ホーム › Media.Audio › auxSetVolume
auxSetVolume
関数補助オーディオデバイスの音量を設定する。
シグネチャ
// WINMM.dll
#include <windows.h>
DWORD auxSetVolume(
DWORD uDeviceID,
DWORD dwVolume
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| uDeviceID | DWORD | in |
| dwVolume | DWORD | in |
戻り値の型: DWORD
各言語での呼び出し定義
// WINMM.dll
#include <windows.h>
DWORD auxSetVolume(
DWORD uDeviceID,
DWORD dwVolume
);[DllImport("WINMM.dll", ExactSpelling = true)]
static extern uint auxSetVolume(
uint uDeviceID, // DWORD
uint dwVolume // DWORD
);<DllImport("WINMM.dll", ExactSpelling:=True)>
Public Shared Function auxSetVolume(
uDeviceID As UInteger, ' DWORD
dwVolume As UInteger ' DWORD
) As UInteger
End Function' uDeviceID : DWORD
' dwVolume : DWORD
Declare PtrSafe Function auxSetVolume Lib "winmm" ( _
ByVal uDeviceID As Long, _
ByVal dwVolume As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
auxSetVolume = ctypes.windll.winmm.auxSetVolume
auxSetVolume.restype = wintypes.DWORD
auxSetVolume.argtypes = [
wintypes.DWORD, # uDeviceID : DWORD
wintypes.DWORD, # dwVolume : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINMM.dll')
auxSetVolume = Fiddle::Function.new(
lib['auxSetVolume'],
[
-Fiddle::TYPE_INT, # uDeviceID : DWORD
-Fiddle::TYPE_INT, # dwVolume : DWORD
],
-Fiddle::TYPE_INT)#[link(name = "winmm")]
extern "system" {
fn auxSetVolume(
uDeviceID: u32, // DWORD
dwVolume: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WINMM.dll")]
public static extern uint auxSetVolume(uint uDeviceID, uint dwVolume);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_auxSetVolume' -Namespace Win32 -PassThru
# $api::auxSetVolume(uDeviceID, dwVolume)#uselib "WINMM.dll"
#func global auxSetVolume "auxSetVolume" sptr, sptr
; auxSetVolume uDeviceID, dwVolume ; 戻り値は stat
; uDeviceID : DWORD -> "sptr"
; dwVolume : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WINMM.dll"
#cfunc global auxSetVolume "auxSetVolume" int, int
; res = auxSetVolume(uDeviceID, dwVolume)
; uDeviceID : DWORD -> "int"
; dwVolume : DWORD -> "int"; DWORD auxSetVolume(DWORD uDeviceID, DWORD dwVolume)
#uselib "WINMM.dll"
#cfunc global auxSetVolume "auxSetVolume" int, int
; res = auxSetVolume(uDeviceID, dwVolume)
; uDeviceID : DWORD -> "int"
; dwVolume : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winmm = windows.NewLazySystemDLL("WINMM.dll")
procauxSetVolume = winmm.NewProc("auxSetVolume")
)
// uDeviceID (DWORD), dwVolume (DWORD)
r1, _, err := procauxSetVolume.Call(
uintptr(uDeviceID),
uintptr(dwVolume),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction auxSetVolume(
uDeviceID: DWORD; // DWORD
dwVolume: DWORD // DWORD
): DWORD; stdcall;
external 'WINMM.dll' name 'auxSetVolume';result := DllCall("WINMM\auxSetVolume"
, "UInt", uDeviceID ; DWORD
, "UInt", dwVolume ; DWORD
, "UInt") ; return: DWORD●auxSetVolume(uDeviceID, dwVolume) = DLL("WINMM.dll", "dword auxSetVolume(dword, dword)")
# 呼び出し: auxSetVolume(uDeviceID, dwVolume)
# uDeviceID : DWORD -> "dword"
# dwVolume : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。