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GdipDrawBezierI
関数指定ペンで整数座標のベジェ曲線を描画する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipDrawBezierI(
GpGraphics* graphics,
GpPen* pen,
INT x1,
INT y1,
INT x2,
INT y2,
INT x3,
INT y3,
INT x4,
INT y4
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| graphics | GpGraphics* | inout |
| pen | GpPen* | inout |
| x1 | INT | in |
| y1 | INT | in |
| x2 | INT | in |
| y2 | INT | in |
| x3 | INT | in |
| y3 | INT | in |
| x4 | INT | in |
| y4 | INT | in |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipDrawBezierI(
GpGraphics* graphics,
GpPen* pen,
INT x1,
INT y1,
INT x2,
INT y2,
INT x3,
INT y3,
INT x4,
INT y4
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipDrawBezierI(
IntPtr graphics, // GpGraphics* in/out
IntPtr pen, // GpPen* in/out
int x1, // INT
int y1, // INT
int x2, // INT
int y2, // INT
int x3, // INT
int y3, // INT
int x4, // INT
int y4 // INT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipDrawBezierI(
graphics As IntPtr, ' GpGraphics* in/out
pen As IntPtr, ' GpPen* in/out
x1 As Integer, ' INT
y1 As Integer, ' INT
x2 As Integer, ' INT
y2 As Integer, ' INT
x3 As Integer, ' INT
y3 As Integer, ' INT
x4 As Integer, ' INT
y4 As Integer ' INT
) As Integer
End Function' graphics : GpGraphics* in/out
' pen : GpPen* in/out
' x1 : INT
' y1 : INT
' x2 : INT
' y2 : INT
' x3 : INT
' y3 : INT
' x4 : INT
' y4 : INT
Declare PtrSafe Function GdipDrawBezierI Lib "gdiplus" ( _
ByVal graphics As LongPtr, _
ByVal pen As LongPtr, _
ByVal x1 As Long, _
ByVal y1 As Long, _
ByVal x2 As Long, _
ByVal y2 As Long, _
ByVal x3 As Long, _
ByVal y3 As Long, _
ByVal x4 As Long, _
ByVal y4 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipDrawBezierI = ctypes.windll.gdiplus.GdipDrawBezierI
GdipDrawBezierI.restype = ctypes.c_int
GdipDrawBezierI.argtypes = [
ctypes.c_void_p, # graphics : GpGraphics* in/out
ctypes.c_void_p, # pen : GpPen* in/out
ctypes.c_int, # x1 : INT
ctypes.c_int, # y1 : INT
ctypes.c_int, # x2 : INT
ctypes.c_int, # y2 : INT
ctypes.c_int, # x3 : INT
ctypes.c_int, # y3 : INT
ctypes.c_int, # x4 : INT
ctypes.c_int, # y4 : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipDrawBezierI = Fiddle::Function.new(
lib['GdipDrawBezierI'],
[
Fiddle::TYPE_VOIDP, # graphics : GpGraphics* in/out
Fiddle::TYPE_VOIDP, # pen : GpPen* in/out
Fiddle::TYPE_INT, # x1 : INT
Fiddle::TYPE_INT, # y1 : INT
Fiddle::TYPE_INT, # x2 : INT
Fiddle::TYPE_INT, # y2 : INT
Fiddle::TYPE_INT, # x3 : INT
Fiddle::TYPE_INT, # y3 : INT
Fiddle::TYPE_INT, # x4 : INT
Fiddle::TYPE_INT, # y4 : INT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipDrawBezierI(
graphics: *mut GpGraphics, // GpGraphics* in/out
pen: *mut GpPen, // GpPen* in/out
x1: i32, // INT
y1: i32, // INT
x2: i32, // INT
y2: i32, // INT
x3: i32, // INT
y3: i32, // INT
x4: i32, // INT
y4: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipDrawBezierI(IntPtr graphics, IntPtr pen, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipDrawBezierI' -Namespace Win32 -PassThru
# $api::GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4)#uselib "gdiplus.dll"
#func global GdipDrawBezierI "GdipDrawBezierI" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GdipDrawBezierI varptr(graphics), varptr(pen), x1, y1, x2, y2, x3, y3, x4, y4 ; 戻り値は stat
; graphics : GpGraphics* in/out -> "sptr"
