Win32 API 日本語リファレンス
ホームGraphics.OpenGL › gluQuadricOrientation

gluQuadricOrientation

関数
クワドリック面の法線の向き(内向き/外向き)を設定する。
DLLGLU32.dll呼出規約winapi

シグネチャ

// GLU32.dll
#include <windows.h>

void gluQuadricOrientation(
    GLUquadric* quadObject,
    DWORD orientation
);

パラメーター

名前方向説明
quadObjectGLUquadric*inout対象の二次曲面オブジェクトへのポインタ。
orientationDWORDin法線の向き。GLU_OUTSIDEまたはGLU_INSIDE。

戻り値の型: void

各言語での呼び出し定義

// GLU32.dll
#include <windows.h>

void gluQuadricOrientation(
    GLUquadric* quadObject,
    DWORD orientation
);
[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricOrientation(
    ref IntPtr quadObject,   // GLUquadric* in/out
    uint orientation   // DWORD
);
<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricOrientation(
    ByRef quadObject As IntPtr,   ' GLUquadric* in/out
    orientation As UInteger   ' DWORD
)
End Sub
' quadObject : GLUquadric* in/out
' orientation : DWORD
Declare PtrSafe Sub gluQuadricOrientation Lib "glu32" ( _
    ByRef quadObject As LongPtr, _
    ByVal orientation As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

gluQuadricOrientation = ctypes.windll.glu32.gluQuadricOrientation
gluQuadricOrientation.restype = None
gluQuadricOrientation.argtypes = [
    ctypes.c_void_p,  # quadObject : GLUquadric* in/out
    wintypes.DWORD,  # orientation : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GLU32.dll')
gluQuadricOrientation = Fiddle::Function.new(
  lib['gluQuadricOrientation'],
  [
    Fiddle::TYPE_VOIDP,  # quadObject : GLUquadric* in/out
    -Fiddle::TYPE_INT,  # orientation : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "glu32")]
extern "system" {
    fn gluQuadricOrientation(
        quadObject: *mut isize,  // GLUquadric* in/out
        orientation: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricOrientation(ref IntPtr quadObject, uint orientation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricOrientation' -Namespace Win32 -PassThru
# $api::gluQuadricOrientation(quadObject, orientation)
#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" sptr, sptr
; gluQuadricOrientation varptr(quadObject), orientation
; quadObject : GLUquadric* in/out -> "sptr"
; orientation : DWORD -> "sptr"
出力引数:
#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" var, int
; gluQuadricOrientation quadObject, orientation
; quadObject : GLUquadric* in/out -> "var"
; orientation : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void gluQuadricOrientation(GLUquadric* quadObject, DWORD orientation)
#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" var, int
; gluQuadricOrientation quadObject, orientation
; quadObject : GLUquadric* in/out -> "var"
; orientation : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	glu32 = windows.NewLazySystemDLL("GLU32.dll")
	procgluQuadricOrientation = glu32.NewProc("gluQuadricOrientation")
)

