Win32 API 日本語リファレンス
ホームGraphics.GdiPlus › GdipDrawBezierI

GdipDrawBezierI

関数
指定ペンで整数座標のベジェ曲線を描画する。
DLLgdiplus.dll呼出規約winapi

シグネチャ

// gdiplus.dll
#include <windows.h>

Status GdipDrawBezierI(
    GpGraphics* graphics,
    GpPen* pen,
    INT x1,
    INT y1,
    INT x2,
    INT y2,
    INT x3,
    INT y3,
    INT x4,
    INT y4
);

パラメーター

名前方向
graphicsGpGraphics*inout
penGpPen*inout
x1INTin
y1INTin
x2INTin
y2INTin
x3INTin
y3INTin
x4INTin
y4INTin

戻り値の型: Status

各言語での呼び出し定義

// gdiplus.dll
#include <windows.h>

Status GdipDrawBezierI(
    GpGraphics* graphics,
    GpPen* pen,
    INT x1,
    INT y1,
    INT x2,
    INT y2,
    INT x3,
    INT y3,
    INT x4,
    INT y4
);
[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipDrawBezierI(
    IntPtr graphics,   // GpGraphics* in/out
    IntPtr pen,   // GpPen* in/out
    int x1,   // INT
    int y1,   // INT
    int x2,   // INT
    int y2,   // INT
    int x3,   // INT
    int y3,   // INT
    int x4,   // INT
    int y4   // INT
);
<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipDrawBezierI(
    graphics As IntPtr,   ' GpGraphics* in/out
    pen As IntPtr,   ' GpPen* in/out
    x1 As Integer,   ' INT
    y1 As Integer,   ' INT
    x2 As Integer,   ' INT
    y2 As Integer,   ' INT
    x3 As Integer,   ' INT
    y3 As Integer,   ' INT
    x4 As Integer,   ' INT
    y4 As Integer   ' INT
) As Integer
End Function
' graphics : GpGraphics* in/out
' pen : GpPen* in/out
' x1 : INT
' y1 : INT
' x2 : INT
' y2 : INT
' x3 : INT
' y3 : INT
' x4 : INT
' y4 : INT
Declare PtrSafe Function GdipDrawBezierI Lib "gdiplus" ( _
    ByVal graphics As LongPtr, _
    ByVal pen As LongPtr, _
    ByVal x1 As Long, _
    ByVal y1 As Long, _
    ByVal x2 As Long, _
    ByVal y2 As Long, _
    ByVal x3 As Long, _
    ByVal y3 As Long, _
    ByVal x4 As Long, _
    ByVal y4 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GdipDrawBezierI = ctypes.windll.gdiplus.GdipDrawBezierI
GdipDrawBezierI.restype = ctypes.c_int
GdipDrawBezierI.argtypes = [
    ctypes.c_void_p,  # graphics : GpGraphics* in/out
    ctypes.c_void_p,  # pen : GpPen* in/out
    ctypes.c_int,  # x1 : INT
    ctypes.c_int,  # y1 : INT
    ctypes.c_int,  # x2 : INT
    ctypes.c_int,  # y2 : INT
    ctypes.c_int,  # x3 : INT
    ctypes.c_int,  # y3 : INT
    ctypes.c_int,  # x4 : INT
    ctypes.c_int,  # y4 : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('gdiplus.dll')
GdipDrawBezierI = Fiddle::Function.new(
  lib['GdipDrawBezierI'],
  [
    Fiddle::TYPE_VOIDP,  # graphics : GpGraphics* in/out
    Fiddle::TYPE_VOIDP,  # pen : GpPen* in/out
    Fiddle::TYPE_INT,  # x1 : INT
    Fiddle::TYPE_INT,  # y1 : INT
    Fiddle::TYPE_INT,  # x2 : INT
    Fiddle::TYPE_INT,  # y2 : INT
    Fiddle::TYPE_INT,  # x3 : INT
    Fiddle::TYPE_INT,  # y3 : INT
    Fiddle::TYPE_INT,  # x4 : INT
    Fiddle::TYPE_INT,  # y4 : INT
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdiplus")]
extern "system" {
    fn GdipDrawBezierI(
        graphics: *mut GpGraphics,  // GpGraphics* in/out
        pen: *mut GpPen,  // GpPen* in/out
        x1: i32,  // INT
        y1: i32,  // INT
        x2: i32,  // INT
        y2: i32,  // INT
        x3: i32,  // INT
        y3: i32,  // INT
        x4: i32,  // INT
        y4: i32  // INT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipDrawBezierI(IntPtr graphics, IntPtr pen, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipDrawBezierI' -Namespace Win32 -PassThru
# $api::GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4)
#uselib "gdiplus.dll"
#func global GdipDrawBezierI "GdipDrawBezierI" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GdipDrawBezierI varptr(graphics), varptr(pen), x1, y1, x2, y2, x3, y3, x4, y4   ; 戻り値は stat
; graphics : GpGraphics* in/out -> "sptr"
; pen : GpPen* in/out -> "sptr"
; x1 : INT -> "sptr"
; y1 : INT -> "sptr"
; x2 : INT -> "sptr"
; y2 : INT -> "sptr"
; x3 : INT -> "sptr"
; y3 : INT -> "sptr"
; x4 : INT -> "sptr"
; y4 : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "gdiplus.dll"
#cfunc global GdipDrawBezierI "GdipDrawBezierI" var, var, int, int, int, int, int, int, int, int
; res = GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4)
; graphics : GpGraphics* in/out -> "var"
; pen : GpPen* in/out -> "var"
; x1 : INT -> "int"
; y1 : INT -> "int"
; x2 : INT -> "int"
; y2 : INT -> "int"
; x3 : INT -> "int"
; y3 : INT -> "int"
; x4 : INT -> "int"
; y4 : INT -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; Status GdipDrawBezierI(GpGraphics* graphics, GpPen* pen, INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4)
#uselib "gdiplus.dll"
#cfunc global GdipDrawBezierI "GdipDrawBezierI" var, var, int, int, int, int, int, int, int, int
; res = GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4)
; graphics : GpGraphics* in/out -> "var"
; pen : GpPen* in/out -> "var"
; x1 : INT -> "int"
; y1 : INT -> "int"
; x2 : INT -> "int"
; y2 : INT -> "int"
; x3 : INT -> "int"
; y3 : INT -> "int"
; x4 : INT -> "int"
; y4 : INT -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
	procGdipDrawBezierI = gdiplus.NewProc("GdipDrawBezierI")
)

