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WICMapGuidToShortName
関数GUIDを対応する短い名前に変換する。
シグネチャ
// WindowsCodecs.dll
#include <windows.h>
HRESULT WICMapGuidToShortName(
const GUID* guid,
DWORD cchName,
LPWSTR wzName, // optional
DWORD* pcchActual
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| guid | GUID* | in | 短縮名へ変換する対象のGUIDへのポインタ。 |
| cchName | DWORD | in | wzNameバッファの文字数容量を示すDWORD値。 |
| wzName | LPWSTR | inoutoptional | 変換結果の短縮名を受け取る出力先のワイド文字列バッファ。 |
| pcchActual | DWORD* | out | 実際に必要な文字数を受け取る出力先のDWORDポインタ。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// WindowsCodecs.dll
#include <windows.h>
HRESULT WICMapGuidToShortName(
const GUID* guid,
DWORD cchName,
LPWSTR wzName, // optional
DWORD* pcchActual
);[DllImport("WindowsCodecs.dll", ExactSpelling = true)]
static extern int WICMapGuidToShortName(
ref Guid guid, // GUID*
uint cchName, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder wzName, // LPWSTR optional, in/out
out uint pcchActual // DWORD* out
);<DllImport("WindowsCodecs.dll", ExactSpelling:=True)>
Public Shared Function WICMapGuidToShortName(
ByRef guid As Guid, ' GUID*
cchName As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> wzName As System.Text.StringBuilder, ' LPWSTR optional, in/out
<Out> ByRef pcchActual As UInteger ' DWORD* out
) As Integer
End Function' guid : GUID*
' cchName : DWORD
' wzName : LPWSTR optional, in/out
' pcchActual : DWORD* out
Declare PtrSafe Function WICMapGuidToShortName Lib "windowscodecs" ( _
ByVal guid As LongPtr, _
ByVal cchName As Long, _
ByVal wzName As LongPtr, _
ByRef pcchActual As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WICMapGuidToShortName = ctypes.windll.windowscodecs.WICMapGuidToShortName
WICMapGuidToShortName.restype = ctypes.c_int
WICMapGuidToShortName.argtypes = [
ctypes.c_void_p, # guid : GUID*
wintypes.DWORD, # cchName : DWORD
wintypes.LPWSTR, # wzName : LPWSTR optional, in/out
ctypes.POINTER(wintypes.DWORD), # pcchActual : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WindowsCodecs.dll')
WICMapGuidToShortName = Fiddle::Function.new(
lib['WICMapGuidToShortName'],
[
Fiddle::TYPE_VOIDP, # guid : GUID*
-Fiddle::TYPE_INT, # cchName : DWORD
Fiddle::TYPE_VOIDP, # wzName : LPWSTR optional, in/out
Fiddle::TYPE_VOIDP, # pcchActual : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "windowscodecs")]
extern "system" {
fn WICMapGuidToShortName(
guid: *const GUID, // GUID*
cchName: u32, // DWORD
wzName: *mut u16, // LPWSTR optional, in/out
pcchActual: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WindowsCodecs.dll")]
public static extern int WICMapGuidToShortName(ref Guid guid, uint cchName, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder wzName, out uint pcchActual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WindowsCodecs_WICMapGuidToShortName' -Namespace Win32 -PassThru
# $api::WICMapGuidToShortName(guid, cchName, wzName, pcchActual)#uselib "WindowsCodecs.dll"
#func global WICMapGuidToShortName "WICMapGuidToShortName" sptr, sptr, sptr, sptr
; WICMapGuidToShortName varptr(guid), cchName, varptr(wzName), varptr(pcchActual) ; 戻り値は stat
; guid : GUID* -> "sptr"
; cchName : DWORD -> "sptr"
; wzName : LPWSTR optional, in/out -> "sptr"
