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GdipCreateTextureIA
関数画像属性を指定して領域からテクスチャブラシを作成する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipCreateTextureIA(
GpImage* image,
const GpImageAttributes* imageAttributes,
FLOAT x,
FLOAT y,
FLOAT width,
FLOAT height,
GpTexture** texture
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| image | GpImage* | inout | テクスチャの元となる画像オブジェクトへのポインタ。 |
| imageAttributes | GpImageAttributes* | in | 色補正やラップモードを指定する画像属性へのポインタ。NULL可。 |
| x | FLOAT | in | 使用する画像領域の左上X座標(浮動小数)。 |
| y | FLOAT | in | 使用する画像領域の左上Y座標(浮動小数)。 |
| width | FLOAT | in | 使用する画像領域の幅(浮動小数)。 |
| height | FLOAT | in | 使用する画像領域の高さ(浮動小数)。 |
| texture | GpTexture** | inout | 生成されたテクスチャブラシを受け取るポインタのアドレス。 |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipCreateTextureIA(
GpImage* image,
const GpImageAttributes* imageAttributes,
FLOAT x,
FLOAT y,
FLOAT width,
FLOAT height,
GpTexture** texture
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipCreateTextureIA(
IntPtr image, // GpImage* in/out
IntPtr imageAttributes, // GpImageAttributes*
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
IntPtr texture // GpTexture** in/out
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipCreateTextureIA(
image As IntPtr, ' GpImage* in/out
imageAttributes As IntPtr, ' GpImageAttributes*
x As Single, ' FLOAT
y As Single, ' FLOAT
width As Single, ' FLOAT
height As Single, ' FLOAT
texture As IntPtr ' GpTexture** in/out
) As Integer
End Function' image : GpImage* in/out
' imageAttributes : GpImageAttributes*
' x : FLOAT
' y : FLOAT
' width : FLOAT
' height : FLOAT
' texture : GpTexture** in/out
Declare PtrSafe Function GdipCreateTextureIA Lib "gdiplus" ( _
ByVal image As LongPtr, _
ByVal imageAttributes As LongPtr, _
ByVal x As Single, _
ByVal y As Single, _
ByVal width As Single, _
ByVal height As Single, _
ByVal texture As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipCreateTextureIA = ctypes.windll.gdiplus.GdipCreateTextureIA
GdipCreateTextureIA.restype = ctypes.c_int
GdipCreateTextureIA.argtypes = [
ctypes.c_void_p, # image : GpImage* in/out
ctypes.c_void_p, # imageAttributes : GpImageAttributes*
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # width : FLOAT
ctypes.c_float, # height : FLOAT
ctypes.c_void_p, # texture : GpTexture** in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipCreateTextureIA = Fiddle::Function.new(
lib['GdipCreateTextureIA'],
[
Fiddle::TYPE_VOIDP, # image : GpImage* in/out
Fiddle::TYPE_VOIDP, # imageAttributes : GpImageAttributes*
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # width : FLOAT
Fiddle::TYPE_FLOAT, # height : FLOAT
Fiddle::TYPE_VOIDP, # texture : GpTexture** in/out
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipCreateTextureIA(
image: *mut GpImage, // GpImage* in/out
imageAttributes: *const GpImageAttributes, // GpImageAttributes*
x: f32, // FLOAT
y: f32, // FLOAT
width: f32, // FLOAT
height: f32, // FLOAT
texture: *mut *mut GpTexture // GpTexture** in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipCreateTextureIA(IntPtr image, IntPtr imageAttributes, float x, float y, float width, float height, IntPtr texture);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipCreateTextureIA' -Namespace Win32 -PassThru
# $api::GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)#uselib "gdiplus.dll"
#func global GdipCreateTextureIA "GdipCreateTextureIA" sptr, sptr, float, float, float, float, sptr
; GdipCreateTextureIA varptr(image), varptr(imageAttributes), x, y, width, height, varptr(texture) ; 戻り値は stat
; image : GpImage* in/out -> "sptr"
; imageAttributes : GpImageAttributes* -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; width : FLOAT -> "float"
; height : FLOAT -> "float"
; texture : GpTexture** in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" var, var, float, float, float, float, var ; res = GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture) ; image : GpImage* in/out -> "var" ; imageAttributes : GpImageAttributes* -> "var" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" sptr, sptr, float, float, float, float, sptr ; res = GdipCreateTextureIA(varptr(image), varptr(imageAttributes), x, y, width, height, varptr(texture)) ; image : GpImage* in/out -> "sptr" ; imageAttributes : GpImageAttributes* -> "sptr" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipCreateTextureIA(GpImage* image, GpImageAttributes* imageAttributes, FLOAT x, FLOAT y, FLOAT width, FLOAT height, GpTexture** texture) #uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" var, var, float, float, float, float, var ; res = GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture) ; image : GpImage* in/out -> "var" ; imageAttributes : GpImageAttributes* -> "var" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipCreateTextureIA(GpImage* image, GpImageAttributes* imageAttributes, FLOAT x, FLOAT y, FLOAT width, FLOAT height, GpTexture** texture) #uselib "gdiplus.dll" #cfunc global GdipCreateTextureIA "GdipCreateTextureIA" intptr, intptr, float, float, float, float, intptr ; res = GdipCreateTextureIA(varptr(image), varptr(imageAttributes), x, y, width, height, varptr(texture)) ; image : GpImage* in/out -> "intptr" ; imageAttributes : GpImageAttributes* -> "intptr" ; x : FLOAT -> "float" ; y : FLOAT -> "float" ; width : FLOAT -> "float" ; height : FLOAT -> "float" ; texture : GpTexture** in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipCreateTextureIA = gdiplus.NewProc("GdipCreateTextureIA")
)
// image (GpImage* in/out), imageAttributes (GpImageAttributes*), x (FLOAT), y (FLOAT), width (FLOAT), height (FLOAT), texture (GpTexture** in/out)
r1, _, err := procGdipCreateTextureIA.Call(
uintptr(image),
uintptr(imageAttributes),
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(width)),
uintptr(math.Float32bits(height)),
uintptr(texture),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function GdipCreateTextureIA(
image: Pointer; // GpImage* in/out
imageAttributes: Pointer; // GpImageAttributes*
x: Single; // FLOAT
y: Single; // FLOAT
width: Single; // FLOAT
height: Single; // FLOAT
texture: Pointer // GpTexture** in/out
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipCreateTextureIA';result := DllCall("gdiplus\GdipCreateTextureIA"
, "Ptr", image ; GpImage* in/out
, "Ptr", imageAttributes ; GpImageAttributes*
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", width ; FLOAT
, "Float", height ; FLOAT
, "Ptr", texture ; GpTexture** in/out
, "Int") ; return: Status●GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture) = DLL("gdiplus.dll", "int GdipCreateTextureIA(void*, void*, float, float, float, float, void*)")
# 呼び出し: GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)
# image : GpImage* in/out -> "void*"
# imageAttributes : GpImageAttributes* -> "void*"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# width : FLOAT -> "float"
# height : FLOAT -> "float"
# texture : GpTexture** in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "gdiplus" fn GdipCreateTextureIA(
image: [*c]GpImage, // GpImage* in/out
imageAttributes: [*c]GpImageAttributes, // GpImageAttributes*
x: f32, // FLOAT
y: f32, // FLOAT
width: f32, // FLOAT
height: f32, // FLOAT
texture: [*c][*c]GpTexture // GpTexture** in/out
) callconv(std.os.windows.WINAPI) i32;proc GdipCreateTextureIA(
image: ptr GpImage, # GpImage* in/out
imageAttributes: ptr GpImageAttributes, # GpImageAttributes*
x: float32, # FLOAT
y: float32, # FLOAT
width: float32, # FLOAT
height: float32, # FLOAT
texture: ptr GpTexture # GpTexture** in/out
): int32 {.importc: "GdipCreateTextureIA", stdcall, dynlib: "gdiplus.dll".}pragma(lib, "gdiplus");
extern(Windows)
int GdipCreateTextureIA(
GpImage* image, // GpImage* in/out
GpImageAttributes* imageAttributes, // GpImageAttributes*
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
GpTexture** texture // GpTexture** in/out
);ccall((:GdipCreateTextureIA, "gdiplus.dll"), stdcall, Int32,
(Ptr{GpImage}, Ptr{GpImageAttributes}, Float32, Float32, Float32, Float32, Ptr{GpTexture}),
image, imageAttributes, x, y, width, height, texture)
# image : GpImage* in/out -> Ptr{GpImage}
# imageAttributes : GpImageAttributes* -> Ptr{GpImageAttributes}
# x : FLOAT -> Float32
# y : FLOAT -> Float32
# width : FLOAT -> Float32
# height : FLOAT -> Float32
# texture : GpTexture** in/out -> Ptr{GpTexture}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t GdipCreateTextureIA(
void* image,
void* imageAttributes,
float x,
float y,
float width,
float height,
void* texture);
]]
local gdiplus = ffi.load("gdiplus")
-- gdiplus.GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)
-- image : GpImage* in/out
-- imageAttributes : GpImageAttributes*
-- x : FLOAT
-- y : FLOAT
-- width : FLOAT
-- height : FLOAT
-- texture : GpTexture** in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('gdiplus.dll');
const GdipCreateTextureIA = lib.func('__stdcall', 'GdipCreateTextureIA', 'int32_t', ['void *', 'void *', 'float', 'float', 'float', 'float', 'void *']);
// GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)
// image : GpImage* in/out -> 'void *'
// imageAttributes : GpImageAttributes* -> 'void *'
// x : FLOAT -> 'float'
