ホーム › Graphics.OpenGL › gluQuadricOrientation
gluQuadricOrientation
関数クワドリック面の法線の向き(内向き/外向き)を設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluQuadricOrientation(
GLUquadric* quadObject,
DWORD orientation
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| quadObject | GLUquadric* | inout | 対象の二次曲面オブジェクトへのポインタ。 |
| orientation | DWORD | in | 法線の向き。GLU_OUTSIDEまたはGLU_INSIDE。 |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluQuadricOrientation(
GLUquadric* quadObject,
DWORD orientation
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricOrientation(
ref IntPtr quadObject, // GLUquadric* in/out
uint orientation // DWORD
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricOrientation(
ByRef quadObject As IntPtr, ' GLUquadric* in/out
orientation As UInteger ' DWORD
)
End Sub' quadObject : GLUquadric* in/out
' orientation : DWORD
Declare PtrSafe Sub gluQuadricOrientation Lib "glu32" ( _
ByRef quadObject As LongPtr, _
ByVal orientation As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluQuadricOrientation = ctypes.windll.glu32.gluQuadricOrientation
gluQuadricOrientation.restype = None
gluQuadricOrientation.argtypes = [
ctypes.c_void_p, # quadObject : GLUquadric* in/out
wintypes.DWORD, # orientation : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluQuadricOrientation = Fiddle::Function.new(
lib['gluQuadricOrientation'],
[
Fiddle::TYPE_VOIDP, # quadObject : GLUquadric* in/out
-Fiddle::TYPE_INT, # orientation : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluQuadricOrientation(
quadObject: *mut isize, // GLUquadric* in/out
orientation: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricOrientation(ref IntPtr quadObject, uint orientation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricOrientation' -Namespace Win32 -PassThru
# $api::gluQuadricOrientation(quadObject, orientation)#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" sptr, sptr
; gluQuadricOrientation varptr(quadObject), orientation
; quadObject : GLUquadric* in/out -> "sptr"
; orientation : DWORD -> "sptr"出力引数:
#uselib "GLU32.dll" #func global gluQuadricOrientation "gluQuadricOrientation" var, int ; gluQuadricOrientation quadObject, orientation ; quadObject : GLUquadric* in/out -> "var" ; orientation : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GLU32.dll" #func global gluQuadricOrientation "gluQuadricOrientation" sptr, int ; gluQuadricOrientation varptr(quadObject), orientation ; quadObject : GLUquadric* in/out -> "sptr" ; orientation : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void gluQuadricOrientation(GLUquadric* quadObject, DWORD orientation) #uselib "GLU32.dll" #func global gluQuadricOrientation "gluQuadricOrientation" var, int ; gluQuadricOrientation quadObject, orientation ; quadObject : GLUquadric* in/out -> "var" ; orientation : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void gluQuadricOrientation(GLUquadric* quadObject, DWORD orientation) #uselib "GLU32.dll" #func global gluQuadricOrientation "gluQuadricOrientation" intptr, int ; gluQuadricOrientation varptr(quadObject), orientation ; quadObject : GLUquadric* in/out -> "intptr" ; orientation : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluQuadricOrientation = glu32.NewProc("gluQuadricOrientation")
)
// quadObject (GLUquadric* in/out), orientation (DWORD)
r1, _, err := procgluQuadricOrientation.Call(
uintptr(quadObject),
uintptr(orientation),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluQuadricOrientation(
quadObject: Pointer; // GLUquadric* in/out
orientation: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluQuadricOrientation';result := DllCall("GLU32\gluQuadricOrientation"
, "Ptr", quadObject ; GLUquadric* in/out
, "UInt", orientation ; DWORD
, "Int") ; return: void●gluQuadricOrientation(quadObject, orientation) = DLL("GLU32.dll", "int gluQuadricOrientation(void*, dword)")
