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PlayGdiScriptOnPrinterIC
関数プリンター情報コンテキスト上でGDIスクリプトを実行する。
シグネチャ
// winspool.drv
#include <windows.h>
BOOL PlayGdiScriptOnPrinterIC(
HANDLE hPrinterIC,
BYTE* pIn,
DWORD cIn,
BYTE* pOut,
DWORD cOut,
DWORD ul
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hPrinterIC | HANDLE | in | CreatePrinterICで取得したプリンタ情報コンテキストのハンドル。 |
| pIn | BYTE* | in | 入力GDIスクリプトデータへのポインタ。 |
| cIn | DWORD | in | pInデータのサイズ(バイト単位)。 |
| pOut | BYTE* | out | 結果データを受け取る出力バッファへのポインタ。 |
| cOut | DWORD | in | pOutバッファのサイズ(バイト単位)。 |
| ul | DWORD | in | 処理動作を制御する予約フラグ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// winspool.drv
#include <windows.h>
BOOL PlayGdiScriptOnPrinterIC(
HANDLE hPrinterIC,
BYTE* pIn,
DWORD cIn,
BYTE* pOut,
DWORD cOut,
DWORD ul
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("winspool.drv", ExactSpelling = true)]
static extern bool PlayGdiScriptOnPrinterIC(
IntPtr hPrinterIC, // HANDLE
IntPtr pIn, // BYTE*
uint cIn, // DWORD
IntPtr pOut, // BYTE* out
uint cOut, // DWORD
uint ul // DWORD
);<DllImport("winspool.drv", ExactSpelling:=True)>
Public Shared Function PlayGdiScriptOnPrinterIC(
hPrinterIC As IntPtr, ' HANDLE
pIn As IntPtr, ' BYTE*
cIn As UInteger, ' DWORD
pOut As IntPtr, ' BYTE* out
cOut As UInteger, ' DWORD
ul As UInteger ' DWORD
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hPrinterIC : HANDLE
' pIn : BYTE*
' cIn : DWORD
' pOut : BYTE* out
' cOut : DWORD
' ul : DWORD
Declare PtrSafe Function PlayGdiScriptOnPrinterIC Lib "winspool.drv" ( _
ByVal hPrinterIC As LongPtr, _
ByVal pIn As LongPtr, _
ByVal cIn As Long, _
ByVal pOut As LongPtr, _
ByVal cOut As Long, _
ByVal ul As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PlayGdiScriptOnPrinterIC = ctypes.windll.LoadLibrary("winspool.drv").PlayGdiScriptOnPrinterIC
PlayGdiScriptOnPrinterIC.restype = wintypes.BOOL
PlayGdiScriptOnPrinterIC.argtypes = [
wintypes.HANDLE, # hPrinterIC : HANDLE
ctypes.POINTER(ctypes.c_ubyte), # pIn : BYTE*
wintypes.DWORD, # cIn : DWORD
ctypes.POINTER(ctypes.c_ubyte), # pOut : BYTE* out
wintypes.DWORD, # cOut : DWORD
wintypes.DWORD, # ul : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('winspool.drv')
PlayGdiScriptOnPrinterIC = Fiddle::Function.new(
lib['PlayGdiScriptOnPrinterIC'],
[
Fiddle::TYPE_VOIDP, # hPrinterIC : HANDLE
Fiddle::TYPE_VOIDP, # pIn : BYTE*
-Fiddle::TYPE_INT, # cIn : DWORD
Fiddle::TYPE_VOIDP, # pOut : BYTE* out
-Fiddle::TYPE_INT, # cOut : DWORD
-Fiddle::TYPE_INT, # ul : DWORD
],
Fiddle::TYPE_INT)#[link(name = "winspool.drv")]
extern "system" {
fn PlayGdiScriptOnPrinterIC(
hPrinterIC: *mut core::ffi::c_void, // HANDLE
pIn: *mut u8, // BYTE*
cIn: u32, // DWORD
pOut: *mut u8, // BYTE* out
cOut: u32, // DWORD
ul: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("winspool.drv")]
public static extern bool PlayGdiScriptOnPrinterIC(IntPtr hPrinterIC, IntPtr pIn, uint cIn, IntPtr pOut, uint cOut, uint ul);
"@
$api = Add-Type -MemberDefinition $sig -Name 'winspool.drv_PlayGdiScriptOnPrinterIC' -Namespace Win32 -PassThru
