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GdipDrawRectangleI
関数指定ペンで整数座標の矩形枠線を描画する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipDrawRectangleI(
GpGraphics* graphics,
GpPen* pen,
INT x,
INT y,
INT width,
INT height
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| graphics | GpGraphics* | inout |
| pen | GpPen* | inout |
| x | INT | in |
| y | INT | in |
| width | INT | in |
| height | INT | in |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipDrawRectangleI(
GpGraphics* graphics,
GpPen* pen,
INT x,
INT y,
INT width,
INT height
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipDrawRectangleI(
IntPtr graphics, // GpGraphics* in/out
IntPtr pen, // GpPen* in/out
int x, // INT
int y, // INT
int width, // INT
int height // INT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipDrawRectangleI(
graphics As IntPtr, ' GpGraphics* in/out
pen As IntPtr, ' GpPen* in/out
x As Integer, ' INT
y As Integer, ' INT
width As Integer, ' INT
height As Integer ' INT
) As Integer
End Function' graphics : GpGraphics* in/out
' pen : GpPen* in/out
' x : INT
' y : INT
' width : INT
' height : INT
Declare PtrSafe Function GdipDrawRectangleI Lib "gdiplus" ( _
ByVal graphics As LongPtr, _
ByVal pen As LongPtr, _
ByVal x As Long, _
ByVal y As Long, _
ByVal width As Long, _
ByVal height As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipDrawRectangleI = ctypes.windll.gdiplus.GdipDrawRectangleI
GdipDrawRectangleI.restype = ctypes.c_int
GdipDrawRectangleI.argtypes = [
ctypes.c_void_p, # graphics : GpGraphics* in/out
ctypes.c_void_p, # pen : GpPen* in/out
ctypes.c_int, # x : INT
ctypes.c_int, # y : INT
ctypes.c_int, # width : INT
ctypes.c_int, # height : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipDrawRectangleI = Fiddle::Function.new(
lib['GdipDrawRectangleI'],
[
Fiddle::TYPE_VOIDP, # graphics : GpGraphics* in/out
Fiddle::TYPE_VOIDP, # pen : GpPen* in/out
Fiddle::TYPE_INT, # x : INT
Fiddle::TYPE_INT, # y : INT
Fiddle::TYPE_INT, # width : INT
Fiddle::TYPE_INT, # height : INT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipDrawRectangleI(
graphics: *mut GpGraphics, // GpGraphics* in/out
pen: *mut GpPen, // GpPen* in/out
x: i32, // INT
y: i32, // INT
width: i32, // INT
height: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipDrawRectangleI(IntPtr graphics, IntPtr pen, int x, int y, int width, int height);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipDrawRectangleI' -Namespace Win32 -PassThru
# $api::GdipDrawRectangleI(graphics, pen, x, y, width, height)#uselib "gdiplus.dll"
#func global GdipDrawRectangleI "GdipDrawRectangleI" sptr, sptr, sptr, sptr, sptr, sptr
; GdipDrawRectangleI varptr(graphics), varptr(pen), x, y, width, height ; 戻り値は stat
; graphics : GpGraphics* in/out -> "sptr"
; pen : GpPen* in/out -> "sptr"
; x : INT -> "sptr"
; y : INT -> "sptr"
; width : INT -> "sptr"
; height : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipDrawRectangleI "GdipDrawRectangleI" var, var, int, int, int, int ; res = GdipDrawRectangleI(graphics, pen, x, y, width, height) ; graphics : GpGraphics* in/out -> "var" ; pen : GpPen* in/out -> "var" ; x : INT -> "int" ; y : INT -> "int" ; width : INT -> "int" ; height : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipDrawRectangleI "GdipDrawRectangleI" sptr, sptr, int, int, int, int ; res = GdipDrawRectangleI(varptr(graphics), varptr(pen), x, y, width, height) ; graphics : GpGraphics* in/out -> "sptr" ; pen : GpPen* in/out -> "sptr" ; x : INT -> "int" ; y : INT -> "int" ; width : INT -> "int" ; height : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipDrawRectangleI(GpGraphics* graphics, GpPen* pen, INT x, INT y, INT width, INT height) #uselib "gdiplus.dll" #cfunc global GdipDrawRectangleI "GdipDrawRectangleI" var, var, int, int, int, int ; res = GdipDrawRectangleI(graphics, pen, x, y, width, height) ; graphics : GpGraphics* in/out -> "var" ; pen : GpPen* in/out -> "var" ; x : INT -> "int" ; y : INT -> "int" ; width : INT -> "int" ; height : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipDrawRectangleI(GpGraphics* graphics, GpPen* pen, INT x, INT y, INT width, INT height) #uselib "gdiplus.dll" #cfunc global GdipDrawRectangleI "GdipDrawRectangleI" intptr, intptr, int, int, int, int ; res = GdipDrawRectangleI(varptr(graphics), varptr(pen), x, y, width, height) ; graphics : GpGraphics* in/out -> "intptr" ; pen : GpPen* in/out -> "intptr" ; x : INT -> "int" ; y : INT -> "int" ; width : INT -> "int" ; height : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipDrawRectangleI = gdiplus.NewProc("GdipDrawRectangleI")
)
// graphics (GpGraphics* in/out), pen (GpPen* in/out), x (INT), y (INT), width (INT), height (INT)
r1, _, err := procGdipDrawRectangleI.Call(
uintptr(graphics),
uintptr(pen),
uintptr(x),
uintptr(y),
uintptr(width),
uintptr(height),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Statusfunction GdipDrawRectangleI(
graphics: Pointer; // GpGraphics* in/out
pen: Pointer; // GpPen* in/out
x: Integer; // INT
y: Integer; // INT
width: Integer; // INT
height: Integer // INT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipDrawRectangleI';result := DllCall("gdiplus\GdipDrawRectangleI"
, "Ptr", graphics ; GpGraphics* in/out
, "Ptr", pen ; GpPen* in/out
, "Int", x ; INT
, "Int", y ; INT
, "Int", width ; INT
, "Int", height ; INT
, "Int") ; return: Status●GdipDrawRectangleI(graphics, pen, x, y, width, height) = DLL("gdiplus.dll", "int GdipDrawRectangleI(void*, void*, int, int, int, int)")
# 呼び出し: GdipDrawRectangleI(graphics, pen, x, y, width, height)
# graphics : GpGraphics* in/out -> "void*"
# pen : GpPen* in/out -> "void*"
# x : INT -> "int"
# y : INT -> "int"
# width : INT -> "int"
# height : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。