// quadObject (GLUquadric* in/out), orientation (DWORD)
r1, _, err := procgluQuadricOrientation.Call(
	uintptr(quadObject),
	uintptr(orientation),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure gluQuadricOrientation(
  quadObject: Pointer;   // GLUquadric* in/out
  orientation: DWORD   // DWORD
); stdcall;
  external 'GLU32.dll' name 'gluQuadricOrientation';
result := DllCall("GLU32\gluQuadricOrientation"
    , "Ptr", quadObject   ; GLUquadric* in/out
    , "UInt", orientation   ; DWORD
    , "Int")   ; return: void
●gluQuadricOrientation(quadObject, orientation) = DLL("GLU32.dll", "int gluQuadricOrientation(void*, dword)")
# 呼び出し: gluQuadricOrientation(quadObject, orientation)
# quadObject : GLUquadric* in/out -> "void*"
# orientation : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "glu32" fn gluQuadricOrientation(
    quadObject: [*c]isize, // GLUquadric* in/out
    orientation: u32 // DWORD
) callconv(std.os.windows.WINAPI) void;
proc gluQuadricOrientation(
    quadObject: ptr int,  # GLUquadric* in/out
    orientation: uint32  # DWORD
) {.importc: "gluQuadricOrientation", stdcall, dynlib: "GLU32.dll".}
pragma(lib, "glu32");
extern(Windows)
void gluQuadricOrientation(
    ptrdiff_t* quadObject,   // GLUquadric* in/out
    uint orientation   // DWORD
);
ccall((:gluQuadricOrientation, "GLU32.dll"), stdcall, Cvoid,
      (Ptr{Int}, UInt32),
      quadObject, orientation)
# quadObject : GLUquadric* in/out -> Ptr{Int}
# orientation : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void gluQuadricOrientation(
    intptr_t* quadObject,
    uint32_t orientation);
]]
local glu32 = ffi.load("glu32")
-- glu32.gluQuadricOrientation(quadObject, orientation)
-- quadObject : GLUquadric* in/out
-- orientation : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('GLU32.dll');
const gluQuadricOrientation = lib.func('__stdcall', 'gluQuadricOrientation', 'void', ['intptr_t *', 'uint32_t']);
// gluQuadricOrientation(quadObject, orientation)
// quadObject : GLUquadric* in/out -> 'intptr_t *'
// orientation : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("GLU32.dll", {
  gluQuadricOrientation: { parameters: ["pointer", "u32"], result: "void" },
});
// lib.symbols.gluQuadricOrientation(quadObject, orientation)
// quadObject : GLUquadric* in/out -> "pointer"
// orientation : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void gluQuadricOrientation(
    intptr_t* quadObject,
    uint32_t orientation);
C, "GLU32.dll");
// $ffi->gluQuadricOrientation(quadObject, orientation);
// quadObject : GLUquadric* in/out
// orientation : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Glu32 extends StdCallLibrary {
    Glu32 INSTANCE = Native.load("glu32", Glu32.class);
    void gluQuadricOrientation(
        LongByReference quadObject,   // GLUquadric* in/out
        int orientation   // DWORD
    );
}
@[Link("glu32")]
lib LibGLU32
  fun gluQuadricOrientation = gluQuadricOrientation(
    quadObject : LibC::SSizeT*,   # GLUquadric* in/out
    orientation : UInt32   # DWORD
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef gluQuadricOrientationNative = Void Function(Pointer<IntPtr>, Uint32);
typedef gluQuadricOrientationDart = void Function(Pointer<IntPtr>, int);
final gluQuadricOrientation = DynamicLibrary.open('GLU32.dll')
    .lookupFunction<gluQuadricOrientationNative, gluQuadricOrientationDart>('gluQuadricOrientation');
// quadObject : GLUquadric* in/out -> Pointer<IntPtr>
// orientation : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure gluQuadricOrientation(
  quadObject: Pointer;   // GLUquadric* in/out
  orientation: DWORD   // DWORD
); stdcall;
  external 'GLU32.dll' name 'gluQuadricOrientation';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "gluQuadricOrientation"
  c_gluQuadricOrientation :: Ptr CIntPtr -> Word32 -> IO ()
-- quadObject : GLUquadric* in/out -> Ptr CIntPtr
-- orientation : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let gluquadricorientation =
  foreign "gluQuadricOrientation"
    ((ptr intptr_t) @-> uint32_t @-> returning void)
(* quadObject : GLUquadric* in/out -> (ptr intptr_t) *)
(* orientation : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library glu32 (t "GLU32.dll"))
(cffi:use-foreign-library glu32)

(cffi:defcfun ("gluQuadricOrientation" glu-quadric-orientation :convention :stdcall) :void
  (quad-object :pointer)   ; GLUquadric* in/out
  (orientation :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $gluQuadricOrientation = Win32::API::More->new('GLU32',
    'void gluQuadricOrientation(LPVOID quadObject, DWORD orientation)');
# my $ret = $gluQuadricOrientation->Call($quadObject, $orientation);
# quadObject : GLUquadric* in/out -> LPVOID
# orientation : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。