Win32 API 日本語リファレンス
ホームGraphics.OpenGL › gluQuadricOrientation

gluQuadricOrientation

関数
クワドリック面の法線の向き(内向き/外向き)を設定する。
DLLGLU32.dll呼出規約winapi

シグネチャ

// GLU32.dll
#include <windows.h>

void gluQuadricOrientation(
    GLUquadric* quadObject,
    DWORD orientation
);

パラメーター

名前方向
quadObjectGLUquadric*inout
orientationDWORDin

戻り値の型: void

各言語での呼び出し定義

// GLU32.dll
#include <windows.h>

void gluQuadricOrientation(
    GLUquadric* quadObject,
    DWORD orientation
);
[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricOrientation(
    ref IntPtr quadObject,   // GLUquadric* in/out
    uint orientation   // DWORD
);
<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricOrientation(
    ByRef quadObject As IntPtr,   ' GLUquadric* in/out
    orientation As UInteger   ' DWORD
)
End Sub
' quadObject : GLUquadric* in/out
' orientation : DWORD
Declare PtrSafe Sub gluQuadricOrientation Lib "glu32" ( _
    ByRef quadObject As LongPtr, _
    ByVal orientation As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

gluQuadricOrientation = ctypes.windll.glu32.gluQuadricOrientation
gluQuadricOrientation.restype = None
gluQuadricOrientation.argtypes = [
    ctypes.c_void_p,  # quadObject : GLUquadric* in/out
    wintypes.DWORD,  # orientation : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GLU32.dll')
gluQuadricOrientation = Fiddle::Function.new(
  lib['gluQuadricOrientation'],
  [
    Fiddle::TYPE_VOIDP,  # quadObject : GLUquadric* in/out
    -Fiddle::TYPE_INT,  # orientation : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "glu32")]
extern "system" {
    fn gluQuadricOrientation(
        quadObject: *mut isize,  // GLUquadric* in/out
        orientation: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricOrientation(ref IntPtr quadObject, uint orientation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricOrientation' -Namespace Win32 -PassThru
# $api::gluQuadricOrientation(quadObject, orientation)
#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" sptr, sptr
; gluQuadricOrientation quadObject, orientation
; quadObject : GLUquadric* in/out -> "sptr"
; orientation : DWORD -> "sptr"
#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" int, int
; gluQuadricOrientation quadObject, orientation
; quadObject : GLUquadric* in/out -> "int"
; orientation : DWORD -> "int"
; void gluQuadricOrientation(GLUquadric* quadObject, DWORD orientation)
#uselib "GLU32.dll"
#func global gluQuadricOrientation "gluQuadricOrientation" int, int
; gluQuadricOrientation quadObject, orientation
; quadObject : GLUquadric* in/out -> "int"
; orientation : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	glu32 = windows.NewLazySystemDLL("GLU32.dll")
	procgluQuadricOrientation = glu32.NewProc("gluQuadricOrientation")
)

// quadObject (GLUquadric* in/out), orientation (DWORD)
r1, _, err := procgluQuadricOrientation.Call(
	uintptr(quadObject),
	uintptr(orientation),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure gluQuadricOrientation(
  quadObject: Pointer;   // GLUquadric* in/out
  orientation: DWORD   // DWORD
); stdcall;
  external 'GLU32.dll' name 'gluQuadricOrientation';
result := DllCall("GLU32\gluQuadricOrientation"
    , "Ptr", quadObject   ; GLUquadric* in/out
    , "UInt", orientation   ; DWORD
    , "Int")   ; return: void
●gluQuadricOrientation(quadObject, orientation) = DLL("GLU32.dll", "int gluQuadricOrientation(void*, dword)")
# 呼び出し: gluQuadricOrientation(quadObject, orientation)
# quadObject : GLUquadric* in/out -> "void*"
# orientation : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。