Win32 API 日本語リファレンス
ホームGraphics.GdiPlus › GdipSetClipRect

GdipSetClipRect

関数
矩形をクリップ領域として合成設定する。
DLLgdiplus.dll呼出規約winapi

シグネチャ

// gdiplus.dll
#include <windows.h>

Status GdipSetClipRect(
    GpGraphics* graphics,
    FLOAT x,
    FLOAT y,
    FLOAT width,
    FLOAT height,
    CombineMode combineMode
);

パラメーター

名前方向
graphicsGpGraphics*inout
xFLOATin
yFLOATin
widthFLOATin
heightFLOATin
combineModeCombineModein

戻り値の型: Status

各言語での呼び出し定義

// gdiplus.dll
#include <windows.h>

Status GdipSetClipRect(
    GpGraphics* graphics,
    FLOAT x,
    FLOAT y,
    FLOAT width,
    FLOAT height,
    CombineMode combineMode
);
[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipSetClipRect(
    IntPtr graphics,   // GpGraphics* in/out
    float x,   // FLOAT
    float y,   // FLOAT
    float width,   // FLOAT
    float height,   // FLOAT
    int combineMode   // CombineMode
);
<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipSetClipRect(
    graphics As IntPtr,   ' GpGraphics* in/out
    x As Single,   ' FLOAT
    y As Single,   ' FLOAT
    width As Single,   ' FLOAT
    height As Single,   ' FLOAT
    combineMode As Integer   ' CombineMode
) As Integer
End Function
' graphics : GpGraphics* in/out
' x : FLOAT
' y : FLOAT
' width : FLOAT
' height : FLOAT
' combineMode : CombineMode
Declare PtrSafe Function GdipSetClipRect Lib "gdiplus" ( _
    ByVal graphics As LongPtr, _
    ByVal x As Single, _
    ByVal y As Single, _
    ByVal width As Single, _
    ByVal height As Single, _
    ByVal combineMode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GdipSetClipRect = ctypes.windll.gdiplus.GdipSetClipRect
GdipSetClipRect.restype = ctypes.c_int
GdipSetClipRect.argtypes = [
    ctypes.c_void_p,  # graphics : GpGraphics* in/out
    ctypes.c_float,  # x : FLOAT
    ctypes.c_float,  # y : FLOAT
    ctypes.c_float,  # width : FLOAT
    ctypes.c_float,  # height : FLOAT
    ctypes.c_int,  # combineMode : CombineMode
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('gdiplus.dll')
GdipSetClipRect = Fiddle::Function.new(
  lib['GdipSetClipRect'],
  [
    Fiddle::TYPE_VOIDP,  # graphics : GpGraphics* in/out
    Fiddle::TYPE_FLOAT,  # x : FLOAT
    Fiddle::TYPE_FLOAT,  # y : FLOAT
    Fiddle::TYPE_FLOAT,  # width : FLOAT
    Fiddle::TYPE_FLOAT,  # height : FLOAT
    Fiddle::TYPE_INT,  # combineMode : CombineMode
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdiplus")]
extern "system" {
    fn GdipSetClipRect(
        graphics: *mut GpGraphics,  // GpGraphics* in/out
        x: f32,  // FLOAT
        y: f32,  // FLOAT
        width: f32,  // FLOAT
        height: f32,  // FLOAT
        combineMode: i32  // CombineMode
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipSetClipRect(IntPtr graphics, float x, float y, float width, float height, int combineMode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipSetClipRect' -Namespace Win32 -PassThru
# $api::GdipSetClipRect(graphics, x, y, width, height, combineMode)
#uselib "gdiplus.dll"
#func global GdipSetClipRect "GdipSetClipRect" sptr, float, float, float, float, sptr
; GdipSetClipRect varptr(graphics), x, y, width, height, combineMode   ; 戻り値は stat
; graphics : GpGraphics* in/out -> "sptr"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; width : FLOAT -> "float"
; height : FLOAT -> "float"
; combineMode : CombineMode -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "gdiplus.dll"
#cfunc global GdipSetClipRect "GdipSetClipRect" var, float, float, float, float, int
; res = GdipSetClipRect(graphics, x, y, width, height, combineMode)
; graphics : GpGraphics* in/out -> "var"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; width : FLOAT -> "float"
; height : FLOAT -> "float"
; combineMode : CombineMode -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; Status GdipSetClipRect(GpGraphics* graphics, FLOAT x, FLOAT y, FLOAT width, FLOAT height, CombineMode combineMode)
#uselib "gdiplus.dll"
#cfunc global GdipSetClipRect "GdipSetClipRect" var, float, float, float, float, int
; res = GdipSetClipRect(graphics, x, y, width, height, combineMode)
; graphics : GpGraphics* in/out -> "var"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; width : FLOAT -> "float"
; height : FLOAT -> "float"
; combineMode : CombineMode -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
	procGdipSetClipRect = gdiplus.NewProc("GdipSetClipRect")
)

// graphics (GpGraphics* in/out), x (FLOAT), y (FLOAT), width (FLOAT), height (FLOAT), combineMode (CombineMode)
r1, _, err := procGdipSetClipRect.Call(
	uintptr(graphics),
	uintptr(math.Float32bits(x)),
	uintptr(math.Float32bits(y)),
	uintptr(math.Float32bits(width)),
	uintptr(math.Float32bits(height)),
	uintptr(combineMode),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function GdipSetClipRect(
  graphics: Pointer;   // GpGraphics* in/out
  x: Single;   // FLOAT
  y: Single;   // FLOAT
  width: Single;   // FLOAT
  height: Single;   // FLOAT
  combineMode: Integer   // CombineMode
): Integer; stdcall;
  external 'gdiplus.dll' name 'GdipSetClipRect';
result := DllCall("gdiplus\GdipSetClipRect"
    , "Ptr", graphics   ; GpGraphics* in/out
    , "Float", x   ; FLOAT
    , "Float", y   ; FLOAT
    , "Float", width   ; FLOAT
    , "Float", height   ; FLOAT
    , "Int", combineMode   ; CombineMode
    , "Int")   ; return: Status
●GdipSetClipRect(graphics, x, y, width, height, combineMode) = DLL("gdiplus.dll", "int GdipSetClipRect(void*, float, float, float, float, int)")
# 呼び出し: GdipSetClipRect(graphics, x, y, width, height, combineMode)
# graphics : GpGraphics* in/out -> "void*"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# width : FLOAT -> "float"
# height : FLOAT -> "float"
# combineMode : CombineMode -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。