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gluGetNurbsProperty
関数NURBSレンダラのプロパティ値を取得する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluGetNurbsProperty(
GLUnurbs* nobj,
DWORD property,
FLOAT* value
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| nobj | GLUnurbs* | inout | 対象のNURBSレンダラオブジェクトへのポインタ。 |
| property | DWORD | in | 取得するプロパティ名。 |
| value | FLOAT* | inout | 取得した値を受け取るFLOATへの出力ポインタ。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluGetNurbsProperty(
GLUnurbs* nobj,
DWORD property,
FLOAT* value
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluGetNurbsProperty(
ref IntPtr nobj, // GLUnurbs* in/out
uint property, // DWORD
ref float value // FLOAT* in/out
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluGetNurbsProperty(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
[property] As UInteger, ' DWORD
ByRef value As Single ' FLOAT* in/out
)
End Sub' nobj : GLUnurbs* in/out
' property : DWORD
' value : FLOAT* in/out
Declare PtrSafe Sub gluGetNurbsProperty Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal property As Long, _
ByRef value As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluGetNurbsProperty = ctypes.windll.glu32.gluGetNurbsProperty
gluGetNurbsProperty.restype = None
gluGetNurbsProperty.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
wintypes.DWORD, # property : DWORD
ctypes.POINTER(ctypes.c_float), # value : FLOAT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluGetNurbsProperty = Fiddle::Function.new(
lib['gluGetNurbsProperty'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
-Fiddle::TYPE_INT, # property : DWORD
Fiddle::TYPE_VOIDP, # value : FLOAT* in/out
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluGetNurbsProperty(
nobj: *mut isize, // GLUnurbs* in/out
property: u32, // DWORD
value: *mut f32 // FLOAT* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluGetNurbsProperty(ref IntPtr nobj, uint property, ref float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluGetNurbsProperty' -Namespace Win32 -PassThru
# $api::gluGetNurbsProperty(nobj, property, value)#uselib "GLU32.dll"
#func global gluGetNurbsProperty "gluGetNurbsProperty" sptr, sptr, sptr
; gluGetNurbsProperty varptr(nobj), property, varptr(value)
; nobj : GLUnurbs* in/out -> "sptr"
; property : DWORD -> "sptr"
; value : FLOAT* in/out -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" var, int, var ; gluGetNurbsProperty nobj, property, value ; nobj : GLUnurbs* in/out -> "var" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" sptr, int, sptr ; gluGetNurbsProperty varptr(nobj), property, varptr(value) ; nobj : GLUnurbs* in/out -> "sptr" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluGetNurbsProperty(GLUnurbs* nobj, DWORD property, FLOAT* value) #uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" var, int, var ; gluGetNurbsProperty nobj, property, value ; nobj : GLUnurbs* in/out -> "var" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluGetNurbsProperty(GLUnurbs* nobj, DWORD property, FLOAT* value) #uselib "GLU32.dll" #func global gluGetNurbsProperty "gluGetNurbsProperty" intptr, int, intptr ; gluGetNurbsProperty varptr(nobj), property, varptr(value) ; nobj : GLUnurbs* in/out -> "intptr" ; property : DWORD -> "int" ; value : FLOAT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluGetNurbsProperty = glu32.NewProc("gluGetNurbsProperty")
)
// nobj (GLUnurbs* in/out), property (DWORD), value (FLOAT* in/out)
r1, _, err := procgluGetNurbsProperty.Call(
uintptr(nobj),
uintptr(property),
uintptr(value),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluGetNurbsProperty(
nobj: Pointer; // GLUnurbs* in/out
property: DWORD; // DWORD
value: Pointer // FLOAT* in/out
); stdcall;
external 'GLU32.dll' name 'gluGetNurbsProperty';result := DllCall("GLU32\gluGetNurbsProperty"
, "Ptr", nobj ; GLUnurbs* in/out
, "UInt", property ; DWORD
, "Ptr", value ; FLOAT* in/out
, "Int") ; return: void●gluGetNurbsProperty(nobj, property, value) = DLL("GLU32.dll", "int gluGetNurbsProperty(void*, dword, void*)")
