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GdipMultiplyTextureTransform
関数テクスチャブラシの変換行列に別の行列を乗算する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipMultiplyTextureTransform(
GpTexture* brush,
const Matrix* matrix,
MatrixOrder order
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| brush | GpTexture* | inout |
| matrix | Matrix* | in |
| order | MatrixOrder | in |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipMultiplyTextureTransform(
GpTexture* brush,
const Matrix* matrix,
MatrixOrder order
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipMultiplyTextureTransform(
IntPtr brush, // GpTexture* in/out
ref IntPtr matrix, // Matrix*
int order // MatrixOrder
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipMultiplyTextureTransform(
brush As IntPtr, ' GpTexture* in/out
ByRef matrix As IntPtr, ' Matrix*
order As Integer ' MatrixOrder
) As Integer
End Function' brush : GpTexture* in/out
' matrix : Matrix*
' order : MatrixOrder
Declare PtrSafe Function GdipMultiplyTextureTransform Lib "gdiplus" ( _
ByVal brush As LongPtr, _
ByRef matrix As LongPtr, _
ByVal order As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipMultiplyTextureTransform = ctypes.windll.gdiplus.GdipMultiplyTextureTransform
GdipMultiplyTextureTransform.restype = ctypes.c_int
GdipMultiplyTextureTransform.argtypes = [
ctypes.c_void_p, # brush : GpTexture* in/out
ctypes.c_void_p, # matrix : Matrix*
ctypes.c_int, # order : MatrixOrder
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipMultiplyTextureTransform = Fiddle::Function.new(
lib['GdipMultiplyTextureTransform'],
[
Fiddle::TYPE_VOIDP, # brush : GpTexture* in/out
Fiddle::TYPE_VOIDP, # matrix : Matrix*
Fiddle::TYPE_INT, # order : MatrixOrder
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipMultiplyTextureTransform(
brush: *mut GpTexture, // GpTexture* in/out
matrix: *const isize, // Matrix*
order: i32 // MatrixOrder
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipMultiplyTextureTransform(IntPtr brush, ref IntPtr matrix, int order);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipMultiplyTextureTransform' -Namespace Win32 -PassThru
# $api::GdipMultiplyTextureTransform(brush, matrix, order)#uselib "gdiplus.dll"
#func global GdipMultiplyTextureTransform "GdipMultiplyTextureTransform" sptr, sptr, sptr
; GdipMultiplyTextureTransform varptr(brush), matrix, order ; 戻り値は stat
; brush : GpTexture* in/out -> "sptr"
; matrix : Matrix* -> "sptr"
; order : MatrixOrder -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipMultiplyTextureTransform "GdipMultiplyTextureTransform" var, int, int ; res = GdipMultiplyTextureTransform(brush, matrix, order) ; brush : GpTexture* in/out -> "var" ; matrix : Matrix* -> "int" ; order : MatrixOrder -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipMultiplyTextureTransform "GdipMultiplyTextureTransform" sptr, int, int ; res = GdipMultiplyTextureTransform(varptr(brush), matrix, order) ; brush : GpTexture* in/out -> "sptr" ; matrix : Matrix* -> "int" ; order : MatrixOrder -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipMultiplyTextureTransform(GpTexture* brush, Matrix* matrix, MatrixOrder order) #uselib "gdiplus.dll" #cfunc global GdipMultiplyTextureTransform "GdipMultiplyTextureTransform" var, int, int ; res = GdipMultiplyTextureTransform(brush, matrix, order) ; brush : GpTexture* in/out -> "var" ; matrix : Matrix* -> "int" ; order : MatrixOrder -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipMultiplyTextureTransform(GpTexture* brush, Matrix* matrix, MatrixOrder order) #uselib "gdiplus.dll" #cfunc global GdipMultiplyTextureTransform "GdipMultiplyTextureTransform" intptr, int, int ; res = GdipMultiplyTextureTransform(varptr(brush), matrix, order) ; brush : GpTexture* in/out -> "intptr" ; matrix : Matrix* -> "int" ; order : MatrixOrder -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipMultiplyTextureTransform = gdiplus.NewProc("GdipMultiplyTextureTransform")
)
// brush (GpTexture* in/out), matrix (Matrix*), order (MatrixOrder)
r1, _, err := procGdipMultiplyTextureTransform.Call(
uintptr(brush),
uintptr(matrix),
uintptr(order),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Statusfunction GdipMultiplyTextureTransform(
brush: Pointer; // GpTexture* in/out
matrix: Pointer; // Matrix*
order: Integer // MatrixOrder
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipMultiplyTextureTransform';result := DllCall("gdiplus\GdipMultiplyTextureTransform"
, "Ptr", brush ; GpTexture* in/out
, "Ptr", matrix ; Matrix*
, "Int", order ; MatrixOrder
, "Int") ; return: Status●GdipMultiplyTextureTransform(brush, matrix, order) = DLL("gdiplus.dll", "int GdipMultiplyTextureTransform(void*, void*, int)")
# 呼び出し: GdipMultiplyTextureTransform(brush, matrix, order)
# brush : GpTexture* in/out -> "void*"
# matrix : Matrix* -> "void*"
# order : MatrixOrder -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。