ホーム › Graphics.OpenGL › gluQuadricDrawStyle
gluQuadricDrawStyle
関数クワドリックの描画スタイル(塗り潰し等)を設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluQuadricDrawStyle(
GLUquadric* quadObject,
DWORD drawStyle
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| quadObject | GLUquadric* | inout | 対象の二次曲面オブジェクトへのポインタ。 |
| drawStyle | DWORD | in | 描画スタイル。GLU_FILL/GLU_LINE/GLU_SILHOUETTE/GLU_POINT。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluQuadricDrawStyle(
GLUquadric* quadObject,
DWORD drawStyle
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricDrawStyle(
ref IntPtr quadObject, // GLUquadric* in/out
uint drawStyle // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricDrawStyle(
ByRef quadObject As IntPtr, ' GLUquadric* in/out
drawStyle As UInteger ' DWORD
)
End Sub' quadObject : GLUquadric* in/out
' drawStyle : DWORD
Declare PtrSafe Sub gluQuadricDrawStyle Lib "glu32" ( _
ByRef quadObject As LongPtr, _
ByVal drawStyle As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluQuadricDrawStyle = ctypes.windll.glu32.gluQuadricDrawStyle
gluQuadricDrawStyle.restype = None
gluQuadricDrawStyle.argtypes = [
ctypes.c_void_p, # quadObject : GLUquadric* in/out
wintypes.DWORD, # drawStyle : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluQuadricDrawStyle = Fiddle::Function.new(
lib['gluQuadricDrawStyle'],
[
Fiddle::TYPE_VOIDP, # quadObject : GLUquadric* in/out
-Fiddle::TYPE_INT, # drawStyle : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluQuadricDrawStyle(
quadObject: *mut isize, // GLUquadric* in/out
drawStyle: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricDrawStyle(ref IntPtr quadObject, uint drawStyle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricDrawStyle' -Namespace Win32 -PassThru
# $api::gluQuadricDrawStyle(quadObject, drawStyle)#uselib "GLU32.dll"
#func global gluQuadricDrawStyle "gluQuadricDrawStyle" sptr, sptr
; gluQuadricDrawStyle varptr(quadObject), drawStyle
; quadObject : GLUquadric* in/out -> "sptr"
; drawStyle : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluQuadricDrawStyle "gluQuadricDrawStyle" var, int ; gluQuadricDrawStyle quadObject, drawStyle ; quadObject : GLUquadric* in/out -> "var" ; drawStyle : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluQuadricDrawStyle "gluQuadricDrawStyle" sptr, int ; gluQuadricDrawStyle varptr(quadObject), drawStyle ; quadObject : GLUquadric* in/out -> "sptr" ; drawStyle : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluQuadricDrawStyle(GLUquadric* quadObject, DWORD drawStyle) #uselib "GLU32.dll" #func global gluQuadricDrawStyle "gluQuadricDrawStyle" var, int ; gluQuadricDrawStyle quadObject, drawStyle ; quadObject : GLUquadric* in/out -> "var" ; drawStyle : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluQuadricDrawStyle(GLUquadric* quadObject, DWORD drawStyle) #uselib "GLU32.dll" #func global gluQuadricDrawStyle "gluQuadricDrawStyle" intptr, int ; gluQuadricDrawStyle varptr(quadObject), drawStyle ; quadObject : GLUquadric* in/out -> "intptr" ; drawStyle : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluQuadricDrawStyle = glu32.NewProc("gluQuadricDrawStyle")
)
// quadObject (GLUquadric* in/out), drawStyle (DWORD)
r1, _, err := procgluQuadricDrawStyle.Call(
uintptr(quadObject),
uintptr(drawStyle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluQuadricDrawStyle(
quadObject: Pointer; // GLUquadric* in/out
drawStyle: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluQuadricDrawStyle';result := DllCall("GLU32\gluQuadricDrawStyle"
, "Ptr", quadObject ; GLUquadric* in/out
, "UInt", drawStyle ; DWORD
, "Int") ; return: void●gluQuadricDrawStyle(quadObject, drawStyle) = DLL("GLU32.dll", "int gluQuadricDrawStyle(void*, dword)")