# 呼び出し: gluGetNurbsProperty(nobj, property, value)
# nobj : GLUnurbs* in/out -> "void*"
# property : DWORD -> "dword"
# value : FLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluGetNurbsProperty(
nobj: [*c]isize, // GLUnurbs* in/out
property: u32, // DWORD
value: [*c]f32 // FLOAT* in/out
) callconv(std.os.windows.WINAPI) void;proc gluGetNurbsProperty(
nobj: ptr int, # GLUnurbs* in/out
property: uint32, # DWORD
value: ptr float32 # FLOAT* in/out
) {.importc: "gluGetNurbsProperty", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluGetNurbsProperty(
ptrdiff_t* nobj, // GLUnurbs* in/out
uint property, // DWORD
float* value // FLOAT* in/out
);ccall((:gluGetNurbsProperty, "GLU32.dll"), stdcall, Cvoid,
(Ptr{Int}, UInt32, Ptr{Float32}),
nobj, property, value)
# nobj : GLUnurbs* in/out -> Ptr{Int}
# property : DWORD -> UInt32
# value : FLOAT* in/out -> Ptr{Float32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluGetNurbsProperty(
intptr_t* nobj,
uint32_t property,
float* value);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluGetNurbsProperty(nobj, property, value)
-- nobj : GLUnurbs* in/out
-- property : DWORD
-- value : FLOAT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluGetNurbsProperty = lib.func('__stdcall', 'gluGetNurbsProperty', 'void', ['intptr_t *', 'uint32_t', 'float *']);
// gluGetNurbsProperty(nobj, property, value)
// nobj : GLUnurbs* in/out -> 'intptr_t *'
// property : DWORD -> 'uint32_t'
// value : FLOAT* in/out -> 'float *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluGetNurbsProperty: { parameters: ["pointer", "u32", "pointer"], result: "void" },
});
// lib.symbols.gluGetNurbsProperty(nobj, property, value)
// nobj : GLUnurbs* in/out -> "pointer"
// property : DWORD -> "u32"
// value : FLOAT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluGetNurbsProperty(
intptr_t* nobj,
uint32_t property,
float* value);
C, "GLU32.dll");
// $ffi->gluGetNurbsProperty(nobj, property, value);
// nobj : GLUnurbs* in/out
// property : DWORD
// value : FLOAT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluGetNurbsProperty(
LongByReference nobj, // GLUnurbs* in/out
int property, // DWORD
FloatByReference value // FLOAT* in/out
);
}@[Link("glu32")]
lib LibGLU32
fun gluGetNurbsProperty = gluGetNurbsProperty(
nobj : LibC::SSizeT*, # GLUnurbs* in/out
property : UInt32, # DWORD
value : Float32* # FLOAT* in/out
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluGetNurbsPropertyNative = Void Function(Pointer<IntPtr>, Uint32, Pointer<Float>);
typedef gluGetNurbsPropertyDart = void Function(Pointer<IntPtr>, int, Pointer<Float>);
final gluGetNurbsProperty = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluGetNurbsPropertyNative, gluGetNurbsPropertyDart>('gluGetNurbsProperty');
// nobj : GLUnurbs* in/out -> Pointer<IntPtr>
// property : DWORD -> Uint32
// value : FLOAT* in/out -> Pointer<Float>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluGetNurbsProperty(
nobj: Pointer; // GLUnurbs* in/out
property: DWORD; // DWORD
value: Pointer // FLOAT* in/out
); stdcall;
external 'GLU32.dll' name 'gluGetNurbsProperty';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluGetNurbsProperty"
c_gluGetNurbsProperty :: Ptr CIntPtr -> Word32 -> Ptr CFloat -> IO ()
-- nobj : GLUnurbs* in/out -> Ptr CIntPtr
-- property : DWORD -> Word32
-- value : FLOAT* in/out -> Ptr CFloat
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glugetnurbsproperty =
foreign "gluGetNurbsProperty"
((ptr intptr_t) @-> uint32_t @-> (ptr float) @-> returning void)
(* nobj : GLUnurbs* in/out -> (ptr intptr_t) *)
(* property : DWORD -> uint32_t *)
(* value : FLOAT* in/out -> (ptr float) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluGetNurbsProperty" glu-get-nurbs-property :convention :stdcall) :void
(nobj :pointer) ; GLUnurbs* in/out
(property :uint32) ; DWORD
(value :pointer)) ; FLOAT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluGetNurbsProperty = Win32::API::More->new('GLU32',
'void gluGetNurbsProperty(LPVOID nobj, DWORD property, LPVOID value)');
# my $ret = $gluGetNurbsProperty->Call($nobj, $property, $value);
# nobj : GLUnurbs* in/out -> LPVOID
# property : DWORD -> DWORD
# value : FLOAT* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。