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PlayGdiScriptOnPrinterIC

関数
プリンター情報コンテキスト上でGDIスクリプトを実行する。
DLLwinspool.drv呼出規約winapi

シグネチャ

// winspool.drv
#include <windows.h>

BOOL PlayGdiScriptOnPrinterIC(
    HANDLE hPrinterIC,
    BYTE* pIn,
    DWORD cIn,
    BYTE* pOut,
    DWORD cOut,
    DWORD ul
);

パラメーター

名前方向説明
hPrinterICHANDLEinCreatePrinterICで取得したプリンタ情報コンテキストのハンドル。
pInBYTE*in入力GDIスクリプトデータへのポインタ。
cInDWORDinpInデータのサイズ(バイト単位)。
pOutBYTE*out結果データを受け取る出力バッファへのポインタ。
cOutDWORDinpOutバッファのサイズ(バイト単位)。
ulDWORDin処理動作を制御する予約フラグ。

戻り値の型: BOOL

各言語での呼び出し定義

// winspool.drv
#include <windows.h>

BOOL PlayGdiScriptOnPrinterIC(
    HANDLE hPrinterIC,
    BYTE* pIn,
    DWORD cIn,
    BYTE* pOut,
    DWORD cOut,
    DWORD ul
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("winspool.drv", ExactSpelling = true)]
static extern bool PlayGdiScriptOnPrinterIC(
    IntPtr hPrinterIC,   // HANDLE
    IntPtr pIn,   // BYTE*
    uint cIn,   // DWORD
    IntPtr pOut,   // BYTE* out
    uint cOut,   // DWORD
    uint ul   // DWORD
);
<DllImport("winspool.drv", ExactSpelling:=True)>
Public Shared Function PlayGdiScriptOnPrinterIC(
    hPrinterIC As IntPtr,   ' HANDLE
    pIn As IntPtr,   ' BYTE*
    cIn As UInteger,   ' DWORD
    pOut As IntPtr,   ' BYTE* out
    cOut As UInteger,   ' DWORD
    ul As UInteger   ' DWORD
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' hPrinterIC : HANDLE
' pIn : BYTE*
' cIn : DWORD
' pOut : BYTE* out
' cOut : DWORD
' ul : DWORD
Declare PtrSafe Function PlayGdiScriptOnPrinterIC Lib "winspool.drv" ( _
    ByVal hPrinterIC As LongPtr, _
    ByVal pIn As LongPtr, _
    ByVal cIn As Long, _
    ByVal pOut As LongPtr, _
    ByVal cOut As Long, _
    ByVal ul As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PlayGdiScriptOnPrinterIC = ctypes.windll.LoadLibrary("winspool.drv").PlayGdiScriptOnPrinterIC
PlayGdiScriptOnPrinterIC.restype = wintypes.BOOL
PlayGdiScriptOnPrinterIC.argtypes = [
    wintypes.HANDLE,  # hPrinterIC : HANDLE
    ctypes.POINTER(ctypes.c_ubyte),  # pIn : BYTE*
    wintypes.DWORD,  # cIn : DWORD
    ctypes.POINTER(ctypes.c_ubyte),  # pOut : BYTE* out
    wintypes.DWORD,  # cOut : DWORD
    wintypes.DWORD,  # ul : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('winspool.drv')
PlayGdiScriptOnPrinterIC = Fiddle::Function.new(
  lib['PlayGdiScriptOnPrinterIC'],