# $api::PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)#uselib "winspool.drv"
#func global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" sptr, sptr, sptr, sptr, sptr, sptr
; PlayGdiScriptOnPrinterIC hPrinterIC, varptr(pIn), cIn, varptr(pOut), cOut, ul ; 戻り値は stat
; hPrinterIC : HANDLE -> "sptr"
; pIn : BYTE* -> "sptr"
; cIn : DWORD -> "sptr"
; pOut : BYTE* out -> "sptr"
; cOut : DWORD -> "sptr"
; ul : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "winspool.drv" #cfunc global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" sptr, var, int, var, int, int ; res = PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul) ; hPrinterIC : HANDLE -> "sptr" ; pIn : BYTE* -> "var" ; cIn : DWORD -> "int" ; pOut : BYTE* out -> "var" ; cOut : DWORD -> "int" ; ul : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "winspool.drv" #cfunc global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" sptr, sptr, int, sptr, int, int ; res = PlayGdiScriptOnPrinterIC(hPrinterIC, varptr(pIn), cIn, varptr(pOut), cOut, ul) ; hPrinterIC : HANDLE -> "sptr" ; pIn : BYTE* -> "sptr" ; cIn : DWORD -> "int" ; pOut : BYTE* out -> "sptr" ; cOut : DWORD -> "int" ; ul : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL PlayGdiScriptOnPrinterIC(HANDLE hPrinterIC, BYTE* pIn, DWORD cIn, BYTE* pOut, DWORD cOut, DWORD ul) #uselib "winspool.drv" #cfunc global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" intptr, var, int, var, int, int ; res = PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul) ; hPrinterIC : HANDLE -> "intptr" ; pIn : BYTE* -> "var" ; cIn : DWORD -> "int" ; pOut : BYTE* out -> "var" ; cOut : DWORD -> "int" ; ul : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL PlayGdiScriptOnPrinterIC(HANDLE hPrinterIC, BYTE* pIn, DWORD cIn, BYTE* pOut, DWORD cOut, DWORD ul) #uselib "winspool.drv" #cfunc global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" intptr, intptr, int, intptr, int, int ; res = PlayGdiScriptOnPrinterIC(hPrinterIC, varptr(pIn), cIn, varptr(pOut), cOut, ul) ; hPrinterIC : HANDLE -> "intptr" ; pIn : BYTE* -> "intptr" ; cIn : DWORD -> "int" ; pOut : BYTE* out -> "intptr" ; cOut : DWORD -> "int" ; ul : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winspool_drv = windows.NewLazySystemDLL("winspool.drv")
procPlayGdiScriptOnPrinterIC = winspool_drv.NewProc("PlayGdiScriptOnPrinterIC")
)
// hPrinterIC (HANDLE), pIn (BYTE*), cIn (DWORD), pOut (BYTE* out), cOut (DWORD), ul (DWORD)
r1, _, err := procPlayGdiScriptOnPrinterIC.Call(
uintptr(hPrinterIC),
uintptr(pIn),
uintptr(cIn),
uintptr(pOut),
uintptr(cOut),
uintptr(ul),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction PlayGdiScriptOnPrinterIC(
hPrinterIC: THandle; // HANDLE
pIn: Pointer; // BYTE*
cIn: DWORD; // DWORD
pOut: Pointer; // BYTE* out
cOut: DWORD; // DWORD
ul: DWORD // DWORD
): BOOL; stdcall;
external 'winspool.drv' name 'PlayGdiScriptOnPrinterIC';result := DllCall("winspool.drv\PlayGdiScriptOnPrinterIC"
, "Ptr", hPrinterIC ; HANDLE
, "Ptr", pIn ; BYTE*
, "UInt", cIn ; DWORD
, "Ptr", pOut ; BYTE* out
, "UInt", cOut ; DWORD
, "UInt", ul ; DWORD
