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gluLookAt
関数視点・注視点・上方向から視野変換行列を設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluLookAt(
DOUBLE eyex,
DOUBLE eyey,
DOUBLE eyez,
DOUBLE centerx,
DOUBLE centery,
DOUBLE centerz,
DOUBLE upx,
DOUBLE upy,
DOUBLE upz
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| eyex | DOUBLE | in | 視点位置のx座標。 |
| eyey | DOUBLE | in | 視点位置のy座標。 |
| eyez | DOUBLE | in | 視点位置のz座標。 |
| centerx | DOUBLE | in | 注視点のx座標。 |
| centery | DOUBLE | in | 注視点のy座標。 |
| centerz | DOUBLE | in | 注視点のz座標。 |
| upx | DOUBLE | in | 上方向ベクトルのx成分。 |
| upy | DOUBLE | in | 上方向ベクトルのy成分。 |
| upz | DOUBLE | in | 上方向ベクトルのz成分。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluLookAt(
DOUBLE eyex,
DOUBLE eyey,
DOUBLE eyez,
DOUBLE centerx,
DOUBLE centery,
DOUBLE centerz,
DOUBLE upx,
DOUBLE upy,
DOUBLE upz
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluLookAt(
double eyex, // DOUBLE
double eyey, // DOUBLE
double eyez, // DOUBLE
double centerx, // DOUBLE
double centery, // DOUBLE
double centerz, // DOUBLE
double upx, // DOUBLE
double upy, // DOUBLE
double upz // DOUBLE
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluLookAt(
eyex As Double, ' DOUBLE
eyey As Double, ' DOUBLE
eyez As Double, ' DOUBLE
centerx As Double, ' DOUBLE
centery As Double, ' DOUBLE
centerz As Double, ' DOUBLE
upx As Double, ' DOUBLE
upy As Double, ' DOUBLE
upz As Double ' DOUBLE
)
End Sub' eyex : DOUBLE
' eyey : DOUBLE
' eyez : DOUBLE
' centerx : DOUBLE
' centery : DOUBLE
' centerz : DOUBLE
' upx : DOUBLE
' upy : DOUBLE
' upz : DOUBLE
Declare PtrSafe Sub gluLookAt Lib "glu32" ( _
ByVal eyex As Double, _
ByVal eyey As Double, _
ByVal eyez As Double, _
ByVal centerx As Double, _
ByVal centery As Double, _
ByVal centerz As Double, _
ByVal upx As Double, _
ByVal upy As Double, _
ByVal upz As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluLookAt = ctypes.windll.glu32.gluLookAt
gluLookAt.restype = None
gluLookAt.argtypes = [
ctypes.c_double, # eyex : DOUBLE
ctypes.c_double, # eyey : DOUBLE
ctypes.c_double, # eyez : DOUBLE
ctypes.c_double, # centerx : DOUBLE
ctypes.c_double, # centery : DOUBLE
ctypes.c_double, # centerz : DOUBLE
ctypes.c_double, # upx : DOUBLE
ctypes.c_double, # upy : DOUBLE
ctypes.c_double, # upz : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluLookAt = Fiddle::Function.new(
lib['gluLookAt'],
[
Fiddle::TYPE_DOUBLE, # eyex : DOUBLE
Fiddle::TYPE_DOUBLE, # eyey : DOUBLE
Fiddle::TYPE_DOUBLE, # eyez : DOUBLE
Fiddle::TYPE_DOUBLE, # centerx : DOUBLE
Fiddle::TYPE_DOUBLE, # centery : DOUBLE
Fiddle::TYPE_DOUBLE, # centerz : DOUBLE
Fiddle::TYPE_DOUBLE, # upx : DOUBLE
Fiddle::TYPE_DOUBLE, # upy : DOUBLE
Fiddle::TYPE_DOUBLE, # upz : DOUBLE
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluLookAt(
eyex: f64, // DOUBLE
eyey: f64, // DOUBLE
eyez: f64, // DOUBLE
centerx: f64, // DOUBLE
centery: f64, // DOUBLE
centerz: f64, // DOUBLE
upx: f64, // DOUBLE
upy: f64, // DOUBLE
upz: f64 // DOUBLE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluLookAt(double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluLookAt' -Namespace Win32 -PassThru