  [
    Fiddle::TYPE_VOIDP,  # hPrinterIC : HANDLE
    Fiddle::TYPE_VOIDP,  # pIn : BYTE*
    -Fiddle::TYPE_INT,  # cIn : DWORD
    Fiddle::TYPE_VOIDP,  # pOut : BYTE* out
    -Fiddle::TYPE_INT,  # cOut : DWORD
    -Fiddle::TYPE_INT,  # ul : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "winspool.drv")]
extern "system" {
    fn PlayGdiScriptOnPrinterIC(
        hPrinterIC: *mut core::ffi::c_void,  // HANDLE
        pIn: *mut u8,  // BYTE*
        cIn: u32,  // DWORD
        pOut: *mut u8,  // BYTE* out
        cOut: u32,  // DWORD
        ul: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("winspool.drv")]
public static extern bool PlayGdiScriptOnPrinterIC(IntPtr hPrinterIC, IntPtr pIn, uint cIn, IntPtr pOut, uint cOut, uint ul);
"@
$api = Add-Type -MemberDefinition $sig -Name 'winspool.drv_PlayGdiScriptOnPrinterIC' -Namespace Win32 -PassThru
# $api::PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
#uselib "winspool.drv"
#func global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" sptr, sptr, sptr, sptr, sptr, sptr
; PlayGdiScriptOnPrinterIC hPrinterIC, varptr(pIn), cIn, varptr(pOut), cOut, ul   ; 戻り値は stat
; hPrinterIC : HANDLE -> "sptr"
; pIn : BYTE* -> "sptr"
; cIn : DWORD -> "sptr"
; pOut : BYTE* out -> "sptr"
; cOut : DWORD -> "sptr"
; ul : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "winspool.drv"
#cfunc global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" sptr, var, int, var, int, int
; res = PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
; hPrinterIC : HANDLE -> "sptr"
; pIn : BYTE* -> "var"
; cIn : DWORD -> "int"
; pOut : BYTE* out -> "var"
; cOut : DWORD -> "int"
; ul : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL PlayGdiScriptOnPrinterIC(HANDLE hPrinterIC, BYTE* pIn, DWORD cIn, BYTE* pOut, DWORD cOut, DWORD ul)
#uselib "winspool.drv"
#cfunc global PlayGdiScriptOnPrinterIC "PlayGdiScriptOnPrinterIC" intptr, var, int, var, int, int
; res = PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
; hPrinterIC : HANDLE -> "intptr"
; pIn : BYTE* -> "var"
; cIn : DWORD -> "int"
; pOut : BYTE* out -> "var"
; cOut : DWORD -> "int"
; ul : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	winspool_drv = windows.NewLazySystemDLL("winspool.drv")
	procPlayGdiScriptOnPrinterIC = winspool_drv.NewProc("PlayGdiScriptOnPrinterIC")
)

