Win32 API 日本語リファレンス
ホームGraphics.Printing › GdiPlayPageEMF

GdiPlayPageEMF

関数
EMFページをデバイスコンテキストに再生描画する。
DLLGDI32.dll呼出規約winapi

シグネチャ

// GDI32.dll
#include <windows.h>

BOOL GdiPlayPageEMF(
    HANDLE SpoolFileHandle,
    HANDLE hemf,
    RECT* prectDocument,
    RECT* prectBorder,
    RECT* prectClip
);

パラメーター

名前方向
SpoolFileHandleHANDLEin
hemfHANDLEin
prectDocumentRECT*inout
prectBorderRECT*inout
prectClipRECT*inout

戻り値の型: BOOL

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

BOOL GdiPlayPageEMF(
    HANDLE SpoolFileHandle,
    HANDLE hemf,
    RECT* prectDocument,
    RECT* prectBorder,
    RECT* prectClip
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool GdiPlayPageEMF(
    IntPtr SpoolFileHandle,   // HANDLE
    IntPtr hemf,   // HANDLE
    IntPtr prectDocument,   // RECT* in/out
    IntPtr prectBorder,   // RECT* in/out
    IntPtr prectClip   // RECT* in/out
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function GdiPlayPageEMF(
    SpoolFileHandle As IntPtr,   ' HANDLE
    hemf As IntPtr,   ' HANDLE
    prectDocument As IntPtr,   ' RECT* in/out
    prectBorder As IntPtr,   ' RECT* in/out
    prectClip As IntPtr   ' RECT* in/out
) As Boolean
End Function
' SpoolFileHandle : HANDLE
' hemf : HANDLE
' prectDocument : RECT* in/out
' prectBorder : RECT* in/out
' prectClip : RECT* in/out
Declare PtrSafe Function GdiPlayPageEMF Lib "gdi32" ( _
    ByVal SpoolFileHandle As LongPtr, _
    ByVal hemf As LongPtr, _
    ByVal prectDocument As LongPtr, _
    ByVal prectBorder As LongPtr, _
    ByVal prectClip As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GdiPlayPageEMF = ctypes.windll.gdi32.GdiPlayPageEMF
GdiPlayPageEMF.restype = wintypes.BOOL
GdiPlayPageEMF.argtypes = [
    wintypes.HANDLE,  # SpoolFileHandle : HANDLE
    wintypes.HANDLE,  # hemf : HANDLE
    ctypes.c_void_p,  # prectDocument : RECT* in/out
    ctypes.c_void_p,  # prectBorder : RECT* in/out
    ctypes.c_void_p,  # prectClip : RECT* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
GdiPlayPageEMF = Fiddle::Function.new(
  lib['GdiPlayPageEMF'],
  [
    Fiddle::TYPE_VOIDP,  # SpoolFileHandle : HANDLE
    Fiddle::TYPE_VOIDP,  # hemf : HANDLE
    Fiddle::TYPE_VOIDP,  # prectDocument : RECT* in/out
    Fiddle::TYPE_VOIDP,  # prectBorder : RECT* in/out
    Fiddle::TYPE_VOIDP,  # prectClip : RECT* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn GdiPlayPageEMF(
        SpoolFileHandle: *mut core::ffi::c_void,  // HANDLE
        hemf: *mut core::ffi::c_void,  // HANDLE
        prectDocument: *mut RECT,  // RECT* in/out
        prectBorder: *mut RECT,  // RECT* in/out
        prectClip: *mut RECT  // RECT* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool GdiPlayPageEMF(IntPtr SpoolFileHandle, IntPtr hemf, IntPtr prectDocument, IntPtr prectBorder, IntPtr prectClip);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_GdiPlayPageEMF' -Namespace Win32 -PassThru
# $api::GdiPlayPageEMF(SpoolFileHandle, hemf, prectDocument, prectBorder, prectClip)
#uselib "GDI32.dll"
#func global GdiPlayPageEMF "GdiPlayPageEMF" sptr, sptr, sptr, sptr, sptr
; GdiPlayPageEMF SpoolFileHandle, hemf, varptr(prectDocument), varptr(prectBorder), varptr(prectClip)   ; 戻り値は stat
; SpoolFileHandle : HANDLE -> "sptr"
; hemf : HANDLE -> "sptr"
; prectDocument : RECT* in/out -> "sptr"
; prectBorder : RECT* in/out -> "sptr"
; prectClip : RECT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "GDI32.dll"
#cfunc global GdiPlayPageEMF "GdiPlayPageEMF" sptr, sptr, var, var, var
; res = GdiPlayPageEMF(SpoolFileHandle, hemf, prectDocument, prectBorder, prectClip)
; SpoolFileHandle : HANDLE -> "sptr"
; hemf : HANDLE -> "sptr"
; prectDocument : RECT* in/out -> "var"
; prectBorder : RECT* in/out -> "var"
; prectClip : RECT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL GdiPlayPageEMF(HANDLE SpoolFileHandle, HANDLE hemf, RECT* prectDocument, RECT* prectBorder, RECT* prectClip)
#uselib "GDI32.dll"
#cfunc global GdiPlayPageEMF "GdiPlayPageEMF" intptr, intptr, var, var, var
; res = GdiPlayPageEMF(SpoolFileHandle, hemf, prectDocument, prectBorder, prectClip)
; SpoolFileHandle : HANDLE -> "intptr"
; hemf : HANDLE -> "intptr"
; prectDocument : RECT* in/out -> "var"
; prectBorder : RECT* in/out -> "var"
; prectClip : RECT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procGdiPlayPageEMF = gdi32.NewProc("GdiPlayPageEMF")
)

// SpoolFileHandle (HANDLE), hemf (HANDLE), prectDocument (RECT* in/out), prectBorder (RECT* in/out), prectClip (RECT* in/out)
r1, _, err := procGdiPlayPageEMF.Call(
	uintptr(SpoolFileHandle),
	uintptr(hemf),
	uintptr(prectDocument),
	uintptr(prectBorder),
	uintptr(prectClip),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function GdiPlayPageEMF(
  SpoolFileHandle: THandle;   // HANDLE
  hemf: THandle;   // HANDLE
  prectDocument: Pointer;   // RECT* in/out
  prectBorder: Pointer;   // RECT* in/out
  prectClip: Pointer   // RECT* in/out
): BOOL; stdcall;
  external 'GDI32.dll' name 'GdiPlayPageEMF';
result := DllCall("GDI32\GdiPlayPageEMF"
    , "Ptr", SpoolFileHandle   ; HANDLE
    , "Ptr", hemf   ; HANDLE
    , "Ptr", prectDocument   ; RECT* in/out
    , "Ptr", prectBorder   ; RECT* in/out
    , "Ptr", prectClip   ; RECT* in/out
    , "Int")   ; return: BOOL
●GdiPlayPageEMF(SpoolFileHandle, hemf, prectDocument, prectBorder, prectClip) = DLL("GDI32.dll", "bool GdiPlayPageEMF(void*, void*, void*, void*, void*)")
# 呼び出し: GdiPlayPageEMF(SpoolFileHandle, hemf, prectDocument, prectBorder, prectClip)
# SpoolFileHandle : HANDLE -> "void*"
# hemf : HANDLE -> "void*"
# prectDocument : RECT* in/out -> "void*"
# prectBorder : RECT* in/out -> "void*"
# prectClip : RECT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。