ホーム › Graphics.OpenGL › gluQuadricDrawStyle
gluQuadricDrawStyle
関数クワドリックの描画スタイル(塗り潰し等)を設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluQuadricDrawStyle(
GLUquadric* quadObject,
DWORD drawStyle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| quadObject | GLUquadric* | inout |
| drawStyle | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluQuadricDrawStyle(
GLUquadric* quadObject,
DWORD drawStyle
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricDrawStyle(
ref IntPtr quadObject, // GLUquadric* in/out
uint drawStyle // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricDrawStyle(
ByRef quadObject As IntPtr, ' GLUquadric* in/out
drawStyle As UInteger ' DWORD
)
End Sub' quadObject : GLUquadric* in/out
' drawStyle : DWORD
Declare PtrSafe Sub gluQuadricDrawStyle Lib "glu32" ( _
ByRef quadObject As LongPtr, _
ByVal drawStyle As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluQuadricDrawStyle = ctypes.windll.glu32.gluQuadricDrawStyle
gluQuadricDrawStyle.restype = None
gluQuadricDrawStyle.argtypes = [
ctypes.c_void_p, # quadObject : GLUquadric* in/out
wintypes.DWORD, # drawStyle : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluQuadricDrawStyle = Fiddle::Function.new(
lib['gluQuadricDrawStyle'],
[
Fiddle::TYPE_VOIDP, # quadObject : GLUquadric* in/out
-Fiddle::TYPE_INT, # drawStyle : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluQuadricDrawStyle(
quadObject: *mut isize, // GLUquadric* in/out
drawStyle: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricDrawStyle(ref IntPtr quadObject, uint drawStyle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricDrawStyle' -Namespace Win32 -PassThru
# $api::gluQuadricDrawStyle(quadObject, drawStyle)#uselib "GLU32.dll"
#func global gluQuadricDrawStyle "gluQuadricDrawStyle" sptr, sptr
; gluQuadricDrawStyle quadObject, drawStyle
; quadObject : GLUquadric* in/out -> "sptr"
; drawStyle : DWORD -> "sptr"#uselib "GLU32.dll"
#func global gluQuadricDrawStyle "gluQuadricDrawStyle" int, int
; gluQuadricDrawStyle quadObject, drawStyle
; quadObject : GLUquadric* in/out -> "int"
; drawStyle : DWORD -> "int"; void gluQuadricDrawStyle(GLUquadric* quadObject, DWORD drawStyle)
#uselib "GLU32.dll"
#func global gluQuadricDrawStyle "gluQuadricDrawStyle" int, int
; gluQuadricDrawStyle quadObject, drawStyle
; quadObject : GLUquadric* in/out -> "int"
; drawStyle : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluQuadricDrawStyle = glu32.NewProc("gluQuadricDrawStyle")
)
// quadObject (GLUquadric* in/out), drawStyle (DWORD)
r1, _, err := procgluQuadricDrawStyle.Call(
uintptr(quadObject),
uintptr(drawStyle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluQuadricDrawStyle(
quadObject: Pointer; // GLUquadric* in/out
drawStyle: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluQuadricDrawStyle';result := DllCall("GLU32\gluQuadricDrawStyle"
, "Ptr", quadObject ; GLUquadric* in/out
, "UInt", drawStyle ; DWORD
, "Int") ; return: void●gluQuadricDrawStyle(quadObject, drawStyle) = DLL("GLU32.dll", "int gluQuadricDrawStyle(void*, dword)")
# 呼び出し: gluQuadricDrawStyle(quadObject, drawStyle)
# quadObject : GLUquadric* in/out -> "void*"
# drawStyle : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。