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WICMapSchemaToName
関数メタデータスキーマを対応する名前に変換する。
シグネチャ
// WindowsCodecs.dll
#include <windows.h>
HRESULT WICMapSchemaToName(
const GUID* guidMetadataFormat,
LPWSTR pwzSchema,
DWORD cchName,
LPWSTR wzName, // optional
DWORD* pcchActual
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| guidMetadataFormat | GUID* | in | 対象のメタデータ形式を示すGUIDへのポインタ。 |
| pwzSchema | LPWSTR | in | 名前へ変換するスキーマURIを示すワイド文字列。 |
| cchName | DWORD | in | wzNameバッファの文字数容量を示すDWORD値。 |
| wzName | LPWSTR | inoutoptional | 変換結果の名前を受け取る出力先のワイド文字列バッファ。 |
| pcchActual | DWORD* | out | 実際に必要な文字数を受け取る出力先のDWORDポインタ。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// WindowsCodecs.dll
#include <windows.h>
HRESULT WICMapSchemaToName(
const GUID* guidMetadataFormat,
LPWSTR pwzSchema,
DWORD cchName,
LPWSTR wzName, // optional
DWORD* pcchActual
);[DllImport("WindowsCodecs.dll", ExactSpelling = true)]
static extern int WICMapSchemaToName(
ref Guid guidMetadataFormat, // GUID*
[MarshalAs(UnmanagedType.LPWStr)] string pwzSchema, // LPWSTR
uint cchName, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder wzName, // LPWSTR optional, in/out
out uint pcchActual // DWORD* out
);<DllImport("WindowsCodecs.dll", ExactSpelling:=True)>
Public Shared Function WICMapSchemaToName(
ByRef guidMetadataFormat As Guid, ' GUID*
<MarshalAs(UnmanagedType.LPWStr)> pwzSchema As String, ' LPWSTR
cchName As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> wzName As System.Text.StringBuilder, ' LPWSTR optional, in/out
<Out> ByRef pcchActual As UInteger ' DWORD* out
) As Integer
End Function' guidMetadataFormat : GUID*
' pwzSchema : LPWSTR
' cchName : DWORD
' wzName : LPWSTR optional, in/out
' pcchActual : DWORD* out
Declare PtrSafe Function WICMapSchemaToName Lib "windowscodecs" ( _
ByVal guidMetadataFormat As LongPtr, _
ByVal pwzSchema As LongPtr, _
ByVal cchName As Long, _
ByVal wzName As LongPtr, _
ByRef pcchActual As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WICMapSchemaToName = ctypes.windll.windowscodecs.WICMapSchemaToName
WICMapSchemaToName.restype = ctypes.c_int
WICMapSchemaToName.argtypes = [
ctypes.c_void_p, # guidMetadataFormat : GUID*
wintypes.LPCWSTR, # pwzSchema : LPWSTR
wintypes.DWORD, # cchName : DWORD
wintypes.LPWSTR, # wzName : LPWSTR optional, in/out
ctypes.POINTER(wintypes.DWORD), # pcchActual : DWORD* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WindowsCodecs.dll')
WICMapSchemaToName = Fiddle::Function.new(
lib['WICMapSchemaToName'],
[
Fiddle::TYPE_VOIDP, # guidMetadataFormat : GUID*
Fiddle::TYPE_VOIDP, # pwzSchema : LPWSTR
-Fiddle::TYPE_INT, # cchName : DWORD
Fiddle::TYPE_VOIDP, # wzName : LPWSTR optional, in/out
Fiddle::TYPE_VOIDP, # pcchActual : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "windowscodecs")]
extern "system" {
fn WICMapSchemaToName(
guidMetadataFormat: *const GUID, // GUID*
pwzSchema: *mut u16, // LPWSTR
cchName: u32, // DWORD
wzName: *mut u16, // LPWSTR optional, in/out
pcchActual: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WindowsCodecs.dll")]
public static extern int WICMapSchemaToName(ref Guid guidMetadataFormat, [MarshalAs(UnmanagedType.LPWStr)] string pwzSchema, uint cchName, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder wzName, out uint pcchActual);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WindowsCodecs_WICMapSchemaToName' -Namespace Win32 -PassThru
