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gluQuadricTexture
関数クワドリックのテクスチャ座標生成の有無を設定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluQuadricTexture(
GLUquadric* quadObject,
BYTE textureCoords
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| quadObject | GLUquadric* | inout |
| textureCoords | BYTE | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluQuadricTexture(
GLUquadric* quadObject,
BYTE textureCoords
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluQuadricTexture(
ref IntPtr quadObject, // GLUquadric* in/out
byte textureCoords // BYTE
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluQuadricTexture(
ByRef quadObject As IntPtr, ' GLUquadric* in/out
textureCoords As Byte ' BYTE
)
End Sub' quadObject : GLUquadric* in/out
' textureCoords : BYTE
Declare PtrSafe Sub gluQuadricTexture Lib "glu32" ( _
ByRef quadObject As LongPtr, _
ByVal textureCoords As Byte)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluQuadricTexture = ctypes.windll.glu32.gluQuadricTexture
gluQuadricTexture.restype = None
gluQuadricTexture.argtypes = [
ctypes.c_void_p, # quadObject : GLUquadric* in/out
ctypes.c_ubyte, # textureCoords : BYTE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluQuadricTexture = Fiddle::Function.new(
lib['gluQuadricTexture'],
[
Fiddle::TYPE_VOIDP, # quadObject : GLUquadric* in/out
-Fiddle::TYPE_CHAR, # textureCoords : BYTE
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluQuadricTexture(
quadObject: *mut isize, // GLUquadric* in/out
textureCoords: u8 // BYTE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluQuadricTexture(ref IntPtr quadObject, byte textureCoords);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluQuadricTexture' -Namespace Win32 -PassThru
# $api::gluQuadricTexture(quadObject, textureCoords)#uselib "GLU32.dll"
#func global gluQuadricTexture "gluQuadricTexture" sptr, sptr
; gluQuadricTexture quadObject, textureCoords
; quadObject : GLUquadric* in/out -> "sptr"
; textureCoords : BYTE -> "sptr"#uselib "GLU32.dll"
#func global gluQuadricTexture "gluQuadricTexture" int, int
; gluQuadricTexture quadObject, textureCoords
; quadObject : GLUquadric* in/out -> "int"
; textureCoords : BYTE -> "int"; void gluQuadricTexture(GLUquadric* quadObject, BYTE textureCoords)
#uselib "GLU32.dll"
#func global gluQuadricTexture "gluQuadricTexture" int, int
; gluQuadricTexture quadObject, textureCoords
; quadObject : GLUquadric* in/out -> "int"
; textureCoords : BYTE -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluQuadricTexture = glu32.NewProc("gluQuadricTexture")
)
// quadObject (GLUquadric* in/out), textureCoords (BYTE)
r1, _, err := procgluQuadricTexture.Call(
uintptr(quadObject),
uintptr(textureCoords),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure gluQuadricTexture(
quadObject: Pointer; // GLUquadric* in/out
textureCoords: Byte // BYTE
); stdcall;
external 'GLU32.dll' name 'gluQuadricTexture';result := DllCall("GLU32\gluQuadricTexture"
, "Ptr", quadObject ; GLUquadric* in/out
, "UChar", textureCoords ; BYTE
, "Int") ; return: void●gluQuadricTexture(quadObject, textureCoords) = DLL("GLU32.dll", "int gluQuadricTexture(void*, byte)")
# 呼び出し: gluQuadricTexture(quadObject, textureCoords)
# quadObject : GLUquadric* in/out -> "void*"
# textureCoords : BYTE -> "byte"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。