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WICMapGuidToShortName
関数GUIDを対応する短い名前に変換する。
シグネチャ
// WindowsCodecs.dll
#include <windows.h>
HRESULT WICMapGuidToShortName(
const GUID* guid,
DWORD cchName,
LPWSTR wzName, // optional
DWORD* pcchActual
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| guid | GUID* | in |
| cchName | DWORD | in |
| wzName | LPWSTR | inoutoptional |
| pcchActual | DWORD* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// WindowsCodecs.dll
#include <windows.h>
HRESULT WICMapGuidToShortName(
const GUID* guid,
DWORD cchName,
LPWSTR wzName, // optional
DWORD* pcchActual
);[DllImport("WindowsCodecs.dll", ExactSpelling = true)]
static extern int WICMapGuidToShortName(
ref Guid guid, // GUID*
uint cchName, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder wzName, // LPWSTR optional, in/out
out uint pcchActual // DWORD* out
);<DllImport("WindowsCodecs.dll", ExactSpelling:=True)>
Public Shared Function WICMapGuidToShortName(
ByRef guid As Guid, ' GUID*
cchName As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> wzName As System.Text.StringBuilder, ' LPWSTR optional, in/out
<Out> ByRef pcchActual As UInteger ' DWORD* out
) As Integer
End Function' guid : GUID*
' cchName : DWORD
' wzName : LPWSTR optional, in/out
' pcchActual : DWORD* out
Declare PtrSafe Function WICMapGuidToShortName Lib "windowscodecs" ( _
ByVal guid As LongPtr, _
ByVal cchName As Long, _
ByVal wzName As LongPtr, _
ByRef pcchActual As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WICMapGuidToShortName = ctypes.windll.windowscodecs.WICMapGuidToShortName
WICMapGuidToShortName.restype = ctypes.c_int
WICMapGuidToShortName.argtypes = [
ctypes.c_void_p, # guid : GUID*
wintypes.DWORD, # cchName : DWORD
wintypes.LPWSTR, # wzName : LPWSTR optional, in/out
ctypes.POINTER(wintypes.DWORD), # pcchActual : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WindowsCodecs.dll')
WICMapGuidToShortName = Fiddle::Function.new(
lib['WICMapGuidToShortName'],
[
Fiddle::TYPE_VOIDP, # guid : GUID*
-Fiddle::TYPE_INT, # cchName : DWORD
Fiddle::TYPE_VOIDP, # wzName : LPWSTR optional, in/out
Fiddle::TYPE_VOIDP, # pcchActual : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "windowscodecs")]
extern "system" {
fn WICMapGuidToShortName(
guid: *const GUID, // GUID*
cchName: u32, // DWORD
wzName: *mut u16, // LPWSTR optional, in/out
pcchActual: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WindowsCodecs.dll")]
public static extern int WICMapGuidToShortName(ref Guid guid, uint cchName, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder wzName, out uint pcchActual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WindowsCodecs_WICMapGuidToShortName' -Namespace Win32 -PassThru
# $api::WICMapGuidToShortName(guid, cchName, wzName, pcchActual)#uselib "WindowsCodecs.dll"
#func global WICMapGuidToShortName "WICMapGuidToShortName" sptr, sptr, sptr, sptr
; WICMapGuidToShortName varptr(guid), cchName, varptr(wzName), varptr(pcchActual) ; 戻り値は stat
; guid : GUID* -> "sptr"
; cchName : DWORD -> "sptr"
; wzName : LPWSTR optional, in/out -> "sptr"
; pcchActual : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" var, int, var, var ; res = WICMapGuidToShortName(guid, cchName, wzName, pcchActual) ; guid : GUID* -> "var" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "var" ; pcchActual : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" sptr, int, sptr, sptr ; res = WICMapGuidToShortName(varptr(guid), cchName, varptr(wzName), varptr(pcchActual)) ; guid : GUID* -> "sptr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "sptr" ; pcchActual : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WICMapGuidToShortName(GUID* guid, DWORD cchName, LPWSTR wzName, DWORD* pcchActual) #uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" var, int, var, var ; res = WICMapGuidToShortName(guid, cchName, wzName, pcchActual) ; guid : GUID* -> "var" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "var" ; pcchActual : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WICMapGuidToShortName(GUID* guid, DWORD cchName, LPWSTR wzName, DWORD* pcchActual) #uselib "WindowsCodecs.dll" #cfunc global WICMapGuidToShortName "WICMapGuidToShortName" intptr, int, intptr, intptr ; res = WICMapGuidToShortName(varptr(guid), cchName, varptr(wzName), varptr(pcchActual)) ; guid : GUID* -> "intptr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "intptr" ; pcchActual : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
windowscodecs = windows.NewLazySystemDLL("WindowsCodecs.dll")
procWICMapGuidToShortName = windowscodecs.NewProc("WICMapGuidToShortName")
)
// guid (GUID*), cchName (DWORD), wzName (LPWSTR optional, in/out), pcchActual (DWORD* out)
r1, _, err := procWICMapGuidToShortName.Call(
uintptr(guid),
uintptr(cchName),
uintptr(wzName),
uintptr(pcchActual),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WICMapGuidToShortName(
guid: PGUID; // GUID*
cchName: DWORD; // DWORD
wzName: PWideChar; // LPWSTR optional, in/out
pcchActual: Pointer // DWORD* out
): Integer; stdcall;
external 'WindowsCodecs.dll' name 'WICMapGuidToShortName';result := DllCall("WindowsCodecs\WICMapGuidToShortName"
, "Ptr", guid ; GUID*
, "UInt", cchName ; DWORD
, "Ptr", wzName ; LPWSTR optional, in/out
, "Ptr", pcchActual ; DWORD* out
, "Int") ; return: HRESULT●WICMapGuidToShortName(guid, cchName, wzName, pcchActual) = DLL("WindowsCodecs.dll", "int WICMapGuidToShortName(void*, dword, char*, void*)")
# 呼び出し: WICMapGuidToShortName(guid, cchName, wzName, pcchActual)
# guid : GUID* -> "void*"
# cchName : DWORD -> "dword"
# wzName : LPWSTR optional, in/out -> "char*"
# pcchActual : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。