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waveOutSetPitch
関数波形出力デバイスのピッチを設定する。
シグネチャ
// WINMM.dll
#include <windows.h>
DWORD waveOutSetPitch(
HWAVEOUT hwo,
DWORD dwPitch
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hwo | HWAVEOUT | in |
| dwPitch | DWORD | in |
戻り値の型: DWORD
各言語での呼び出し定義
// WINMM.dll
#include <windows.h>
DWORD waveOutSetPitch(
HWAVEOUT hwo,
DWORD dwPitch
);[DllImport("WINMM.dll", ExactSpelling = true)]
static extern uint waveOutSetPitch(
IntPtr hwo, // HWAVEOUT
uint dwPitch // DWORD
);<DllImport("WINMM.dll", ExactSpelling:=True)>
Public Shared Function waveOutSetPitch(
hwo As IntPtr, ' HWAVEOUT
dwPitch As UInteger ' DWORD
) As UInteger
End Function' hwo : HWAVEOUT
' dwPitch : DWORD
Declare PtrSafe Function waveOutSetPitch Lib "winmm" ( _
ByVal hwo As LongPtr, _
ByVal dwPitch As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
waveOutSetPitch = ctypes.windll.winmm.waveOutSetPitch
waveOutSetPitch.restype = wintypes.DWORD
waveOutSetPitch.argtypes = [
wintypes.HANDLE, # hwo : HWAVEOUT
wintypes.DWORD, # dwPitch : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WINMM.dll')
waveOutSetPitch = Fiddle::Function.new(
lib['waveOutSetPitch'],
[
Fiddle::TYPE_VOIDP, # hwo : HWAVEOUT
-Fiddle::TYPE_INT, # dwPitch : DWORD
],
-Fiddle::TYPE_INT)#[link(name = "winmm")]
extern "system" {
fn waveOutSetPitch(
hwo: *mut core::ffi::c_void, // HWAVEOUT
dwPitch: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WINMM.dll")]
public static extern uint waveOutSetPitch(IntPtr hwo, uint dwPitch);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WINMM_waveOutSetPitch' -Namespace Win32 -PassThru
# $api::waveOutSetPitch(hwo, dwPitch)#uselib "WINMM.dll"
#func global waveOutSetPitch "waveOutSetPitch" sptr, sptr
; waveOutSetPitch hwo, dwPitch ; 戻り値は stat
; hwo : HWAVEOUT -> "sptr"
; dwPitch : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "WINMM.dll"
#cfunc global waveOutSetPitch "waveOutSetPitch" sptr, int
; res = waveOutSetPitch(hwo, dwPitch)
; hwo : HWAVEOUT -> "sptr"
; dwPitch : DWORD -> "int"; DWORD waveOutSetPitch(HWAVEOUT hwo, DWORD dwPitch)
#uselib "WINMM.dll"
#cfunc global waveOutSetPitch "waveOutSetPitch" intptr, int
; res = waveOutSetPitch(hwo, dwPitch)
; hwo : HWAVEOUT -> "intptr"
; dwPitch : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
winmm = windows.NewLazySystemDLL("WINMM.dll")
procwaveOutSetPitch = winmm.NewProc("waveOutSetPitch")
)
// hwo (HWAVEOUT), dwPitch (DWORD)
r1, _, err := procwaveOutSetPitch.Call(
uintptr(hwo),
uintptr(dwPitch),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction waveOutSetPitch(
hwo: THandle; // HWAVEOUT
dwPitch: DWORD // DWORD
): DWORD; stdcall;
external 'WINMM.dll' name 'waveOutSetPitch';result := DllCall("WINMM\waveOutSetPitch"
, "Ptr", hwo ; HWAVEOUT
, "UInt", dwPitch ; DWORD
, "UInt") ; return: DWORD●waveOutSetPitch(hwo, dwPitch) = DLL("WINMM.dll", "dword waveOutSetPitch(void*, dword)")
# 呼び出し: waveOutSetPitch(hwo, dwPitch)
# hwo : HWAVEOUT -> "void*"
# dwPitch : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。