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AddPrintDeviceObject
関数印刷デバイスオブジェクトを追加する。
シグネチャ
// SPOOLSS.dll
#include <windows.h>
HRESULT AddPrintDeviceObject(
PRINTER_HANDLE hPrinter,
HANDLE* phDeviceObject
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hPrinter | PRINTER_HANDLE | in |
| phDeviceObject | HANDLE* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// SPOOLSS.dll
#include <windows.h>
HRESULT AddPrintDeviceObject(
PRINTER_HANDLE hPrinter,
HANDLE* phDeviceObject
);[DllImport("SPOOLSS.dll", ExactSpelling = true)]
static extern int AddPrintDeviceObject(
PRINTER_HANDLE hPrinter, // PRINTER_HANDLE
IntPtr phDeviceObject // HANDLE* out
);<DllImport("SPOOLSS.dll", ExactSpelling:=True)>
Public Shared Function AddPrintDeviceObject(
hPrinter As PRINTER_HANDLE, ' PRINTER_HANDLE
phDeviceObject As IntPtr ' HANDLE* out
) As Integer
End Function' hPrinter : PRINTER_HANDLE
' phDeviceObject : HANDLE* out
Declare PtrSafe Function AddPrintDeviceObject Lib "spoolss" ( _
ByVal hPrinter As LongPtr, _
ByVal phDeviceObject As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AddPrintDeviceObject = ctypes.windll.spoolss.AddPrintDeviceObject
AddPrintDeviceObject.restype = ctypes.c_int
AddPrintDeviceObject.argtypes = [
PRINTER_HANDLE, # hPrinter : PRINTER_HANDLE
ctypes.c_void_p, # phDeviceObject : HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SPOOLSS.dll')
AddPrintDeviceObject = Fiddle::Function.new(
lib['AddPrintDeviceObject'],
[
Fiddle::TYPE_VOIDP, # hPrinter : PRINTER_HANDLE
Fiddle::TYPE_VOIDP, # phDeviceObject : HANDLE* out
],
Fiddle::TYPE_INT)#[link(name = "spoolss")]
extern "system" {
fn AddPrintDeviceObject(
hPrinter: PRINTER_HANDLE, // PRINTER_HANDLE
phDeviceObject: *mut *mut core::ffi::c_void // HANDLE* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SPOOLSS.dll")]
public static extern int AddPrintDeviceObject(PRINTER_HANDLE hPrinter, IntPtr phDeviceObject);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SPOOLSS_AddPrintDeviceObject' -Namespace Win32 -PassThru
# $api::AddPrintDeviceObject(hPrinter, phDeviceObject)#uselib "SPOOLSS.dll"
#func global AddPrintDeviceObject "AddPrintDeviceObject" sptr, sptr
; AddPrintDeviceObject hPrinter, phDeviceObject ; 戻り値は stat
; hPrinter : PRINTER_HANDLE -> "sptr"
; phDeviceObject : HANDLE* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SPOOLSS.dll"
#cfunc global AddPrintDeviceObject "AddPrintDeviceObject" int, sptr
; res = AddPrintDeviceObject(hPrinter, phDeviceObject)
; hPrinter : PRINTER_HANDLE -> "int"
; phDeviceObject : HANDLE* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。; HRESULT AddPrintDeviceObject(PRINTER_HANDLE hPrinter, HANDLE* phDeviceObject)
#uselib "SPOOLSS.dll"
#cfunc global AddPrintDeviceObject "AddPrintDeviceObject" int, intptr
; res = AddPrintDeviceObject(hPrinter, phDeviceObject)
; hPrinter : PRINTER_HANDLE -> "int"
; phDeviceObject : HANDLE* out -> "intptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
spoolss = windows.NewLazySystemDLL("SPOOLSS.dll")
procAddPrintDeviceObject = spoolss.NewProc("AddPrintDeviceObject")
)
// hPrinter (PRINTER_HANDLE), phDeviceObject (HANDLE* out)
r1, _, err := procAddPrintDeviceObject.Call(
uintptr(hPrinter),
uintptr(phDeviceObject),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction AddPrintDeviceObject(
hPrinter: PRINTER_HANDLE; // PRINTER_HANDLE
phDeviceObject: Pointer // HANDLE* out
): Integer; stdcall;
external 'SPOOLSS.dll' name 'AddPrintDeviceObject';result := DllCall("SPOOLSS\AddPrintDeviceObject"
, "Ptr", hPrinter ; PRINTER_HANDLE
, "Ptr", phDeviceObject ; HANDLE* out
, "Int") ; return: HRESULT●AddPrintDeviceObject(hPrinter, phDeviceObject) = DLL("SPOOLSS.dll", "int AddPrintDeviceObject(void*, void*)")
# 呼び出し: AddPrintDeviceObject(hPrinter, phDeviceObject)
# hPrinter : PRINTER_HANDLE -> "void*"
# phDeviceObject : HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。