// hPrinterIC (HANDLE), pIn (BYTE*), cIn (DWORD), pOut (BYTE* out), cOut (DWORD), ul (DWORD)
r1, _, err := procPlayGdiScriptOnPrinterIC.Call(
	uintptr(hPrinterIC),
	uintptr(pIn),
	uintptr(cIn),
	uintptr(pOut),
	uintptr(cOut),
	uintptr(ul),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function PlayGdiScriptOnPrinterIC(
  hPrinterIC: THandle;   // HANDLE
  pIn: Pointer;   // BYTE*
  cIn: DWORD;   // DWORD
  pOut: Pointer;   // BYTE* out
  cOut: DWORD;   // DWORD
  ul: DWORD   // DWORD
): BOOL; stdcall;
  external 'winspool.drv' name 'PlayGdiScriptOnPrinterIC';
result := DllCall("winspool.drv\PlayGdiScriptOnPrinterIC"
    , "Ptr", hPrinterIC   ; HANDLE
    , "Ptr", pIn   ; BYTE*
    , "UInt", cIn   ; DWORD
    , "Ptr", pOut   ; BYTE* out
    , "UInt", cOut   ; DWORD
    , "UInt", ul   ; DWORD
    , "Int")   ; return: BOOL
●PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul) = DLL("winspool.drv", "bool PlayGdiScriptOnPrinterIC(void*, void*, dword, void*, dword, dword)")
# 呼び出し: PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
# hPrinterIC : HANDLE -> "void*"
# pIn : BYTE* -> "void*"
# cIn : DWORD -> "dword"
# pOut : BYTE* out -> "void*"
# cOut : DWORD -> "dword"
# ul : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "winspool.drv" fn PlayGdiScriptOnPrinterIC(
    hPrinterIC: ?*anyopaque, // HANDLE
    pIn: [*c]u8, // BYTE*
    cIn: u32, // DWORD
    pOut: [*c]u8, // BYTE* out
    cOut: u32, // DWORD
    ul: u32 // DWORD
) callconv(std.os.windows.WINAPI) i32;
proc PlayGdiScriptOnPrinterIC(
    hPrinterIC: pointer,  # HANDLE
    pIn: ptr uint8,  # BYTE*
    cIn: uint32,  # DWORD
    pOut: ptr uint8,  # BYTE* out
    cOut: uint32,  # DWORD
    ul: uint32  # DWORD
): int32 {.importc: "PlayGdiScriptOnPrinterIC", stdcall, dynlib: "winspool.drv".}
pragma(lib, "winspool.drv");
extern(Windows)
int PlayGdiScriptOnPrinterIC(
    void* hPrinterIC,   // HANDLE
    ubyte* pIn,   // BYTE*
    uint cIn,   // DWORD
    ubyte* pOut,   // BYTE* out
    uint cOut,   // DWORD
    uint ul   // DWORD
);
ccall((:PlayGdiScriptOnPrinterIC, "winspool.drv"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{UInt8}, UInt32, Ptr{UInt8}, UInt32, UInt32),
      hPrinterIC, pIn, cIn, pOut, cOut, ul)
# hPrinterIC : HANDLE -> Ptr{Cvoid}
# pIn : BYTE* -> Ptr{UInt8}
# cIn : DWORD -> UInt32
# pOut : BYTE* out -> Ptr{UInt8}
# cOut : DWORD -> UInt32
# ul : DWORD -> UInt32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t PlayGdiScriptOnPrinterIC(
    void* hPrinterIC,
    uint8_t* pIn,
    uint32_t cIn,
    uint8_t* pOut,
    uint32_t cOut,
    uint32_t ul);
]]
local winspool.drv = ffi.load("winspool.drv")
-- winspool.drv.PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
-- hPrinterIC : HANDLE
-- pIn : BYTE*
-- cIn : DWORD
-- pOut : BYTE* out
-- cOut : DWORD
-- ul : DWORD
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('winspool.drv');
const PlayGdiScriptOnPrinterIC = lib.func('__stdcall', 'PlayGdiScriptOnPrinterIC', 'int32_t', ['void *', 'uint8_t *', 'uint32_t', 'uint8_t *', 'uint32_t', 'uint32_t']);
// PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
// hPrinterIC : HANDLE -> 'void *'
// pIn : BYTE* -> 'uint8_t *'
// cIn : DWORD -> 'uint32_t'
// pOut : BYTE* out -> 'uint8_t *'
// cOut : DWORD -> 'uint32_t'
// ul : DWORD -> 'uint32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("winspool.drv", {
  PlayGdiScriptOnPrinterIC: { parameters: ["pointer", "pointer", "u32", "pointer", "u32", "u32"], result: "i32" },
});
// lib.symbols.PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul)
// hPrinterIC : HANDLE -> "pointer"
// pIn : BYTE* -> "pointer"
// cIn : DWORD -> "u32"
// pOut : BYTE* out -> "pointer"
// cOut : DWORD -> "u32"
// ul : DWORD -> "u32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t PlayGdiScriptOnPrinterIC(
