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MFCreateAudioRendererActivate
関数オーディオレンダラーのアクティベートオブジェクトを生成する。
シグネチャ
// MF.dll
#include <windows.h>
HRESULT MFCreateAudioRendererActivate(
IMFActivate** ppActivate
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ppActivate | IMFActivate** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// MF.dll
#include <windows.h>
HRESULT MFCreateAudioRendererActivate(
IMFActivate** ppActivate
);[DllImport("MF.dll", ExactSpelling = true)]
static extern int MFCreateAudioRendererActivate(
IntPtr ppActivate // IMFActivate** out
);<DllImport("MF.dll", ExactSpelling:=True)>
Public Shared Function MFCreateAudioRendererActivate(
ppActivate As IntPtr ' IMFActivate** out
) As Integer
End Function' ppActivate : IMFActivate** out
Declare PtrSafe Function MFCreateAudioRendererActivate Lib "mf" ( _
ByVal ppActivate As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
MFCreateAudioRendererActivate = ctypes.windll.mf.MFCreateAudioRendererActivate
MFCreateAudioRendererActivate.restype = ctypes.c_int
MFCreateAudioRendererActivate.argtypes = [
ctypes.c_void_p, # ppActivate : IMFActivate** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('MF.dll')
MFCreateAudioRendererActivate = Fiddle::Function.new(
lib['MFCreateAudioRendererActivate'],
[
Fiddle::TYPE_VOIDP, # ppActivate : IMFActivate** out
],
Fiddle::TYPE_INT)#[link(name = "mf")]
extern "system" {
fn MFCreateAudioRendererActivate(
ppActivate: *mut *mut core::ffi::c_void // IMFActivate** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("MF.dll")]
public static extern int MFCreateAudioRendererActivate(IntPtr ppActivate);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MF_MFCreateAudioRendererActivate' -Namespace Win32 -PassThru
# $api::MFCreateAudioRendererActivate(ppActivate)#uselib "MF.dll"
#func global MFCreateAudioRendererActivate "MFCreateAudioRendererActivate" sptr
; MFCreateAudioRendererActivate ppActivate ; 戻り値は stat
; ppActivate : IMFActivate** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "MF.dll"
#cfunc global MFCreateAudioRendererActivate "MFCreateAudioRendererActivate" sptr
; res = MFCreateAudioRendererActivate(ppActivate)
; ppActivate : IMFActivate** out -> "sptr"; HRESULT MFCreateAudioRendererActivate(IMFActivate** ppActivate)
#uselib "MF.dll"
#cfunc global MFCreateAudioRendererActivate "MFCreateAudioRendererActivate" intptr
; res = MFCreateAudioRendererActivate(ppActivate)
; ppActivate : IMFActivate** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
mf = windows.NewLazySystemDLL("MF.dll")
procMFCreateAudioRendererActivate = mf.NewProc("MFCreateAudioRendererActivate")
)
// ppActivate (IMFActivate** out)
r1, _, err := procMFCreateAudioRendererActivate.Call(
uintptr(ppActivate),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction MFCreateAudioRendererActivate(
ppActivate: Pointer // IMFActivate** out
): Integer; stdcall;
external 'MF.dll' name 'MFCreateAudioRendererActivate';result := DllCall("MF\MFCreateAudioRendererActivate"
, "Ptr", ppActivate ; IMFActivate** out
, "Int") ; return: HRESULT●MFCreateAudioRendererActivate(ppActivate) = DLL("MF.dll", "int MFCreateAudioRendererActivate(void*)")
# 呼び出し: MFCreateAudioRendererActivate(ppActivate)
# ppActivate : IMFActivate** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。