ホーム › Graphics.OpenGL › gluGetNurbsProperty
gluGetNurbsProperty
関数NURBSレンダラのプロパティ値を取得する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluGetNurbsProperty(
GLUnurbs* nobj,
DWORD property,
FLOAT* value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nobj | GLUnurbs* | inout |
| property | DWORD | in |
| value | FLOAT* | inout |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluGetNurbsProperty(
GLUnurbs* nobj,
DWORD property,
FLOAT* value
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluGetNurbsProperty(
ref IntPtr nobj, // GLUnurbs* in/out
uint property, // DWORD
ref float value // FLOAT* in/out
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluGetNurbsProperty(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
[property] As UInteger, ' DWORD
ByRef value As Single ' FLOAT* in/out
)
End Sub' nobj : GLUnurbs* in/out
' property : DWORD
' value : FLOAT* in/out
Declare PtrSafe Sub gluGetNurbsProperty Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal property As Long, _
ByRef value As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluGetNurbsProperty = ctypes.windll.glu32.gluGetNurbsProperty
gluGetNurbsProperty.restype = None
gluGetNurbsProperty.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
wintypes.DWORD, # property : DWORD
ctypes.POINTER(ctypes.c_float), # value : FLOAT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluGetNurbsProperty = Fiddle::Function.new(
lib['gluGetNurbsProperty'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
-Fiddle::TYPE_INT, # property : DWORD
Fiddle::TYPE_VOIDP, # value : FLOAT* in/out
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluGetNurbsProperty(
nobj: *mut isize, // GLUnurbs* in/out
property: u32, // DWORD
value: *mut f32 // FLOAT* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluGetNurbsProperty(ref IntPtr nobj, uint property, ref float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluGetNurbsProperty' -Namespace Win32 -PassThru
# $api::gluGetNurbsProperty(nobj, property, value)#uselib "GLU32.dll"
#func global gluGetNurbsProperty "gluGetNurbsProperty" sptr, sptr, sptr
; gluGetNurbsProperty nobj, property, varptr(value)
; nobj : GLUnurbs* in/out -> "sptr"
; property : DWORD -> "sptr"
; value : FLOAT* in/out -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" int, int, var ; gluGetNurbsProperty nobj, property, value ; nobj : GLUnurbs* in/out -> "int" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" int, int, sptr ; gluGetNurbsProperty nobj, property, varptr(value) ; nobj : GLUnurbs* in/out -> "int" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluGetNurbsProperty(GLUnurbs* nobj, DWORD property, FLOAT* value) #uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" int, int, var ; gluGetNurbsProperty nobj, property, value ; nobj : GLUnurbs* in/out -> "int" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluGetNurbsProperty(GLUnurbs* nobj, DWORD property, FLOAT* value) #uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" int, int, intptr ; gluGetNurbsProperty nobj, property, varptr(value) ; nobj : GLUnurbs* in/out -> "int" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluGetNurbsProperty = glu32.NewProc("gluGetNurbsProperty")
)
// nobj (GLUnurbs* in/out), property (DWORD), value (FLOAT* in/out)
r1, _, err := procgluGetNurbsProperty.Call(
uintptr(nobj),
uintptr(property),
uintptr(value),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluGetNurbsProperty(
nobj: Pointer; // GLUnurbs* in/out
property: DWORD; // DWORD
value: Pointer // FLOAT* in/out
); stdcall;
external 'GLU32.dll' name 'gluGetNurbsProperty';result := DllCall("GLU32\gluGetNurbsProperty"
, "Ptr", nobj ; GLUnurbs* in/out
, "UInt", property ; DWORD
, "Ptr", value ; FLOAT* in/out
, "Int") ; return: void●gluGetNurbsProperty(nobj, property, value) = DLL("GLU32.dll", "int gluGetNurbsProperty(void*, dword, void*)")
# 呼び出し: gluGetNurbsProperty(nobj, property, value)
# nobj : GLUnurbs* in/out -> "void*"
# property : DWORD -> "dword"
# value : FLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。