# $api::gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)#uselib "GLU32.dll"
#func global gluLookAt "gluLookAt" double, double, double, double, double, double, double, double, double
; gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
; eyex : DOUBLE -> "double"
; eyey : DOUBLE -> "double"
; eyez : DOUBLE -> "double"
; centerx : DOUBLE -> "double"
; centery : DOUBLE -> "double"
; centerz : DOUBLE -> "double"
; upx : DOUBLE -> "double"
; upy : DOUBLE -> "double"
; upz : DOUBLE -> "double"#uselib "GLU32.dll"
#func global gluLookAt "gluLookAt" double, double, double, double, double, double, double, double, double
; gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
; eyex : DOUBLE -> "double"
; eyey : DOUBLE -> "double"
; eyez : DOUBLE -> "double"
; centerx : DOUBLE -> "double"
; centery : DOUBLE -> "double"
; centerz : DOUBLE -> "double"
; upx : DOUBLE -> "double"
; upy : DOUBLE -> "double"
; upz : DOUBLE -> "double"; void gluLookAt(DOUBLE eyex, DOUBLE eyey, DOUBLE eyez, DOUBLE centerx, DOUBLE centery, DOUBLE centerz, DOUBLE upx, DOUBLE upy, DOUBLE upz)
#uselib "GLU32.dll"
#func global gluLookAt "gluLookAt" double, double, double, double, double, double, double, double, double
; gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
; eyex : DOUBLE -> "double"
; eyey : DOUBLE -> "double"
; eyez : DOUBLE -> "double"
; centerx : DOUBLE -> "double"
; centery : DOUBLE -> "double"
; centerz : DOUBLE -> "double"
; upx : DOUBLE -> "double"
; upy : DOUBLE -> "double"
; upz : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluLookAt = glu32.NewProc("gluLookAt")
)
// eyex (DOUBLE), eyey (DOUBLE), eyez (DOUBLE), centerx (DOUBLE), centery (DOUBLE), centerz (DOUBLE), upx (DOUBLE), upy (DOUBLE), upz (DOUBLE)
r1, _, err := procgluLookAt.Call(
uintptr(math.Float64bits(eyex)),
uintptr(math.Float64bits(eyey)),
uintptr(math.Float64bits(eyez)),
uintptr(math.Float64bits(centerx)),
uintptr(math.Float64bits(centery)),
uintptr(math.Float64bits(centerz)),
uintptr(math.Float64bits(upx)),
uintptr(math.Float64bits(upy)),
uintptr(math.Float64bits(upz)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure gluLookAt(
eyex: Double; // DOUBLE
eyey: Double; // DOUBLE
eyez: Double; // DOUBLE
centerx: Double; // DOUBLE
centery: Double; // DOUBLE
centerz: Double; // DOUBLE
upx: Double; // DOUBLE
upy: Double; // DOUBLE
upz: Double // DOUBLE
); stdcall;
external 'GLU32.dll' name 'gluLookAt';result := DllCall("GLU32\gluLookAt"
, "Double", eyex ; DOUBLE
, "Double", eyey ; DOUBLE
, "Double", eyez ; DOUBLE
, "Double", centerx ; DOUBLE
, "Double", centery ; DOUBLE
, "Double", centerz ; DOUBLE
, "Double", upx ; DOUBLE
, "Double", upy ; DOUBLE
, "Double", upz ; DOUBLE
, "Int") ; return: void●gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) = DLL("GLU32.dll", "int gluLookAt(double, double, double, double, double, double, double, double, double)")
# 呼び出し: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
# eyex : DOUBLE -> "double"
# eyey : DOUBLE -> "double"
# eyez : DOUBLE -> "double"
# centerx : DOUBLE -> "double"
# centery : DOUBLE -> "double"
# centerz : DOUBLE -> "double"
# upx : DOUBLE -> "double"
# upy : DOUBLE -> "double"
# upz : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluLookAt(
eyex: f64, // DOUBLE