# $api::WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual)#uselib "WindowsCodecs.dll"
#func global WICMapSchemaToName "WICMapSchemaToName" sptr, sptr, sptr, sptr, sptr
; WICMapSchemaToName varptr(guidMetadataFormat), pwzSchema, cchName, varptr(wzName), varptr(pcchActual) ; 戻り値は stat
; guidMetadataFormat : GUID* -> "sptr"
; pwzSchema : LPWSTR -> "sptr"
; cchName : DWORD -> "sptr"
; wzName : LPWSTR optional, in/out -> "sptr"
; pcchActual : DWORD* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WindowsCodecs.dll" #cfunc global WICMapSchemaToName "WICMapSchemaToName" var, wstr, int, var, var ; res = WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual) ; guidMetadataFormat : GUID* -> "var" ; pwzSchema : LPWSTR -> "wstr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "var" ; pcchActual : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WindowsCodecs.dll" #cfunc global WICMapSchemaToName "WICMapSchemaToName" sptr, wstr, int, sptr, sptr ; res = WICMapSchemaToName(varptr(guidMetadataFormat), pwzSchema, cchName, varptr(wzName), varptr(pcchActual)) ; guidMetadataFormat : GUID* -> "sptr" ; pwzSchema : LPWSTR -> "wstr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "sptr" ; pcchActual : DWORD* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT WICMapSchemaToName(GUID* guidMetadataFormat, LPWSTR pwzSchema, DWORD cchName, LPWSTR wzName, DWORD* pcchActual) #uselib "WindowsCodecs.dll" #cfunc global WICMapSchemaToName "WICMapSchemaToName" var, wstr, int, var, var ; res = WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual) ; guidMetadataFormat : GUID* -> "var" ; pwzSchema : LPWSTR -> "wstr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "var" ; pcchActual : DWORD* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT WICMapSchemaToName(GUID* guidMetadataFormat, LPWSTR pwzSchema, DWORD cchName, LPWSTR wzName, DWORD* pcchActual) #uselib "WindowsCodecs.dll" #cfunc global WICMapSchemaToName "WICMapSchemaToName" intptr, wstr, int, intptr, intptr ; res = WICMapSchemaToName(varptr(guidMetadataFormat), pwzSchema, cchName, varptr(wzName), varptr(pcchActual)) ; guidMetadataFormat : GUID* -> "intptr" ; pwzSchema : LPWSTR -> "wstr" ; cchName : DWORD -> "int" ; wzName : LPWSTR optional, in/out -> "intptr" ; pcchActual : DWORD* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
windowscodecs = windows.NewLazySystemDLL("WindowsCodecs.dll")
procWICMapSchemaToName = windowscodecs.NewProc("WICMapSchemaToName")
)
// guidMetadataFormat (GUID*), pwzSchema (LPWSTR), cchName (DWORD), wzName (LPWSTR optional, in/out), pcchActual (DWORD* out)
r1, _, err := procWICMapSchemaToName.Call(
uintptr(guidMetadataFormat),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pwzSchema))),
uintptr(cchName),
uintptr(wzName),
uintptr(pcchActual),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WICMapSchemaToName(
guidMetadataFormat: PGUID; // GUID*
pwzSchema: PWideChar; // LPWSTR
cchName: DWORD; // DWORD
wzName: PWideChar; // LPWSTR optional, in/out
pcchActual: Pointer // DWORD* out
): Integer; stdcall;
external 'WindowsCodecs.dll' name 'WICMapSchemaToName';result := DllCall("WindowsCodecs\WICMapSchemaToName"
, "Ptr", guidMetadataFormat ; GUID*
, "WStr", pwzSchema ; LPWSTR
, "UInt", cchName ; DWORD
, "Ptr", wzName ; LPWSTR optional, in/out
