ホーム › Graphics.OpenGL › gluTessNormal
gluTessNormal
関数テッセレーションに用いる法線ベクトルを指定する。
シグネチャ
// GLU32.dll
#include <windows.h>
void gluTessNormal(
GLUtesselator* tess,
DOUBLE x,
DOUBLE y,
DOUBLE z
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| tess | GLUtesselator* | inout |
| x | DOUBLE | in |
| y | DOUBLE | in |
| z | DOUBLE | in |
戻り値の型: void
各言語での呼び出し定義
// GLU32.dll
#include <windows.h>
void gluTessNormal(
GLUtesselator* tess,
DOUBLE x,
DOUBLE y,
DOUBLE z
);[DllImport("GLU32.dll", ExactSpelling = true)]
static extern void gluTessNormal(
ref IntPtr tess, // GLUtesselator* in/out
double x, // DOUBLE
double y, // DOUBLE
double z // DOUBLE
);<DllImport("GLU32.dll", ExactSpelling:=True)>
Public Shared Sub gluTessNormal(
ByRef tess As IntPtr, ' GLUtesselator* in/out
x As Double, ' DOUBLE
y As Double, ' DOUBLE
z As Double ' DOUBLE
)
End Sub' tess : GLUtesselator* in/out
' x : DOUBLE
' y : DOUBLE
' z : DOUBLE
Declare PtrSafe Sub gluTessNormal Lib "glu32" ( _
ByRef tess As LongPtr, _
ByVal x As Double, _
ByVal y As Double, _
ByVal z As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
gluTessNormal = ctypes.windll.glu32.gluTessNormal
gluTessNormal.restype = None
gluTessNormal.argtypes = [
ctypes.c_void_p, # tess : GLUtesselator* in/out
ctypes.c_double, # x : DOUBLE
ctypes.c_double, # y : DOUBLE
ctypes.c_double, # z : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GLU32.dll')
gluTessNormal = Fiddle::Function.new(
lib['gluTessNormal'],
[
Fiddle::TYPE_VOIDP, # tess : GLUtesselator* in/out
Fiddle::TYPE_DOUBLE, # x : DOUBLE
Fiddle::TYPE_DOUBLE, # y : DOUBLE
Fiddle::TYPE_DOUBLE, # z : DOUBLE
],
Fiddle::TYPE_VOID)#[link(name = "glu32")]
extern "system" {
fn gluTessNormal(
tess: *mut isize, // GLUtesselator* in/out
x: f64, // DOUBLE
y: f64, // DOUBLE
z: f64 // DOUBLE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GLU32.dll")]
public static extern void gluTessNormal(ref IntPtr tess, double x, double y, double z);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GLU32_gluTessNormal' -Namespace Win32 -PassThru
# $api::gluTessNormal(tess, x, y, z)#uselib "GLU32.dll"
#func global gluTessNormal "gluTessNormal" sptr, double, double, double
; gluTessNormal tess, x, y, z
; tess : GLUtesselator* in/out -> "sptr"
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; z : DOUBLE -> "double"#uselib "GLU32.dll"
#func global gluTessNormal "gluTessNormal" int, double, double, double
; gluTessNormal tess, x, y, z
; tess : GLUtesselator* in/out -> "int"
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; z : DOUBLE -> "double"; void gluTessNormal(GLUtesselator* tess, DOUBLE x, DOUBLE y, DOUBLE z)
#uselib "GLU32.dll"
#func global gluTessNormal "gluTessNormal" int, double, double, double
; gluTessNormal tess, x, y, z
; tess : GLUtesselator* in/out -> "int"
; x : DOUBLE -> "double"
; y : DOUBLE -> "double"
; z : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
glu32 = windows.NewLazySystemDLL("GLU32.dll")
procgluTessNormal = glu32.NewProc("gluTessNormal")
)
// tess (GLUtesselator* in/out), x (DOUBLE), y (DOUBLE), z (DOUBLE)
r1, _, err := procgluTessNormal.Call(
uintptr(tess),
uintptr(math.Float64bits(x)),
uintptr(math.Float64bits(y)),
uintptr(math.Float64bits(z)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure gluTessNormal(
tess: Pointer; // GLUtesselator* in/out
x: Double; // DOUBLE
y: Double; // DOUBLE
z: Double // DOUBLE
); stdcall;
external 'GLU32.dll' name 'gluTessNormal';result := DllCall("GLU32\gluTessNormal"
, "Ptr", tess ; GLUtesselator* in/out
, "Double", x ; DOUBLE
, "Double", y ; DOUBLE
, "Double", z ; DOUBLE
, "Int") ; return: void●gluTessNormal(tess, x, y, z) = DLL("GLU32.dll", "int gluTessNormal(void*, double, double, double)")
# 呼び出し: gluTessNormal(tess, x, y, z)
# tess : GLUtesselator* in/out -> "void*"
# x : DOUBLE -> "double"
# y : DOUBLE -> "double"
# z : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。