; pcchActual : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" var, int, var, var ; res = WICMapGuidToShortName(guid, cchName, wzName, pcchActual) ; guid : GUID* -> "var" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "var" ; pcchActual : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" sptr, int, sptr, sptr ; res = WICMapGuidToShortName(varptr(guid), cchName, varptr(wzName), varptr(pcchActual)) ; guid : GUID* -> "sptr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "sptr" ; pcchActual : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WICMapGuidToShortName(GUID* guid, DWORD cchName, LPWSTR wzName, DWORD* pcchActual) #uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" var, int, var, var ; res = WICMapGuidToShortName(guid, cchName, wzName, pcchActual) ; guid : GUID* -> "var" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "var" ; pcchActual : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WICMapGuidToShortName(GUID* guid, DWORD cchName, LPWSTR wzName, DWORD* pcchActual) #uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" intptr, int, intptr, intptr ; res = WICMapGuidToShortName(varptr(guid), cchName, varptr(wzName), varptr(pcchActual)) ; guid : GUID* -> "intptr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "intptr" ; pcchActual : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
windowscodecs = windows.NewLazySystemDLL("WindowsCodecs.dll")
procWICMapGuidToShortName = windowscodecs.NewProc("WICMapGuidToShortName")
)
// guid (GUID*), cchName (DWORD), wzName (LPWSTR optional, in/out), pcchActual (DWORD* out)
r1, _, err := procWICMapGuidToShortName.Call(
uintptr(guid),
uintptr(cchName),
uintptr(wzName),
uintptr(pcchActual),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WICMapGuidToShortName(
guid: PGUID; // GUID*
cchName: DWORD; // DWORD
wzName: PWideChar; // LPWSTR optional, in/out
pcchActual: Pointer // DWORD* out
): Integer; stdcall;
external 'WindowsCodecs.dll' name 'WICMapGuidToShortName';result := DllCall("WindowsCodecs\WICMapGuidToShortName"
, "Ptr", guid ; GUID*
, "UInt", cchName ; DWORD
, "Ptr", wzName ; LPWSTR optional, in/out
, "Ptr", pcchActual ; DWORD* out
, "Int") ; return: HRESULT●WICMapGuidToShortName(guid, cchName, wzName, pcchActual) = DLL("WindowsCodecs.dll", "int WICMapGuidToShortName(void*, dword, char*, void*)")
# 呼び出し: WICMapGuidToShortName(guid, cchName, wzName, pcchActual)
# guid : GUID* -> "void*"
# cchName : DWORD -> "dword"
# wzName : LPWSTR optional, in/out -> "char*"
# pcchActual : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "windowscodecs" fn WICMapGuidToShortName(
guid: [*c]GUID, // GUID*
cchName: u32, // DWORD
wzName: [*c]u16, // LPWSTR optional, in/out
pcchActual: [*c]u32 // DWORD* out
) callconv(std.os.windows.WINAPI) i32;proc WICMapGuidToShortName(
guid: ptr GUID, # GUID*
cchName: uint32, # DWORD
wzName: ptr uint16, # LPWSTR optional, in/out
pcchActual: ptr uint32 # DWORD* out
): int32 {.importc: "WICMapGuidToShortName", stdcall, dynlib: "WindowsCodecs.dll".}pragma(lib, "windowscodecs");
extern(Windows)
int WICMapGuidToShortName(
GUID* guid, // GUID*
uint cchName, // DWORD
wchar* wzName, // LPWSTR optional, in/out
uint* pcchActual // DWORD* out
);ccall((:WICMapGuidToShortName, "WindowsCodecs.dll"), stdcall, Int32,
(Ptr{GUID}, UInt32, Ptr{UInt16}, Ptr{UInt32}),
guid, cchName, wzName, pcchActual)
# guid : GUID* -> Ptr{GUID}
# cchName : DWORD -> UInt32
# wzName : LPWSTR optional, in/out -> Ptr{UInt16}
# pcchActual : DWORD* out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WICMapGuidToShortName(
void* guid,
uint32_t cchName,
uint16_t* wzName,
uint32_t* pcchActual);
]]
local windowscodecs = ffi.load("windowscodecs")
-- windowscodecs.WICMapGuidToShortName(guid, cchName, wzName, pcchActual)
-- guid : GUID*
-- cchName : DWORD
-- wzName : LPWSTR optional, in/out
-- pcchActual : DWORD* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WindowsCodecs.dll');
const WICMapGuidToShortName = lib.func('__stdcall', 'WICMapGuidToShortName', 'int32_t', ['void *', 'uint32_t', 'uint16_t *', 'uint32_t *']);
// WICMapGuidToShortName(guid, cchName, wzName, pcchActual)
// guid : GUID* -> 'void *'