# 呼び出し: gluQuadricDrawStyle(quadObject, drawStyle)
# quadObject : GLUquadric* in/out -> "void*"
# drawStyle : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluQuadricDrawStyle(
quadObject: [*c]isize, // GLUquadric* in/out
drawStyle: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;proc gluQuadricDrawStyle(
quadObject: ptr int, # GLUquadric* in/out
drawStyle: uint32 # DWORD
) {.importc: "gluQuadricDrawStyle", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluQuadricDrawStyle(
ptrdiff_t* quadObject, // GLUquadric* in/out
uint drawStyle // DWORD
);ccall((:gluQuadricDrawStyle, "GLU32.dll"), stdcall, Cvoid,
(Ptr{Int}, UInt32),
quadObject, drawStyle)
# quadObject : GLUquadric* in/out -> Ptr{Int}
# drawStyle : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluQuadricDrawStyle(
intptr_t* quadObject,
uint32_t drawStyle);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluQuadricDrawStyle(quadObject, drawStyle)
-- quadObject : GLUquadric* in/out
-- drawStyle : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluQuadricDrawStyle = lib.func('__stdcall', 'gluQuadricDrawStyle', 'void', ['intptr_t *', 'uint32_t']);
// gluQuadricDrawStyle(quadObject, drawStyle)
// quadObject : GLUquadric* in/out -> 'intptr_t *'
// drawStyle : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluQuadricDrawStyle: { parameters: ["pointer", "u32"], result: "void" },
});
// lib.symbols.gluQuadricDrawStyle(quadObject, drawStyle)
// quadObject : GLUquadric* in/out -> "pointer"
// drawStyle : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluQuadricDrawStyle(
intptr_t* quadObject,
uint32_t drawStyle);
C, "GLU32.dll");
// $ffi->gluQuadricDrawStyle(quadObject, drawStyle);
// quadObject : GLUquadric* in/out
// drawStyle : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluQuadricDrawStyle(
LongByReference quadObject, // GLUquadric* in/out
int drawStyle // DWORD
);
}@[Link("glu32")]
lib LibGLU32
fun gluQuadricDrawStyle = gluQuadricDrawStyle(
quadObject : LibC::SSizeT*, # GLUquadric* in/out
drawStyle : UInt32 # DWORD
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluQuadricDrawStyleNative = Void Function(Pointer<IntPtr>, Uint32);
typedef gluQuadricDrawStyleDart = void Function(Pointer<IntPtr>, int);
final gluQuadricDrawStyle = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluQuadricDrawStyleNative, gluQuadricDrawStyleDart>('gluQuadricDrawStyle');
// quadObject : GLUquadric* in/out -> Pointer<IntPtr>
// drawStyle : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluQuadricDrawStyle(
quadObject: Pointer; // GLUquadric* in/out
drawStyle: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluQuadricDrawStyle';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluQuadricDrawStyle"
c_gluQuadricDrawStyle :: Ptr CIntPtr -> Word32 -> IO ()
-- quadObject : GLUquadric* in/out -> Ptr CIntPtr
-- drawStyle : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gluquadricdrawstyle =
foreign "gluQuadricDrawStyle"
((ptr intptr_t) @-> uint32_t @-> returning void)
(* quadObject : GLUquadric* in/out -> (ptr intptr_t) *)
(* drawStyle : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluQuadricDrawStyle" glu-quadric-draw-style :convention :stdcall) :void
(quad-object :pointer) ; GLUquadric* in/out
(draw-style :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluQuadricDrawStyle = Win32::API::More->new('GLU32',
'void gluQuadricDrawStyle(LPVOID quadObject, DWORD drawStyle)');
# my $ret = $gluQuadricDrawStyle->Call($quadObject, $drawStyle);
# quadObject : GLUquadric* in/out -> LPVOID
# drawStyle : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。