eyey: f64, // DOUBLE
eyez: f64, // DOUBLE
centerx: f64, // DOUBLE
centery: f64, // DOUBLE
centerz: f64, // DOUBLE
upx: f64, // DOUBLE
upy: f64, // DOUBLE
upz: f64 // DOUBLE
) callconv(std.os.windows.WINAPI) void;proc gluLookAt(
eyex: float64, # DOUBLE
eyey: float64, # DOUBLE
eyez: float64, # DOUBLE
centerx: float64, # DOUBLE
centery: float64, # DOUBLE
centerz: float64, # DOUBLE
upx: float64, # DOUBLE
upy: float64, # DOUBLE
upz: float64 # DOUBLE
) {.importc: "gluLookAt", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluLookAt(
double eyex, // DOUBLE
double eyey, // DOUBLE
double eyez, // DOUBLE
double centerx, // DOUBLE
double centery, // DOUBLE
double centerz, // DOUBLE
double upx, // DOUBLE
double upy, // DOUBLE
double upz // DOUBLE
);ccall((:gluLookAt, "GLU32.dll"), stdcall, Cvoid,
(Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64, Float64),
eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
# eyex : DOUBLE -> Float64
# eyey : DOUBLE -> Float64
# eyez : DOUBLE -> Float64
# centerx : DOUBLE -> Float64
# centery : DOUBLE -> Float64
# centerz : DOUBLE -> Float64
# upx : DOUBLE -> Float64
# upy : DOUBLE -> Float64
# upz : DOUBLE -> Float64
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluLookAt(
double eyex,
double eyey,
double eyez,
double centerx,
double centery,
double centerz,
double upx,
double upy,
double upz);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
-- eyex : DOUBLE
-- eyey : DOUBLE
-- eyez : DOUBLE
-- centerx : DOUBLE
-- centery : DOUBLE
-- centerz : DOUBLE
-- upx : DOUBLE
-- upy : DOUBLE
-- upz : DOUBLE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluLookAt = lib.func('__stdcall', 'gluLookAt', 'void', ['double', 'double', 'double', 'double', 'double', 'double', 'double', 'double', 'double']);
// gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
// eyex : DOUBLE -> 'double'
// eyey : DOUBLE -> 'double'
// eyez : DOUBLE -> 'double'
// centerx : DOUBLE -> 'double'
// centery : DOUBLE -> 'double'
// centerz : DOUBLE -> 'double'
// upx : DOUBLE -> 'double'
// upy : DOUBLE -> 'double'
// upz : DOUBLE -> 'double'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluLookAt: { parameters: ["f64", "f64", "f64", "f64", "f64", "f64", "f64", "f64", "f64"], result: "void" },
});
// lib.symbols.gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
// eyex : DOUBLE -> "f64"
// eyey : DOUBLE -> "f64"
// eyez : DOUBLE -> "f64"
// centerx : DOUBLE -> "f64"
// centery : DOUBLE -> "f64"
// centerz : DOUBLE -> "f64"
// upx : DOUBLE -> "f64"
// upy : DOUBLE -> "f64"
// upz : DOUBLE -> "f64"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluLookAt(
double eyex,
double eyey,
double eyez,
double centerx,
double centery,
double centerz,
double upx,
double upy,
double upz);
C, "GLU32.dll");
// $ffi->gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz);
// eyex : DOUBLE
// eyey : DOUBLE
// eyez : DOUBLE
// centerx : DOUBLE
// centery : DOUBLE
// centerz : DOUBLE
// upx : DOUBLE
// upy : DOUBLE
// upz : DOUBLE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluLookAt(
double eyex, // DOUBLE
double eyey, // DOUBLE
double eyez, // DOUBLE
double centerx, // DOUBLE