    void* hPrinterIC,
    uint8_t* pIn,
    uint32_t cIn,
    uint8_t* pOut,
    uint32_t cOut,
    uint32_t ul);
C, "winspool.drv");
// $ffi->PlayGdiScriptOnPrinterIC(hPrinterIC, pIn, cIn, pOut, cOut, ul);
// hPrinterIC : HANDLE
// pIn : BYTE*
// cIn : DWORD
// pOut : BYTE* out
// cOut : DWORD
// ul : DWORD
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Winspool.drv extends StdCallLibrary {
    Winspool.drv INSTANCE = Native.load("winspool.drv", Winspool.drv.class);
    boolean PlayGdiScriptOnPrinterIC(
        Pointer hPrinterIC,   // HANDLE
        byte[] pIn,   // BYTE*
        int cIn,   // DWORD
        byte[] pOut,   // BYTE* out
        int cOut,   // DWORD
        int ul   // DWORD
    );
}
@[Link("winspool.drv")]
lib Libwinspool.drv
  fun PlayGdiScriptOnPrinterIC = PlayGdiScriptOnPrinterIC(
    hPrinterIC : Void*,   # HANDLE
    pIn : UInt8*,   # BYTE*
    cIn : UInt32,   # DWORD
    pOut : UInt8*,   # BYTE* out
    cOut : UInt32,   # DWORD
    ul : UInt32   # DWORD
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef PlayGdiScriptOnPrinterICNative = Int32 Function(Pointer<Void>, Pointer<Uint8>, Uint32, Pointer<Uint8>, Uint32, Uint32);
typedef PlayGdiScriptOnPrinterICDart = int Function(Pointer<Void>, Pointer<Uint8>, int, Pointer<Uint8>, int, int);
final PlayGdiScriptOnPrinterIC = DynamicLibrary.open('winspool.drv')
    .lookupFunction<PlayGdiScriptOnPrinterICNative, PlayGdiScriptOnPrinterICDart>('PlayGdiScriptOnPrinterIC');
// hPrinterIC : HANDLE -> Pointer<Void>
// pIn : BYTE* -> Pointer<Uint8>
// cIn : DWORD -> Uint32
// pOut : BYTE* out -> Pointer<Uint8>
// cOut : DWORD -> Uint32
// ul : DWORD -> Uint32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function PlayGdiScriptOnPrinterIC(
  hPrinterIC: THandle;   // HANDLE
  pIn: Pointer;   // BYTE*
  cIn: DWORD;   // DWORD
  pOut: Pointer;   // BYTE* out
  cOut: DWORD;   // DWORD
  ul: DWORD   // DWORD
): BOOL; stdcall;
  external 'winspool.drv' name 'PlayGdiScriptOnPrinterIC';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "PlayGdiScriptOnPrinterIC"
  c_PlayGdiScriptOnPrinterIC :: Ptr () -> Ptr Word8 -> Word32 -> Ptr Word8 -> Word32 -> Word32 -> IO CInt
-- hPrinterIC : HANDLE -> Ptr ()
-- pIn : BYTE* -> Ptr Word8
-- cIn : DWORD -> Word32
-- pOut : BYTE* out -> Ptr Word8
-- cOut : DWORD -> Word32
-- ul : DWORD -> Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let playgdiscriptonprinteric =
  foreign "PlayGdiScriptOnPrinterIC"
    ((ptr void) @-> (ptr uint8_t) @-> uint32_t @-> (ptr uint8_t) @-> uint32_t @-> uint32_t @-> returning int32_t)
(* hPrinterIC : HANDLE -> (ptr void) *)
(* pIn : BYTE* -> (ptr uint8_t) *)
(* cIn : DWORD -> uint32_t *)
(* pOut : BYTE* out -> (ptr uint8_t) *)
(* cOut : DWORD -> uint32_t *)
(* ul : DWORD -> uint32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library winspool.drv (t "winspool.drv"))
(cffi:use-foreign-library winspool.drv)

(cffi:defcfun ("PlayGdiScriptOnPrinterIC" play-gdi-script-on-printer-ic :convention :stdcall) :int32
  (h-printer-ic :pointer)   ; HANDLE
  (p-in :pointer)   ; BYTE*
  (c-in :uint32)   ; DWORD
  (p-out :pointer)   ; BYTE* out
  (c-out :uint32)   ; DWORD
  (ul :uint32))   ; DWORD
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $PlayGdiScriptOnPrinterIC = Win32::API::More->new('winspool.drv',
    'BOOL PlayGdiScriptOnPrinterIC(HANDLE hPrinterIC, LPVOID pIn, DWORD cIn, LPVOID pOut, DWORD cOut, DWORD ul)');
# my $ret = $PlayGdiScriptOnPrinterIC->Call($hPrinterIC, $pIn, $cIn, $pOut, $cOut, $ul);
# hPrinterIC : HANDLE -> HANDLE
# pIn : BYTE* -> LPVOID
# cIn : DWORD -> DWORD
# pOut : BYTE* out -> LPVOID
# cOut : DWORD -> DWORD
# ul : DWORD -> DWORD
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。