, "Ptr", pcchActual ; DWORD* out
, "Int") ; return: HRESULT●WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual) = DLL("WindowsCodecs.dll", "int WICMapSchemaToName(void*, char*, dword, char*, void*)")
# 呼び出し: WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual)
# guidMetadataFormat : GUID* -> "void*"
# pwzSchema : LPWSTR -> "char*"
# cchName : DWORD -> "dword"
# wzName : LPWSTR optional, in/out -> "char*"
# pcchActual : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "windowscodecs" fn WICMapSchemaToName(
guidMetadataFormat: [*c]GUID, // GUID*
pwzSchema: [*c]const u16, // LPWSTR
cchName: u32, // DWORD
wzName: [*c]u16, // LPWSTR optional, in/out
pcchActual: [*c]u32 // DWORD* out
) callconv(std.os.windows.WINAPI) i32;proc WICMapSchemaToName(
guidMetadataFormat: ptr GUID, # GUID*
pwzSchema: WideCString, # LPWSTR
cchName: uint32, # DWORD
wzName: ptr uint16, # LPWSTR optional, in/out
pcchActual: ptr uint32 # DWORD* out
): int32 {.importc: "WICMapSchemaToName", stdcall, dynlib: "WindowsCodecs.dll".}pragma(lib, "windowscodecs");
extern(Windows)
int WICMapSchemaToName(
GUID* guidMetadataFormat, // GUID*
const(wchar)* pwzSchema, // LPWSTR
uint cchName, // DWORD
wchar* wzName, // LPWSTR optional, in/out
uint* pcchActual // DWORD* out
);ccall((:WICMapSchemaToName, "WindowsCodecs.dll"), stdcall, Int32,
(Ptr{GUID}, Cwstring, UInt32, Ptr{UInt16}, Ptr{UInt32}),
guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual)
# guidMetadataFormat : GUID* -> Ptr{GUID}
# pwzSchema : LPWSTR -> Cwstring
# cchName : DWORD -> UInt32
# wzName : LPWSTR optional, in/out -> Ptr{UInt16}
# pcchActual : DWORD* out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WICMapSchemaToName(
void* guidMetadataFormat,
const uint16_t* pwzSchema,
uint32_t cchName,
uint16_t* wzName,
uint32_t* pcchActual);
]]
local windowscodecs = ffi.load("windowscodecs")
-- windowscodecs.WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual)
-- guidMetadataFormat : GUID*
-- pwzSchema : LPWSTR
-- cchName : DWORD
-- wzName : LPWSTR optional, in/out
-- pcchActual : DWORD* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WindowsCodecs.dll');
const WICMapSchemaToName = lib.func('__stdcall', 'WICMapSchemaToName', 'int32_t', ['void *', 'str16', 'uint32_t', 'uint16_t *', 'uint32_t *']);
// WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual)
// guidMetadataFormat : GUID* -> 'void *'
// pwzSchema : LPWSTR -> 'str16'
// cchName : DWORD -> 'uint32_t'
// wzName : LPWSTR optional, in/out -> 'uint16_t *'
// pcchActual : DWORD* out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WindowsCodecs.dll", {
WICMapSchemaToName: { parameters: ["pointer", "buffer", "u32", "buffer", "pointer"], result: "i32" },
});
// lib.symbols.WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual)
// guidMetadataFormat : GUID* -> "pointer"
// pwzSchema : LPWSTR -> "buffer"
// cchName : DWORD -> "u32"
// wzName : LPWSTR optional, in/out -> "buffer"
// pcchActual : DWORD* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WICMapSchemaToName(
void* guidMetadataFormat,
const uint16_t* pwzSchema,
uint32_t cchName,
uint16_t* wzName,
uint32_t* pcchActual);
C, "WindowsCodecs.dll");
// $ffi->WICMapSchemaToName(guidMetadataFormat, pwzSchema, cchName, wzName, pcchActual);
// guidMetadataFormat : GUID*
// pwzSchema : LPWSTR
// cchName : DWORD
// wzName : LPWSTR optional, in/out