double centery, // DOUBLE
double centerz, // DOUBLE
double upx, // DOUBLE
double upy, // DOUBLE
double upz // DOUBLE
);
}@[Link("glu32")]
lib LibGLU32
fun gluLookAt = gluLookAt(
eyex : Float64, # DOUBLE
eyey : Float64, # DOUBLE
eyez : Float64, # DOUBLE
centerx : Float64, # DOUBLE
centery : Float64, # DOUBLE
centerz : Float64, # DOUBLE
upx : Float64, # DOUBLE
upy : Float64, # DOUBLE
upz : Float64 # DOUBLE
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluLookAtNative = Void Function(Double, Double, Double, Double, Double, Double, Double, Double, Double);
typedef gluLookAtDart = void Function(double, double, double, double, double, double, double, double, double);
final gluLookAt = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluLookAtNative, gluLookAtDart>('gluLookAt');
// eyex : DOUBLE -> Double
// eyey : DOUBLE -> Double
// eyez : DOUBLE -> Double
// centerx : DOUBLE -> Double
// centery : DOUBLE -> Double
// centerz : DOUBLE -> Double
// upx : DOUBLE -> Double
// upy : DOUBLE -> Double
// upz : DOUBLE -> Double
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluLookAt(
eyex: Double; // DOUBLE
eyey: Double; // DOUBLE
eyez: Double; // DOUBLE
centerx: Double; // DOUBLE
centery: Double; // DOUBLE
centerz: Double; // DOUBLE
upx: Double; // DOUBLE
upy: Double; // DOUBLE
upz: Double // DOUBLE
); stdcall;
external 'GLU32.dll' name 'gluLookAt';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluLookAt"
c_gluLookAt :: CDouble -> CDouble -> CDouble -> CDouble -> CDouble -> CDouble -> CDouble -> CDouble -> CDouble -> IO ()
-- eyex : DOUBLE -> CDouble
-- eyey : DOUBLE -> CDouble
-- eyez : DOUBLE -> CDouble
-- centerx : DOUBLE -> CDouble
-- centery : DOUBLE -> CDouble
-- centerz : DOUBLE -> CDouble
-- upx : DOUBLE -> CDouble
-- upy : DOUBLE -> CDouble
-- upz : DOUBLE -> CDouble
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glulookat =
foreign "gluLookAt"
(double @-> double @-> double @-> double @-> double @-> double @-> double @-> double @-> double @-> returning void)
(* eyex : DOUBLE -> double *)
(* eyey : DOUBLE -> double *)
(* eyez : DOUBLE -> double *)
(* centerx : DOUBLE -> double *)
(* centery : DOUBLE -> double *)
(* centerz : DOUBLE -> double *)
(* upx : DOUBLE -> double *)
(* upy : DOUBLE -> double *)
(* upz : DOUBLE -> double *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluLookAt" glu-look-at :convention :stdcall) :void
(eyex :double) ; DOUBLE
(eyey :double) ; DOUBLE
(eyez :double) ; DOUBLE
(centerx :double) ; DOUBLE
(centery :double) ; DOUBLE
(centerz :double) ; DOUBLE
(upx :double) ; DOUBLE
(upy :double) ; DOUBLE
(upz :double)) ; DOUBLE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluLookAt = Win32::API::More->new('GLU32',
'void gluLookAt(double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz)');
# my $ret = $gluLookAt->Call($eyex, $eyey, $eyez, $centerx, $centery, $centerz, $upx, $upy, $upz);
# eyex : DOUBLE -> double
# eyey : DOUBLE -> double
# eyez : DOUBLE -> double
# centerx : DOUBLE -> double
# centery : DOUBLE -> double
# centerz : DOUBLE -> double
# upx : DOUBLE -> double
# upy : DOUBLE -> double
# upz : DOUBLE -> double
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。