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gluNurbsProperty
関数NURBSレンダラの描画プロパティを設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluNurbsProperty(
GLUnurbs* nobj,
DWORD property,
FLOAT value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nobj | GLUnurbs* | inout |
| property | DWORD | in |
| value | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluNurbsProperty(
GLUnurbs* nobj,
DWORD property,
FLOAT value
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluNurbsProperty(
ref IntPtr nobj, // GLUnurbs* in/out
uint property, // DWORD
float value // FLOAT
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluNurbsProperty(
ByRef nobj As IntPtr, ' GLUnurbs* in/out
[property] As UInteger, ' DWORD
value As Single ' FLOAT
)
End Sub' nobj : GLUnurbs* in/out
' property : DWORD
' value : FLOAT
Declare PtrSafe Sub gluNurbsProperty Lib "glu32" ( _
ByRef nobj As LongPtr, _
ByVal property As Long, _
ByVal value As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluNurbsProperty = ctypes.windll.glu32.gluNurbsProperty
gluNurbsProperty.restype = None
gluNurbsProperty.argtypes = [
ctypes.c_void_p, # nobj : GLUnurbs* in/out
wintypes.DWORD, # property : DWORD
ctypes.c_float, # value : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluNurbsProperty = Fiddle::Function.new(
lib['gluNurbsProperty'],
[
Fiddle::TYPE_VOIDP, # nobj : GLUnurbs* in/out
-Fiddle::TYPE_INT, # property : DWORD
Fiddle::TYPE_FLOAT, # value : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluNurbsProperty(
nobj: *mut isize, // GLUnurbs* in/out
property: u32, // DWORD
value: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluNurbsProperty(ref IntPtr nobj, uint property, float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluNurbsProperty' -Namespace Win32 -PassThru
# $api::gluNurbsProperty(nobj, property, value)#uselib "GLU32.dll"
#func global gluNurbsProperty "gluNurbsProperty" sptr, sptr, float
; gluNurbsProperty nobj, property, value
; nobj : GLUnurbs* in/out -> "sptr"
; property : DWORD -> "sptr"
; value : FLOAT -> "float"#uselib "GLU32.dll"
#func global gluNurbsProperty "gluNurbsProperty" int, int, float
; gluNurbsProperty nobj, property, value
; nobj : GLUnurbs* in/out -> "int"
; property : DWORD -> "int"
; value : FLOAT -> "float"; void gluNurbsProperty(GLUnurbs* nobj, DWORD property, FLOAT value)
#uselib "GLU32.dll"
#func global gluNurbsProperty "gluNurbsProperty" int, int, float
; gluNurbsProperty nobj, property, value
; nobj : GLUnurbs* in/out -> "int"
; property : DWORD -> "int"
; value : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluNurbsProperty = glu32.NewProc("gluNurbsProperty")
)
// nobj (GLUnurbs* in/out), property (DWORD), value (FLOAT)
r1, _, err := procgluNurbsProperty.Call(
uintptr(nobj),
uintptr(property),
uintptr(math.Float32bits(value)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure gluNurbsProperty(
nobj: Pointer; // GLUnurbs* in/out
property: DWORD; // DWORD
value: Single // FLOAT
); stdcall;
external 'GLU32.dll' name 'gluNurbsProperty';result := DllCall("GLU32\gluNurbsProperty"
, "Ptr", nobj ; GLUnurbs* in/out
, "UInt", property ; DWORD
, "Float", value ; FLOAT
, "Int") ; return: void●gluNurbsProperty(nobj, property, value) = DLL("GLU32.dll", "int gluNurbsProperty(void*, dword, float)")
# 呼び出し: gluNurbsProperty(nobj, property, value)
# nobj : GLUnurbs* in/out -> "void*"
# property : DWORD -> "dword"
# value : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。