Win32 API 日本語リファレンス
ホームMedia.Audio › PlaySoundA

PlaySoundA

関数
ファイル・リソース・別名からサウンドを再生する(ANSI版)。
DLLWINMM.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// WINMM.dll  (ANSI / -A)
#include <windows.h>

BOOL PlaySoundA(
    LPCSTR pszSound,   // optional
    HMODULE hmod,   // optional
    SND_FLAGS fdwSound
);

パラメーター

名前方向
pszSoundLPCSTRinoptional
hmodHMODULEinoptional
fdwSoundSND_FLAGSin

戻り値の型: BOOL

各言語での呼び出し定義

// WINMM.dll  (ANSI / -A)
#include <windows.h>

BOOL PlaySoundA(
    LPCSTR pszSound,   // optional
    HMODULE hmod,   // optional
    SND_FLAGS fdwSound
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WINMM.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool PlaySoundA(
    [MarshalAs(UnmanagedType.LPStr)] string pszSound,   // LPCSTR optional
    IntPtr hmod,   // HMODULE optional
    uint fdwSound   // SND_FLAGS
);
<DllImport("WINMM.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function PlaySoundA(
    <MarshalAs(UnmanagedType.LPStr)> pszSound As String,   ' LPCSTR optional
    hmod As IntPtr,   ' HMODULE optional
    fdwSound As UInteger   ' SND_FLAGS
) As Boolean
End Function
' pszSound : LPCSTR optional
' hmod : HMODULE optional
' fdwSound : SND_FLAGS
Declare PtrSafe Function PlaySoundA Lib "winmm" ( _
    ByVal pszSound As String, _
    ByVal hmod As LongPtr, _
    ByVal fdwSound As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PlaySoundA = ctypes.windll.winmm.PlaySoundA
PlaySoundA.restype = wintypes.BOOL
PlaySoundA.argtypes = [
    wintypes.LPCSTR,  # pszSound : LPCSTR optional
    wintypes.HANDLE,  # hmod : HMODULE optional
    wintypes.DWORD,  # fdwSound : SND_FLAGS
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WINMM.dll')
PlaySoundA = Fiddle::Function.new(
  lib['PlaySoundA'],
  [
    Fiddle::TYPE_VOIDP,  # pszSound : LPCSTR optional
    Fiddle::TYPE_VOIDP,  # hmod : HMODULE optional
    -Fiddle::TYPE_INT,  # fdwSound : SND_FLAGS
  ],
  Fiddle::TYPE_INT)
#[link(name = "winmm")]
extern "system" {
    fn PlaySoundA(
        pszSound: *const u8,  // LPCSTR optional
        hmod: *mut core::ffi::c_void,  // HMODULE optional
        fdwSound: u32  // SND_FLAGS
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WINMM.dll", CharSet = CharSet.Ansi)]
public static extern bool PlaySoundA([MarshalAs(UnmanagedType.LPStr)] string pszSound, IntPtr hmod, uint fdwSound);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_PlaySoundA' -Namespace Win32 -PassThru
# $api::PlaySoundA(pszSound, hmod, fdwSound)
#uselib "WINMM.dll"
#func global PlaySoundA "PlaySoundA" sptr, sptr, sptr
; PlaySoundA pszSound, hmod, fdwSound   ; 戻り値は stat
; pszSound : LPCSTR optional -> "sptr"
; hmod : HMODULE optional -> "sptr"
; fdwSound : SND_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "WINMM.dll"
#cfunc global PlaySoundA "PlaySoundA" str, sptr, int
; res = PlaySoundA(pszSound, hmod, fdwSound)
; pszSound : LPCSTR optional -> "str"
; hmod : HMODULE optional -> "sptr"
; fdwSound : SND_FLAGS -> "int"
; BOOL PlaySoundA(LPCSTR pszSound, HMODULE hmod, SND_FLAGS fdwSound)
#uselib "WINMM.dll"
#cfunc global PlaySoundA "PlaySoundA" str, intptr, int
; res = PlaySoundA(pszSound, hmod, fdwSound)
; pszSound : LPCSTR optional -> "str"
; hmod : HMODULE optional -> "intptr"
; fdwSound : SND_FLAGS -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	winmm = windows.NewLazySystemDLL("WINMM.dll")
	procPlaySoundA = winmm.NewProc("PlaySoundA")
)

// pszSound (LPCSTR optional), hmod (HMODULE optional), fdwSound (SND_FLAGS)
r1, _, err := procPlaySoundA.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(pszSound))),
	uintptr(hmod),
	uintptr(fdwSound),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function PlaySoundA(
  pszSound: PAnsiChar;   // LPCSTR optional
  hmod: THandle;   // HMODULE optional
  fdwSound: DWORD   // SND_FLAGS
): BOOL; stdcall;
  external 'WINMM.dll' name 'PlaySoundA';
result := DllCall("WINMM\PlaySoundA"
    , "AStr", pszSound   ; LPCSTR optional
    , "Ptr", hmod   ; HMODULE optional
    , "UInt", fdwSound   ; SND_FLAGS
    , "Int")   ; return: BOOL
●PlaySoundA(pszSound, hmod, fdwSound) = DLL("WINMM.dll", "bool PlaySoundA(char*, void*, dword)")
# 呼び出し: PlaySoundA(pszSound, hmod, fdwSound)
# pszSound : LPCSTR optional -> "char*"
# hmod : HMODULE optional -> "void*"
# fdwSound : SND_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。