, "Int") ; return: BOOL●PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul) = DLL("winspool.drv", "bool PlayGdiScriptOnPrinterIC(void*, void*, dword, void*, dword, dword)")
# 呼び出し: PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
# hPrinterIC : HANDLE -> "void*"
# pIn : BYTE* -> "void*"
# cIn : DWORD -> "dword"
# pOut : BYTE* out -> "void*"
# cOut : DWORD -> "dword"
# ul : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "winspool.drv" fn PlayGdiScriptOnPrinterIC(
hPrinterIC: ?*anyopaque, // HANDLE
pIn: [*c]u8, // BYTE*
cIn: u32, // DWORD
pOut: [*c]u8, // BYTE* out
cOut: u32, // DWORD
ul: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;proc PlayGdiScriptOnPrinterIC(
hPrinterIC: pointer, # HANDLE
pIn: ptr uint8, # BYTE*
cIn: uint32, # DWORD
pOut: ptr uint8, # BYTE* out
cOut: uint32, # DWORD
ul: uint32 # DWORD
): int32 {.importc: "PlayGdiScriptOnPrinterIC", stdcall, dynlib: "winspool.drv".}pragma(lib, "winspool.drv");
extern(Windows)
int PlayGdiScriptOnPrinterIC(
void* hPrinterIC, // HANDLE
ubyte* pIn, // BYTE*
uint cIn, // DWORD
ubyte* pOut, // BYTE* out
uint cOut, // DWORD
uint ul // DWORD
);ccall((:PlayGdiScriptOnPrinterIC, "winspool.drv"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{UInt8}, UInt32, Ptr{UInt8}, UInt32, UInt32),
hPrinterIC, pIn, cIn, pOut, cOut, ul)
# hPrinterIC : HANDLE -> Ptr{Cvoid}
# pIn : BYTE* -> Ptr{UInt8}
# cIn : DWORD -> UInt32
# pOut : BYTE* out -> Ptr{UInt8}
# cOut : DWORD -> UInt32
# ul : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t PlayGdiScriptOnPrinterIC(
void* hPrinterIC,
uint8_t* pIn,
uint32_t cIn,
uint8_t* pOut,
uint32_t cOut,
uint32_t ul);
]]
local winspool.drv = ffi.load("winspool.drv")
-- winspool.drv.PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
-- hPrinterIC : HANDLE
-- pIn : BYTE*
-- cIn : DWORD
-- pOut : BYTE* out
-- cOut : DWORD
-- ul : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('winspool.drv');
const PlayGdiScriptOnPrinterIC = lib.func('__stdcall', 'PlayGdiScriptOnPrinterIC', 'int32_t', ['void *', 'uint8_t *', 'uint32_t', 'uint8_t *', 'uint32_t', 'uint32_t']);
// PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
// hPrinterIC : HANDLE -> 'void *'
// pIn : BYTE* -> 'uint8_t *'
// cIn : DWORD -> 'uint32_t'
// pOut : BYTE* out -> 'uint8_t *'
// cOut : DWORD -> 'uint32_t'
// ul : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("winspool.drv", {
PlayGdiScriptOnPrinterIC: { parameters: ["pointer", "pointer", "u32", "pointer", "u32", "u32"], result: "i32" },
});
// lib.symbols.PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
// hPrinterIC : HANDLE -> "pointer"
// pIn : BYTE* -> "pointer"
// cIn : DWORD -> "u32"
// pOut : BYTE* out -> "pointer"
// cOut : DWORD -> "u32"
// ul : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t PlayGdiScriptOnPrinterIC(
void* hPrinterIC,
uint8_t* pIn,
uint32_t cIn,
uint8_t* pOut,
uint32_t cOut,
uint32_t ul);
C, "winspool.drv");
// $ffi->PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul);
// hPrinterIC : HANDLE
// pIn : BYTE*
// cIn : DWORD
// pOut : BYTE* out
// cOut : DWORD
// ul : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Winspool.drv extends StdCallLibrary {