// graphics (GpGraphics* in/out), pen (GpPen* in/out), x1 (INT), y1 (INT), x2 (INT), y2 (INT), x3 (INT), y3 (INT), x4 (INT), y4 (INT)
r1, _, err := procGdipDrawBezierI.Call(
	uintptr(graphics),
	uintptr(pen),
	uintptr(x1),
	uintptr(y1),
	uintptr(x2),
	uintptr(y2),
	uintptr(x3),
	uintptr(y3),
	uintptr(x4),
	uintptr(y4),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // Status
function GdipDrawBezierI(
  graphics: Pointer;   // GpGraphics* in/out
  pen: Pointer;   // GpPen* in/out
  x1: Integer;   // INT
  y1: Integer;   // INT
  x2: Integer;   // INT
  y2: Integer;   // INT
  x3: Integer;   // INT
  y3: Integer;   // INT
  x4: Integer;   // INT
  y4: Integer   // INT
): Integer; stdcall;
  external 'gdiplus.dll' name 'GdipDrawBezierI';
result := DllCall("gdiplus\GdipDrawBezierI"
    , "Ptr", graphics   ; GpGraphics* in/out
    , "Ptr", pen   ; GpPen* in/out
    , "Int", x1   ; INT
    , "Int", y1   ; INT
    , "Int", x2   ; INT
    , "Int", y2   ; INT
    , "Int", x3   ; INT
    , "Int", y3   ; INT
    , "Int", x4   ; INT
    , "Int", y4   ; INT
    , "Int")   ; return: Status
●GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4) = DLL("gdiplus.dll", "int GdipDrawBezierI(void*, void*, int, int, int, int, int, int, int, int)")
# 呼び出し: GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4)
# graphics : GpGraphics* in/out -> "void*"
# pen : GpPen* in/out -> "void*"
# x1 : INT -> "int"
# y1 : INT -> "int"
# x2 : INT -> "int"
# y2 : INT -> "int"
# x3 : INT -> "int"
# y3 : INT -> "int"
# x4 : INT -> "int"
# y4 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。