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gluLookAt
関数視点・注視点・上方向から視野変換行列を設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluLookAt(
DOUBLE eyex,
DOUBLE eyey,
DOUBLE eyez,
DOUBLE centerx,
DOUBLE centery,
DOUBLE centerz,
DOUBLE upx,
DOUBLE upy,
DOUBLE upz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| eyex | DOUBLE | in |
| eyey | DOUBLE | in |
| eyez | DOUBLE | in |
| centerx | DOUBLE | in |
| centery | DOUBLE | in |
| centerz | DOUBLE | in |
| upx | DOUBLE | in |
| upy | DOUBLE | in |
| upz | DOUBLE | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluLookAt(
DOUBLE eyex,
DOUBLE eyey,
DOUBLE eyez,
DOUBLE centerx,
DOUBLE centery,
DOUBLE centerz,
DOUBLE upx,
DOUBLE upy,
DOUBLE upz
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluLookAt(
double eyex, // DOUBLE
double eyey, // DOUBLE
double eyez, // DOUBLE
double centerx, // DOUBLE
double centery, // DOUBLE
double centerz, // DOUBLE
double upx, // DOUBLE
double upy, // DOUBLE
double upz // DOUBLE
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluLookAt(
eyex As Double, ' DOUBLE
eyey As Double, ' DOUBLE
eyez As Double, ' DOUBLE
centerx As Double, ' DOUBLE
centery As Double, ' DOUBLE
centerz As Double, ' DOUBLE
upx As Double, ' DOUBLE
upy As Double, ' DOUBLE
upz As Double ' DOUBLE
)
End Sub' eyex : DOUBLE
' eyey : DOUBLE
' eyez : DOUBLE
' centerx : DOUBLE
' centery : DOUBLE
' centerz : DOUBLE
' upx : DOUBLE
' upy : DOUBLE
' upz : DOUBLE
Declare PtrSafe Sub gluLookAt Lib "glu32" ( _
ByVal eyex As Double, _
ByVal eyey As Double, _
ByVal eyez As Double, _
ByVal centerx As Double, _
ByVal centery As Double, _
ByVal centerz As Double, _
ByVal upx As Double, _
ByVal upy As Double, _
ByVal upz As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluLookAt = ctypes.windll.glu32.gluLookAt
gluLookAt.restype = None
gluLookAt.argtypes = [
ctypes.c_double, # eyex : DOUBLE
ctypes.c_double, # eyey : DOUBLE
ctypes.c_double, # eyez : DOUBLE
ctypes.c_double, # centerx : DOUBLE
ctypes.c_double, # centery : DOUBLE
ctypes.c_double, # centerz : DOUBLE
ctypes.c_double, # upx : DOUBLE
ctypes.c_double, # upy : DOUBLE
ctypes.c_double, # upz : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluLookAt = Fiddle::Function.new(
lib['gluLookAt'],
[
Fiddle::TYPE_DOUBLE, # eyex : DOUBLE
Fiddle::TYPE_DOUBLE, # eyey : DOUBLE
Fiddle::TYPE_DOUBLE, # eyez : DOUBLE
Fiddle::TYPE_DOUBLE, # centerx : DOUBLE
Fiddle::TYPE_DOUBLE, # centery : DOUBLE
Fiddle::TYPE_DOUBLE, # centerz : DOUBLE
Fiddle::TYPE_DOUBLE, # upx : DOUBLE
Fiddle::TYPE_DOUBLE, # upy : DOUBLE
Fiddle::TYPE_DOUBLE, # upz : DOUBLE
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluLookAt(
eyex: f64, // DOUBLE
eyey: f64, // DOUBLE
eyez: f64, // DOUBLE
centerx: f64, // DOUBLE
centery: f64, // DOUBLE
centerz: f64, // DOUBLE
upx: f64, // DOUBLE
upy: f64, // DOUBLE
upz: f64 // DOUBLE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluLookAt(double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluLookAt' -Namespace Win32 -PassThru
# $api::gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)#uselib "GLU32.dll"
#func global gluLookAt "gluLookAt" double, double, double, double, double, double, double, double, double
; gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
; eyex : DOUBLE -> "double"
; eyey : DOUBLE -> "double"
; eyez : DOUBLE -> "double"
; centerx : DOUBLE -> "double"
; centery : DOUBLE -> "double"
; centerz : DOUBLE -> "double"
; upx : DOUBLE -> "double"
; upy : DOUBLE -> "double"
; upz : DOUBLE -> "double"#uselib "GLU32.dll"
#func global gluLookAt "gluLookAt" double, double, double, double, double, double, double, double, double
; gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
; eyex : DOUBLE -> "double"
; eyey : DOUBLE -> "double"
; eyez : DOUBLE -> "double"
; centerx : DOUBLE -> "double"
; centery : DOUBLE -> "double"
; centerz : DOUBLE -> "double"
; upx : DOUBLE -> "double"
; upy : DOUBLE -> "double"
; upz : DOUBLE -> "double"; void gluLookAt(DOUBLE eyex, DOUBLE eyey, DOUBLE eyez, DOUBLE centerx, DOUBLE centery, DOUBLE centerz, DOUBLE upx, DOUBLE upy, DOUBLE upz)
#uselib "GLU32.dll"
#func global gluLookAt "gluLookAt" double, double, double, double, double, double, double, double, double
; gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
; eyex : DOUBLE -> "double"
; eyey : DOUBLE -> "double"
; eyez : DOUBLE -> "double"
; centerx : DOUBLE -> "double"
; centery : DOUBLE -> "double"
; centerz : DOUBLE -> "double"
; upx : DOUBLE -> "double"
; upy : DOUBLE -> "double"
; upz : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluLookAt = glu32.NewProc("gluLookAt")
)
// eyex (DOUBLE), eyey (DOUBLE), eyez (DOUBLE), centerx (DOUBLE), centery (DOUBLE), centerz (DOUBLE), upx (DOUBLE), upy (DOUBLE), upz (DOUBLE)
r1, _, err := procgluLookAt.Call(
uintptr(math.Float64bits(eyex)),
uintptr(math.Float64bits(eyey)),
uintptr(math.Float64bits(eyez)),
uintptr(math.Float64bits(centerx)),
uintptr(math.Float64bits(centery)),
uintptr(math.Float64bits(centerz)),
uintptr(math.Float64bits(upx)),
uintptr(math.Float64bits(upy)),
uintptr(math.Float64bits(upz)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure gluLookAt(
eyex: Double; // DOUBLE
eyey: Double; // DOUBLE
eyez: Double; // DOUBLE
centerx: Double; // DOUBLE
centery: Double; // DOUBLE
centerz: Double; // DOUBLE
upx: Double; // DOUBLE
upy: Double; // DOUBLE
upz: Double // DOUBLE
); stdcall;
external 'GLU32.dll' name 'gluLookAt';result := DllCall("GLU32\gluLookAt"
, "Double", eyex ; DOUBLE
, "Double", eyey ; DOUBLE
, "Double", eyez ; DOUBLE
, "Double", centerx ; DOUBLE
, "Double", centery ; DOUBLE
, "Double", centerz ; DOUBLE
, "Double", upx ; DOUBLE
, "Double", upy ; DOUBLE
, "Double", upz ; DOUBLE
, "Int") ; return: void●gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz) = DLL("GLU32.dll", "int gluLookAt(double, double, double, double, double, double, double, double, double)")
# 呼び出し: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
# eyex : DOUBLE -> "double"
# eyey : DOUBLE -> "double"
# eyez : DOUBLE -> "double"
# centerx : DOUBLE -> "double"
# centery : DOUBLE -> "double"
# centerz : DOUBLE -> "double"
# upx : DOUBLE -> "double"
# upy : DOUBLE -> "double"
# upz : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。