Winspool.drv INSTANCE = Native.load("winspool.drv", Winspool.drv.class);
boolean PlayGdiScriptOnPrinterIC(
Pointer hPrinterIC, // HANDLE
byte[] pIn, // BYTE*
int cIn, // DWORD
byte[] pOut, // BYTE* out
int cOut, // DWORD
int ul // DWORD
);
}@[Link("winspool.drv")]
lib Libwinspool.drv
fun PlayGdiScriptOnPrinterIC = PlayGdiScriptOnPrinterIC(
hPrinterIC : Void*, # HANDLE
pIn : UInt8*, # BYTE*
cIn : UInt32, # DWORD
pOut : UInt8*, # BYTE* out
cOut : UInt32, # DWORD
ul : UInt32 # DWORD
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef PlayGdiScriptOnPrinterICNative = Int32 Function(Pointer<Void>, Pointer<Uint8>, Uint32, Pointer<Uint8>, Uint32, Uint32);
typedef PlayGdiScriptOnPrinterICDart = int Function(Pointer<Void>, Pointer<Uint8>, int, Pointer<Uint8>, int, int);
final PlayGdiScriptOnPrinterIC = DynamicLibrary.open('winspool.drv')
.lookupFunction<PlayGdiScriptOnPrinterICNative, PlayGdiScriptOnPrinterICDart>('PlayGdiScriptOnPrinterIC');
// hPrinterIC : HANDLE -> Pointer<Void>
// pIn : BYTE* -> Pointer<Uint8>
// cIn : DWORD -> Uint32
// pOut : BYTE* out -> Pointer<Uint8>
// cOut : DWORD -> Uint32
// ul : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function PlayGdiScriptOnPrinterIC(
hPrinterIC: THandle; // HANDLE
pIn: Pointer; // BYTE*
cIn: DWORD; // DWORD
pOut: Pointer; // BYTE* out
cOut: DWORD; // DWORD
ul: DWORD // DWORD
): BOOL; stdcall;
external 'winspool.drv' name 'PlayGdiScriptOnPrinterIC';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "PlayGdiScriptOnPrinterIC"
c_PlayGdiScriptOnPrinterIC :: Ptr () -> Ptr Word8 -> Word32 -> Ptr Word8 -> Word32 -> Word32 -> IO CInt
-- hPrinterIC : HANDLE -> Ptr ()
-- pIn : BYTE* -> Ptr Word8
-- cIn : DWORD -> Word32
-- pOut : BYTE* out -> Ptr Word8
-- cOut : DWORD -> Word32
-- ul : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let playgdiscriptonprinteric =
foreign "PlayGdiScriptOnPrinterIC"
((ptr void) @-> (ptr uint8_t) @-> uint32_t @-> (ptr uint8_t) @-> uint32_t @-> uint32_t @-> returning int32_t)
(* hPrinterIC : HANDLE -> (ptr void) *)
(* pIn : BYTE* -> (ptr uint8_t) *)
(* cIn : DWORD -> uint32_t *)
(* pOut : BYTE* out -> (ptr uint8_t) *)
(* cOut : DWORD -> uint32_t *)
(* ul : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library winspool.drv (t "winspool.drv"))
(cffi:use-foreign-library winspool.drv)
(cffi:defcfun ("PlayGdiScriptOnPrinterIC" play-gdi-script-on-printer-ic :convention :stdcall) :int32
(h-printer-ic :pointer) ; HANDLE
(p-in :pointer) ; BYTE*
(c-in :uint32) ; DWORD
(p-out :pointer) ; BYTE* out
(c-out :uint32) ; DWORD
(ul :uint32)) ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $PlayGdiScriptOnPrinterIC = Win32::API::More->new('winspool.drv',
'BOOL PlayGdiScriptOnPrinterIC(HANDLE hPrinterIC, LPVOID pIn, DWORD cIn, LPVOID pOut, DWORD cOut, DWORD ul)');
# my $ret = $PlayGdiScriptOnPrinterIC->Call($hPrinterIC, $pIn, $cIn, $pOut, $cOut, $ul);
# hPrinterIC : HANDLE -> HANDLE
# pIn : BYTE* -> LPVOID
# cIn : DWORD -> DWORD
# pOut : BYTE* out -> LPVOID
# cOut : DWORD -> DWORD
# ul : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。