# 呼び出し: gluQuadricOrientation(quadObject, orientation)
# quadObject : GLUquadric* in/out -> "void*"
# orientation : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "glu32" fn gluQuadricOrientation(
quadObject: [*c]isize, // GLUquadric* in/out
orientation: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;proc gluQuadricOrientation(
quadObject: ptr int, # GLUquadric* in/out
orientation: uint32 # DWORD
) {.importc: "gluQuadricOrientation", stdcall, dynlib: "GLU32.dll".}pragma(lib, "glu32");
extern(Windows)
void gluQuadricOrientation(
ptrdiff_t* quadObject, // GLUquadric* in/out
uint orientation // DWORD
);ccall((:gluQuadricOrientation, "GLU32.dll"), stdcall, Cvoid,
(Ptr{Int}, UInt32),
quadObject, orientation)
# quadObject : GLUquadric* in/out -> Ptr{Int}
# orientation : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void gluQuadricOrientation(
intptr_t* quadObject,
uint32_t orientation);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluQuadricOrientation(quadObject, orientation)
-- quadObject : GLUquadric* in/out
-- orientation : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluQuadricOrientation = lib.func('__stdcall', 'gluQuadricOrientation', 'void', ['intptr_t *', 'uint32_t']);
// gluQuadricOrientation(quadObject, orientation)
// quadObject : GLUquadric* in/out -> 'intptr_t *'
// orientation : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("GLU32.dll", {
gluQuadricOrientation: { parameters: ["pointer", "u32"], result: "void" },
});
// lib.symbols.gluQuadricOrientation(quadObject, orientation)
// quadObject : GLUquadric* in/out -> "pointer"
// orientation : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void gluQuadricOrientation(
intptr_t* quadObject,
uint32_t orientation);
C, "GLU32.dll");
// $ffi->gluQuadricOrientation(quadObject, orientation);
// quadObject : GLUquadric* in/out
// orientation : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Glu32 extends StdCallLibrary {
Glu32 INSTANCE = Native.load("glu32", Glu32.class);
void gluQuadricOrientation(
LongByReference quadObject, // GLUquadric* in/out
int orientation // DWORD
);
}@[Link("glu32")]
lib LibGLU32
fun gluQuadricOrientation = gluQuadricOrientation(
quadObject : LibC::SSizeT*, # GLUquadric* in/out
orientation : UInt32 # DWORD
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef gluQuadricOrientationNative = Void Function(Pointer<IntPtr>, Uint32);
typedef gluQuadricOrientationDart = void Function(Pointer<IntPtr>, int);
final gluQuadricOrientation = DynamicLibrary.open('GLU32.dll')
.lookupFunction<gluQuadricOrientationNative, gluQuadricOrientationDart>('gluQuadricOrientation');
// quadObject : GLUquadric* in/out -> Pointer<IntPtr>
// orientation : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure gluQuadricOrientation(
quadObject: Pointer; // GLUquadric* in/out
orientation: DWORD // DWORD
); stdcall;
external 'GLU32.dll' name 'gluQuadricOrientation';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "gluQuadricOrientation"
c_gluQuadricOrientation :: Ptr CIntPtr -> Word32 -> IO ()
-- quadObject : GLUquadric* in/out -> Ptr CIntPtr
-- orientation : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let gluquadricorientation =
foreign "gluQuadricOrientation"
((ptr intptr_t) @-> uint32_t @-> returning void)
(* quadObject : GLUquadric* in/out -> (ptr intptr_t) *)
(* orientation : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)
(cffi:defcfun ("gluQuadricOrientation" glu-quadric-orientation :convention :stdcall) :void
(quad-object :pointer) ; GLUquadric* in/out
(orientation :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $gluQuadricOrientation = Win32::API::More->new('GLU32',
'void gluQuadricOrientation(LPVOID quadObject, DWORD orientation)');
# my $ret = $gluQuadricOrientation->Call($quadObject, $orientation);
# quadObject : GLUquadric* in/out -> LPVOID
# orientation : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。