// y : FLOAT -> 'float'
// width : FLOAT -> 'float'
// height : FLOAT -> 'float'
// texture : GpTexture** in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("gdiplus.dll", {
GdipCreateTextureIA: { parameters: ["pointer", "pointer", "f32", "f32", "f32", "f32", "pointer"], result: "i32" },
});
// lib.symbols.GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture)
// image : GpImage* in/out -> "pointer"
// imageAttributes : GpImageAttributes* -> "pointer"
// x : FLOAT -> "f32"
// y : FLOAT -> "f32"
// width : FLOAT -> "f32"
// height : FLOAT -> "f32"
// texture : GpTexture** in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t GdipCreateTextureIA(
void* image,
void* imageAttributes,
float x,
float y,
float width,
float height,
void* texture);
C, "gdiplus.dll");
// $ffi->GdipCreateTextureIA(image, imageAttributes, x, y, width, height, texture);
// image : GpImage* in/out
// imageAttributes : GpImageAttributes*
// x : FLOAT
// y : FLOAT
// width : FLOAT
// height : FLOAT
// texture : GpTexture** in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Gdiplus extends StdCallLibrary {
Gdiplus INSTANCE = Native.load("gdiplus", Gdiplus.class);
int GdipCreateTextureIA(
Pointer image, // GpImage* in/out
Pointer imageAttributes, // GpImageAttributes*
float x, // FLOAT
float y, // FLOAT
float width, // FLOAT
float height, // FLOAT
Pointer texture // GpTexture** in/out
);
}@[Link("gdiplus")]
lib Libgdiplus
fun GdipCreateTextureIA = GdipCreateTextureIA(
image : GpImage*, # GpImage* in/out
imageAttributes : GpImageAttributes*, # GpImageAttributes*
x : Float32, # FLOAT
y : Float32, # FLOAT
width : Float32, # FLOAT
height : Float32, # FLOAT
texture : GpTexture** # GpTexture** in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef GdipCreateTextureIANative = Int32 Function(Pointer<Void>, Pointer<Void>, Float, Float, Float, Float, Pointer<Void>);
typedef GdipCreateTextureIADart = int Function(Pointer<Void>, Pointer<Void>, double, double, double, double, Pointer<Void>);
final GdipCreateTextureIA = DynamicLibrary.open('gdiplus.dll')
.lookupFunction<GdipCreateTextureIANative, GdipCreateTextureIADart>('GdipCreateTextureIA');
// image : GpImage* in/out -> Pointer<Void>
// imageAttributes : GpImageAttributes* -> Pointer<Void>
// x : FLOAT -> Float
// y : FLOAT -> Float
// width : FLOAT -> Float
// height : FLOAT -> Float
// texture : GpTexture** in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function GdipCreateTextureIA(
image: Pointer; // GpImage* in/out
imageAttributes: Pointer; // GpImageAttributes*
x: Single; // FLOAT
y: Single; // FLOAT
width: Single; // FLOAT
height: Single; // FLOAT
texture: Pointer // GpTexture** in/out
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipCreateTextureIA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "GdipCreateTextureIA"
c_GdipCreateTextureIA :: Ptr () -> Ptr () -> CFloat -> CFloat -> CFloat -> CFloat -> Ptr () -> IO Int32
-- image : GpImage* in/out -> Ptr ()
-- imageAttributes : GpImageAttributes* -> Ptr ()
-- x : FLOAT -> CFloat
-- y : FLOAT -> CFloat
-- width : FLOAT -> CFloat
-- height : FLOAT -> CFloat
-- texture : GpTexture** in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gdipcreatetextureia =
foreign "GdipCreateTextureIA"
((ptr void) @-> (ptr void) @-> float @-> float @-> float @-> float @-> (ptr void) @-> returning int32_t)
(* image : GpImage* in/out -> (ptr void) *)
(* imageAttributes : GpImageAttributes* -> (ptr void) *)
(* x : FLOAT -> float *)
(* y : FLOAT -> float *)
(* width : FLOAT -> float *)
(* height : FLOAT -> float *)
(* texture : GpTexture** in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library gdiplus (t "gdiplus.dll"))
(cffi:use-foreign-library gdiplus)
(cffi:defcfun ("GdipCreateTextureIA" gdip-create-texture-ia :convention :stdcall) :int32
(image :pointer) ; GpImage* in/out
(image-attributes :pointer) ; GpImageAttributes*
(x :float) ; FLOAT
(y :float) ; FLOAT
(width :float) ; FLOAT
(height :float) ; FLOAT
(texture :pointer)) ; GpTexture** in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $GdipCreateTextureIA = Win32::API::More->new('gdiplus',
'int GdipCreateTextureIA(LPVOID image, LPVOID imageAttributes, float x, float y, float width, float height, LPVOID texture)');
# my $ret = $GdipCreateTextureIA->Call($image, $imageAttributes, $x, $y, $width, $height, $texture);
# image : GpImage* in/out -> LPVOID
# imageAttributes : GpImageAttributes* -> LPVOID
# x : FLOAT -> float
# y : FLOAT -> float
# width : FLOAT -> float
# height : FLOAT -> float
# texture : GpTexture** in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。