCreateTextureIA
GdipCreateTextureIA.restype = ctypes.c_int
GdipCreateTextureIA.argtypes = [
ctypes.c_void_p, # image : GpImage* in/out
ctypes.c_void_p, # imageAttributes : GpImageAttributes*
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # width : FLOAT
ctypes.c_float, # height : FLOAT
ctypes.c_void_p, # texture : GpTexture** in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipCreateTextureIA = Fiddle::Function.new(
lib['GdipCreateTextureIA'],
[
Fiddle::TYPE_VOIDP, # image : GpImage* in/out
Fiddle::TYPE_VOIDP, # imageAttributes : GpImageAttributes*
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # width : FLOAT
Fiddle::TYPE_FLOAT, # height : FLOAT
Fiddle::TYPE_VOIDP, # texture : GpTexture** in/out
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipCreateTextureIA(
image: *mut GpImage, // GpImage* in/out
imageAttributes: *const GpImageAttributes, // GpImageAttributes*
x: f32, // FLOAT
y: f32, // FLOAT
width: f32, // FLOAT
height: f32, // FLOAT
texture: *mut *mut GpTexture // GpTexture** in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipCreateTextureIA(IntPtr image, IntPtr imageAttributes, float x, float y, float width, float height, IntPtr texture);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipCreateTextureIA' -Namespace Win32 -PassThru
# $api::GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)#uselib "gdiplus.dll"
#func global GdipCreateTextureIA "GdipCreateTextureIA" sptr, sptr, float, float, float, float, sptr
; GdipCreateTextureIA varptr(image), varptr(imageAttributes), x, y, width, height, varptr(texture) ; 戻り値は stat
; image : GpImage* in/out -> "sptr"
; imageAttributes : GpImageAttributes* -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; width : FLOAT -> "float"
; height : FLOAT -> "float"
; texture : GpTexture** in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" var, var, float, float, float, float, var ; res = GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture) ; image : GpImage* in/out -> "var" ; imageAttributes : GpImageAttributes* -> "var" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" sptr, sptr, float, float, float, float, sptr ; res = GdipCreateTextureIA(varptr(image), varptr(imageAttributes), x, y, width, height, varptr(texture)) ; image : GpImage* in/out -> "sptr" ; imageAttributes : GpImageAttributes* -> "sptr" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipCreateTextureIA(GpImage* image, GpImageAttributes* imageAttributes, FLOAT x, FLOAT y, FLOAT width, FLOAT height, GpTexture** texture) #uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" var, var, float, float, float, float, var ; res = GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture) ; image : GpImage* in/out -> "var" ; imageAttributes : GpImageAttributes* -> "var" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipCreateTextureIA(GpImage* image, GpImageAttributes* imageAttributes, FLOAT x, FLOAT y, FLOAT width, FLOAT height, GpTexture** texture) #uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" intptr, intptr, float, float, float, float, intptr ; res = GdipCreateTextureIA(varptr(image), varptr(imageAttributes), x, y, width, height, varptr(texture)) ; image : GpImage* in/out -> "intptr" ; imageAttributes : GpImageAttributes* -> "intptr" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipCreateTextureIA = gdiplus.NewProc("GdipCreateTextureIA")
)
// image (GpImage* in/out), imageAttributes (GpImageAttributes*), x (FLOAT), y (FLOAT), width (FLOAT), height (FLOAT), texture (GpTexture** in/out)
r1, _, err := procGdipCreateTextureIA.Call(
uintptr(image),
uintptr(imageAttributes),
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(width)),
uintptr(math.Float32bits(height)),
uintptr(texture),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function GdipCreateTextureIA(
image: Pointer; // GpImage* in/out
imageAttributes: Pointer; // GpImageAttributes*
x: Single; // FLOAT
y: Single; // FLOAT
width: Single; // FLOAT
height: Single; // FLOAT
texture: Pointer // GpTexture** in/out
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipCreateTextureIA';result := DllCall("gdiplus\GdipCreateTextureIA"
, "Ptr", image ; GpImage* in/out
, "Ptr", imageAttributes ; GpImageAttributes*
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", width ; FLOAT
, "Float", height ; FLOAT
, "Ptr", texture ; GpTexture** in/out
, "Int") ; return: Status●GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture) = DLL("gdiplus.dll", "int GdipCreateTextureIA(void*, void*, float, float, float, float, void*)")
# 呼び出し: GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)
# image : GpImage* in/out -> "void*"
# imageAttributes : GpImageAttributes* -> "void*"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# width : FLOAT -> "float"
# height : FLOAT -> "float"
# texture : GpTexture** in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。