// pcchActual : DWORD* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Windowscodecs extends StdCallLibrary {
Windowscodecs INSTANCE = Native.load("windowscodecs", Windowscodecs.class);
int WICMapSchemaToName(
Pointer guidMetadataFormat, // GUID*
WString pwzSchema, // LPWSTR
int cchName, // DWORD
char[] wzName, // LPWSTR optional, in/out
IntByReference pcchActual // DWORD* out
);
}@[Link("windowscodecs")]
lib LibWindowsCodecs
fun WICMapSchemaToName = WICMapSchemaToName(
guidMetadataFormat : GUID*, # GUID*
pwzSchema : UInt16*, # LPWSTR
cchName : UInt32, # DWORD
wzName : UInt16*, # LPWSTR optional, in/out
pcchActual : UInt32* # DWORD* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WICMapSchemaToNameNative = Int32 Function(Pointer<Void>, Pointer<Utf16>, Uint32, Pointer<Utf16>, Pointer<Uint32>);
typedef WICMapSchemaToNameDart = int Function(Pointer<Void>, Pointer<Utf16>, int, Pointer<Utf16>, Pointer<Uint32>);
final WICMapSchemaToName = DynamicLibrary.open('WindowsCodecs.dll')
.lookupFunction<WICMapSchemaToNameNative, WICMapSchemaToNameDart>('WICMapSchemaToName');
// guidMetadataFormat : GUID* -> Pointer<Void>
// pwzSchema : LPWSTR -> Pointer<Utf16>
// cchName : DWORD -> Uint32
// wzName : LPWSTR optional, in/out -> Pointer<Utf16>
// pcchActual : DWORD* out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WICMapSchemaToName(
guidMetadataFormat: PGUID; // GUID*
pwzSchema: PWideChar; // LPWSTR
cchName: DWORD; // DWORD
wzName: PWideChar; // LPWSTR optional, in/out
pcchActual: Pointer // DWORD* out
): Integer; stdcall;
external 'WindowsCodecs.dll' name 'WICMapSchemaToName';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WICMapSchemaToName"
c_WICMapSchemaToName :: Ptr () -> CWString -> Word32 -> CWString -> Ptr Word32 -> IO Int32
-- guidMetadataFormat : GUID* -> Ptr ()
-- pwzSchema : LPWSTR -> CWString
-- cchName : DWORD -> Word32
-- wzName : LPWSTR optional, in/out -> CWString
-- pcchActual : DWORD* out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wicmapschematoname =
foreign "WICMapSchemaToName"
((ptr void) @-> (ptr uint16_t) @-> uint32_t @-> (ptr uint16_t) @-> (ptr uint32_t) @-> returning int32_t)
(* guidMetadataFormat : GUID* -> (ptr void) *)
(* pwzSchema : LPWSTR -> (ptr uint16_t) *)
(* cchName : DWORD -> uint32_t *)
(* wzName : LPWSTR optional, in/out -> (ptr uint16_t) *)
(* pcchActual : DWORD* out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library windowscodecs (t "WindowsCodecs.dll"))
(cffi:use-foreign-library windowscodecs)
(cffi:defcfun ("WICMapSchemaToName" wicmap-schema-to-name :convention :stdcall) :int32
(guid-metadata-format :pointer) ; GUID*
(pwz-schema (:string :encoding :utf-16le)) ; LPWSTR
(cch-name :uint32) ; DWORD
(wz-name :pointer) ; LPWSTR optional, in/out
(pcch-actual :pointer)) ; DWORD* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WICMapSchemaToName = Win32::API::More->new('WindowsCodecs',
'int WICMapSchemaToName(LPVOID guidMetadataFormat, LPCWSTR pwzSchema, DWORD cchName, LPWSTR wzName, LPVOID pcchActual)');
# my $ret = $WICMapSchemaToName->Call($guidMetadataFormat, $pwzSchema, $cchName, $wzName, $pcchActual);
# guidMetadataFormat : GUID* -> LPVOID
# pwzSchema : LPWSTR -> LPCWSTR
# cchName : DWORD -> DWORD
# wzName : LPWSTR optional, in/out -> LPWSTR
# pcchActual : DWORD* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。