Win32 API 日本語リファレンス
ホームGraphics.OpenGL › gluQuadricTexture

gluQuadricTexture

関数
クワドリックのテクスチャ座標生成の有無を設定する。
DLLGLU32.dll呼出規約winapi

シグネチャ

// GLU32.dll
#include <windows.h>

void gluQuadricTexture(
    GLUquadric* quadObject,
    BYTE textureCoords
);

パラメーター

名前方向
quadObjectGLUquadric*inout
textureCoordsBYTEin

戻り値の型: void

各言語での呼び出し定義

// GLU32.dll
#include <windows.h>

void gluQuadricTexture(
    GLUquadric* quadObject,
    BYTE textureCoords
);
[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricTexture(
    ref IntPtr quadObject,   // GLUquadric* in/out
    byte textureCoords   // BYTE
);
<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricTexture(
    ByRef quadObject As IntPtr,   ' GLUquadric* in/out
    textureCoords As Byte   ' BYTE
)
End Sub
' quadObject : GLUquadric* in/out
' textureCoords : BYTE
Declare PtrSafe Sub gluQuadricTexture Lib "glu32" ( _
    ByRef quadObject As LongPtr, _
    ByVal textureCoords As Byte)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

gluQuadricTexture = ctypes.windll.glu32.gluQuadricTexture
gluQuadricTexture.restype = None
gluQuadricTexture.argtypes = [
    ctypes.c_void_p,  # quadObject : GLUquadric* in/out
    ctypes.c_ubyte,  # textureCoords : BYTE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GLU32.dll')
gluQuadricTexture = Fiddle::Function.new(
  lib['gluQuadricTexture'],
  [
    Fiddle::TYPE_VOIDP,  # quadObject : GLUquadric* in/out
    -Fiddle::TYPE_CHAR,  # textureCoords : BYTE
  ],
  Fiddle::TYPE_VOID)
#[link(name = "glu32")]
extern "system" {
    fn gluQuadricTexture(
        quadObject: *mut isize,  // GLUquadric* in/out
        textureCoords: u8  // BYTE
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricTexture(ref IntPtr quadObject, byte textureCoords);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricTexture' -Namespace Win32 -PassThru
# $api::gluQuadricTexture(quadObject, textureCoords)
#uselib "GLU32.dll"
#func global gluQuadricTexture "gluQuadricTexture" sptr, sptr
; gluQuadricTexture quadObject, textureCoords
; quadObject : GLUquadric* in/out -> "sptr"
; textureCoords : BYTE -> "sptr"
#uselib "GLU32.dll"
#func global gluQuadricTexture "gluQuadricTexture" int, int
; gluQuadricTexture quadObject, textureCoords
; quadObject : GLUquadric* in/out -> "int"
; textureCoords : BYTE -> "int"
; void gluQuadricTexture(GLUquadric* quadObject, BYTE textureCoords)
#uselib "GLU32.dll"
#func global gluQuadricTexture "gluQuadricTexture" int, int
; gluQuadricTexture quadObject, textureCoords
; quadObject : GLUquadric* in/out -> "int"
; textureCoords : BYTE -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	glu32 = windows.NewLazySystemDLL("GLU32.dll")
	procgluQuadricTexture = glu32.NewProc("gluQuadricTexture")
)

// quadObject (GLUquadric* in/out), textureCoords (BYTE)
r1, _, err := procgluQuadricTexture.Call(
	uintptr(quadObject),
	uintptr(textureCoords),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure gluQuadricTexture(
  quadObject: Pointer;   // GLUquadric* in/out
  textureCoords: Byte   // BYTE
); stdcall;
  external 'GLU32.dll' name 'gluQuadricTexture';
result := DllCall("GLU32\gluQuadricTexture"
    , "Ptr", quadObject   ; GLUquadric* in/out
    , "UChar", textureCoords   ; BYTE
    , "Int")   ; return: void
●gluQuadricTexture(quadObject, textureCoords) = DLL("GLU32.dll", "int gluQuadricTexture(void*, byte)")
# 呼び出し: gluQuadricTexture(quadObject, textureCoords)
# quadObject : GLUquadric* in/out -> "void*"
# textureCoords : BYTE -> "byte"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。