Win32 API 日本語リファレンス
ホームGraphics.OpenGL › gluDeleteNurbsRenderer

gluDeleteNurbsRenderer

関数
NURBSレンダラオブジェクトを破棄して解放する。
DLLGLU32.dll呼出規約winapi

シグネチャ

// GLU32.dll
#include <windows.h>

void gluDeleteNurbsRenderer(
    GLUnurbs* nobj
);

パラメーター

名前方向
nobjGLUnurbs*inout

戻り値の型: void

各言語での呼び出し定義

// GLU32.dll
#include <windows.h>

void gluDeleteNurbsRenderer(
    GLUnurbs* nobj
);
[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluDeleteNurbsRenderer(
    ref IntPtr nobj   // GLUnurbs* in/out
);
<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluDeleteNurbsRenderer(
    ByRef nobj As IntPtr   ' GLUnurbs* in/out
)
End Sub
' nobj : GLUnurbs* in/out
Declare PtrSafe Sub gluDeleteNurbsRenderer Lib "glu32" ( _
    ByRef nobj As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

gluDeleteNurbsRenderer = ctypes.windll.glu32.gluDeleteNurbsRenderer
gluDeleteNurbsRenderer.restype = None
gluDeleteNurbsRenderer.argtypes = [
    ctypes.c_void_p,  # nobj : GLUnurbs* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GLU32.dll')
gluDeleteNurbsRenderer = Fiddle::Function.new(
  lib['gluDeleteNurbsRenderer'],
  [
    Fiddle::TYPE_VOIDP,  # nobj : GLUnurbs* in/out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "glu32")]
extern "system" {
    fn gluDeleteNurbsRenderer(
        nobj: *mut isize  // GLUnurbs* in/out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluDeleteNurbsRenderer(ref IntPtr nobj);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluDeleteNurbsRenderer' -Namespace Win32 -PassThru
# $api::gluDeleteNurbsRenderer(nobj)
#uselib "GLU32.dll"
#func global gluDeleteNurbsRenderer "gluDeleteNurbsRenderer" sptr
; gluDeleteNurbsRenderer nobj
; nobj : GLUnurbs* in/out -> "sptr"
#uselib "GLU32.dll"
#func global gluDeleteNurbsRenderer "gluDeleteNurbsRenderer" int
; gluDeleteNurbsRenderer nobj
; nobj : GLUnurbs* in/out -> "int"
; void gluDeleteNurbsRenderer(GLUnurbs* nobj)
#uselib "GLU32.dll"
#func global gluDeleteNurbsRenderer "gluDeleteNurbsRenderer" int
; gluDeleteNurbsRenderer nobj
; nobj : GLUnurbs* in/out -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	glu32 = windows.NewLazySystemDLL("GLU32.dll")
	procgluDeleteNurbsRenderer = glu32.NewProc("gluDeleteNurbsRenderer")
)

// nobj (GLUnurbs* in/out)
r1, _, err := procgluDeleteNurbsRenderer.Call(
	uintptr(nobj),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure gluDeleteNurbsRenderer(
  nobj: Pointer   // GLUnurbs* in/out
); stdcall;
  external 'GLU32.dll' name 'gluDeleteNurbsRenderer';
result := DllCall("GLU32\gluDeleteNurbsRenderer"
    , "Ptr", nobj   ; GLUnurbs* in/out
    , "Int")   ; return: void
●gluDeleteNurbsRenderer(nobj) = DLL("GLU32.dll", "int gluDeleteNurbsRenderer(void*)")
# 呼び出し: gluDeleteNurbsRenderer(nobj)
# nobj : GLUnurbs* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。