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mixerGetNumDevs
関数システム内のオーディオミキサーデバイス数を取得する。
シグネチャ
// WINMM.dll
#include <windows.h>
DWORD mixerGetNumDevs(void);パラメーターなし。戻り値: DWORD
各言語での呼び出し定義
// WINMM.dll
#include <windows.h>
DWORD mixerGetNumDevs(void);[DllImport("WINMM.dll", ExactSpelling = true)]
static extern uint mixerGetNumDevs();<DllImport("WINMM.dll", ExactSpelling:=True)>
Public Shared Function mixerGetNumDevs() As UInteger
End FunctionDeclare PtrSafe Function mixerGetNumDevs Lib "winmm" () As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
mixerGetNumDevs = ctypes.windll.winmm.mixerGetNumDevs
mixerGetNumDevs.restype = wintypes.DWORD
mixerGetNumDevs.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINMM.dll')
mixerGetNumDevs = Fiddle::Function.new(
lib['mixerGetNumDevs'],
[],
-Fiddle::TYPE_INT)#[link(name = "winmm")]
extern "system" {
fn mixerGetNumDevs() -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WINMM.dll")]
public static extern uint mixerGetNumDevs();
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_mixerGetNumDevs' -Namespace Win32 -PassThru
# $api::mixerGetNumDevs()#uselib "WINMM.dll"
#func global mixerGetNumDevs "mixerGetNumDevs"
; mixerGetNumDevs ; 戻り値は stat
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WINMM.dll"
#cfunc global mixerGetNumDevs "mixerGetNumDevs"
; res = mixerGetNumDevs(); DWORD mixerGetNumDevs()
#uselib "WINMM.dll"
#cfunc global mixerGetNumDevs "mixerGetNumDevs"
; res = mixerGetNumDevs()import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winmm = windows.NewLazySystemDLL("WINMM.dll")
procmixerGetNumDevs = winmm.NewProc("mixerGetNumDevs")
)
r1, _, err := procmixerGetNumDevs.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction mixerGetNumDevs: DWORD; stdcall;
external 'WINMM.dll' name 'mixerGetNumDevs';result := DllCall("WINMM\mixerGetNumDevs", "UInt")●mixerGetNumDevs() = DLL("WINMM.dll", "dword mixerGetNumDevs()")
# 呼び出し: mixerGetNumDevs()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。