// cchName : DWORD -> 'uint32_t'
// wzName : LPWSTR optional, in/out -> 'uint16_t *'
// pcchActual : DWORD* out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WindowsCodecs.dll", {
WICMapGuidToShortName: { parameters: ["pointer", "u32", "buffer", "pointer"], result: "i32" },
});
// lib.symbols.WICMapGuidToShortName(guid, cchName, wzName, pcchActual)
// guid : GUID* -> "pointer"
// cchName : DWORD -> "u32"
// wzName : LPWSTR optional, in/out -> "buffer"
// pcchActual : DWORD* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WICMapGuidToShortName(
void* guid,
uint32_t cchName,
uint16_t* wzName,
uint32_t* pcchActual);
C, "WindowsCodecs.dll");
// $ffi->WICMapGuidToShortName(guid, cchName, wzName, pcchActual);
// guid : GUID*
// cchName : DWORD
// wzName : LPWSTR optional, in/out
// pcchActual : DWORD* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Windowscodecs extends StdCallLibrary {
Windowscodecs INSTANCE = Native.load("windowscodecs", Windowscodecs.class);
int WICMapGuidToShortName(
Pointer guid, // GUID*
int cchName, // DWORD
char[] wzName, // LPWSTR optional, in/out
IntByReference pcchActual // DWORD* out
);
}@[Link("windowscodecs")]
lib LibWindowsCodecs
fun WICMapGuidToShortName = WICMapGuidToShortName(
guid : GUID*, # GUID*
cchName : UInt32, # DWORD
wzName : UInt16*, # LPWSTR optional, in/out
pcchActual : UInt32* # DWORD* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WICMapGuidToShortNameNative = Int32 Function(Pointer<Void>, Uint32, Pointer<Utf16>, Pointer<Uint32>);
typedef WICMapGuidToShortNameDart = int Function(Pointer<Void>, int, Pointer<Utf16>, Pointer<Uint32>);
final WICMapGuidToShortName = DynamicLibrary.open('WindowsCodecs.dll')
.lookupFunction<WICMapGuidToShortNameNative, WICMapGuidToShortNameDart>('WICMapGuidToShortName');
// guid : GUID* -> Pointer<Void>
// cchName : DWORD -> Uint32
// wzName : LPWSTR optional, in/out -> Pointer<Utf16>
// pcchActual : DWORD* out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WICMapGuidToShortName(
guid: PGUID; // GUID*
cchName: DWORD; // DWORD
wzName: PWideChar; // LPWSTR optional, in/out
pcchActual: Pointer // DWORD* out
): Integer; stdcall;
external 'WindowsCodecs.dll' name 'WICMapGuidToShortName';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WICMapGuidToShortName"
c_WICMapGuidToShortName :: Ptr () -> Word32 -> CWString -> Ptr Word32 -> IO Int32
-- guid : GUID* -> Ptr ()
-- cchName : DWORD -> Word32
-- wzName : LPWSTR optional, in/out -> CWString
-- pcchActual : DWORD* out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wicmapguidtoshortname =
foreign "WICMapGuidToShortName"
((ptr void) @-> uint32_t @-> (ptr uint16_t) @-> (ptr uint32_t) @-> returning int32_t)
(* guid : GUID* -> (ptr void) *)
(* cchName : DWORD -> uint32_t *)
(* wzName : LPWSTR optional, in/out -> (ptr uint16_t) *)
(* pcchActual : DWORD* out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library windowscodecs (t "WindowsCodecs.dll"))
(cffi:use-foreign-library windowscodecs)
(cffi:defcfun ("WICMapGuidToShortName" wicmap-guid-to-short-name :convention :stdcall) :int32
(guid :pointer) ; GUID*
(cch-name :uint32) ; DWORD
(wz-name :pointer) ; LPWSTR optional, in/out
(pcch-actual :pointer)) ; DWORD* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WICMapGuidToShortName = Win32::API::More->new('WindowsCodecs',
'int WICMapGuidToShortName(LPVOID guid, DWORD cchName, LPWSTR wzName, LPVOID pcchActual)');
# my $ret = $WICMapGuidToShortName->Call($guid, $cchName, $wzName, $pcchActual);
# guid : GUID* -> LPVOID
# cchName : DWORD -> DWORD
# wzName : LPWSTR optional, in/out -> LPWSTR
# pcchActual : DWORD* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。