; pen : GpPen* in/out -> "sptr"
; x1 : INT -> "sptr"
; y1 : INT -> "sptr"
; x2 : INT -> "sptr"
; y2 : INT -> "sptr"
; x3 : INT -> "sptr"
; y3 : INT -> "sptr"
; x4 : INT -> "sptr"
; y4 : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipDrawBezierI "GdipDrawBezierI" var, var, int, int, int, int, int, int, int, int ; res = GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4) ; graphics : GpGraphics* in/out -> "var" ; pen : GpPen* in/out -> "var" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipDrawBezierI "GdipDrawBezierI" sptr, sptr, int, int, int, int, int, int, int, int ; res = GdipDrawBezierI(varptr(graphics), varptr(pen), x1, y1, x2, y2, x3, y3, x4, y4) ; graphics : GpGraphics* in/out -> "sptr" ; pen : GpPen* in/out -> "sptr" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipDrawBezierI(GpGraphics* graphics, GpPen* pen, INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4) #uselib "gdiplus.dll" #cfunc global GdipDrawBezierI "GdipDrawBezierI" var, var, int, int, int, int, int, int, int, int ; res = GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4) ; graphics : GpGraphics* in/out -> "var" ; pen : GpPen* in/out -> "var" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipDrawBezierI(GpGraphics* graphics, GpPen* pen, INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4) #uselib "gdiplus.dll" #cfunc global GdipDrawBezierI "GdipDrawBezierI" intptr, intptr, int, int, int, int, int, int, int, int ; res = GdipDrawBezierI(varptr(graphics), varptr(pen), x1, y1, x2, y2, x3, y3, x4, y4) ; graphics : GpGraphics* in/out -> "intptr" ; pen : GpPen* in/out -> "intptr" ; x1 : INT -> "int" ; y1 : INT -> "int" ; x2 : INT -> "int" ; y2 : INT -> "int" ; x3 : INT -> "int" ; y3 : INT -> "int" ; x4 : INT -> "int" ; y4 : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipDrawBezierI = gdiplus.NewProc("GdipDrawBezierI")
)
// graphics (GpGraphics* in/out), pen (GpPen* in/out), x1 (INT), y1 (INT), x2 (INT), y2 (INT), x3 (INT), y3 (INT), x4 (INT), y4 (INT)
r1, _, err := procGdipDrawBezierI.Call(
uintptr(graphics),
uintptr(pen),
uintptr(x1),
uintptr(y1),
uintptr(x2),
uintptr(y2),
uintptr(x3),
uintptr(y3),
uintptr(x4),
uintptr(y4),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Statusfunction GdipDrawBezierI(
graphics: Pointer; // GpGraphics* in/out
pen: Pointer; // GpPen* in/out
x1: Integer; // INT
y1: Integer; // INT
x2: Integer; // INT
y2: Integer; // INT
x3: Integer; // INT
y3: Integer; // INT
x4: Integer; // INT
y4: Integer // INT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipDrawBezierI';result := DllCall("gdiplus\GdipDrawBezierI"
, "Ptr", graphics ; GpGraphics* in/out
, "Ptr", pen ; GpPen* in/out
, "Int", x1 ; INT
, "Int", y1 ; INT
, "Int", x2 ; INT
, "Int", y2 ; INT
, "Int", x3 ; INT
, "Int", y3 ; INT
, "Int", x4 ; INT
, "Int", y4 ; INT
, "Int") ; return: Status●GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4) = DLL("gdiplus.dll", "int GdipDrawBezierI(void*, void*, int, int, int, int, int, int, int, int)")
# 呼び出し: GdipDrawBezierI(graphics, pen, x1, y1, x2, y2, x3, y3, x4, y4)
# graphics : GpGraphics* in/out -> "void*"
# pen : GpPen* in/out -> "void*"
# x1 : INT -> "int"
# y1 : INT -> "int"
# x2 : INT -> "int"
# y2 : INT -> "int"
# x3 : INT -> "int"
# y3 : INT -> "int"
# x4 : INT -> "int"
# y4 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。