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MFCreateD3D12SynchronizationObject
関数Direct3D12デバイス用の同期オブジェクトを生成する。
シグネチャ
// MFPlat.dll
#include <windows.h>
HRESULT MFCreateD3D12SynchronizationObject(
ID3D12Device* pDevice,
const GUID* riid,
void** ppvSyncObject
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pDevice | ID3D12Device* | in | 同期オブジェクトを生成する対象の ID3D12Device ポインタ。 |
| riid | GUID* | in | 要求する同期オブジェクトインターフェイスの識別子 GUID への参照。 |
| ppvSyncObject | void** | out | 生成された同期オブジェクトを受け取る出力ポインタ。riid に対応する型で返る。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// MFPlat.dll
#include <windows.h>
HRESULT MFCreateD3D12SynchronizationObject(
ID3D12Device* pDevice,
const GUID* riid,
void** ppvSyncObject
);[DllImport("MFPlat.dll", ExactSpelling = true)]
static extern int MFCreateD3D12SynchronizationObject(
IntPtr pDevice, // ID3D12Device*
ref Guid riid, // GUID*
IntPtr ppvSyncObject // void** out
);<DllImport("MFPlat.dll", ExactSpelling:=True)>
Public Shared Function MFCreateD3D12SynchronizationObject(
pDevice As IntPtr, ' ID3D12Device*
ByRef riid As Guid, ' GUID*
ppvSyncObject As IntPtr ' void** out
) As Integer
End Function' pDevice : ID3D12Device*
' riid : GUID*
' ppvSyncObject : void** out
Declare PtrSafe Function MFCreateD3D12SynchronizationObject Lib "mfplat" ( _
ByVal pDevice As LongPtr, _
ByVal riid As LongPtr, _
ByVal ppvSyncObject As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
MFCreateD3D12SynchronizationObject = ctypes.windll.mfplat.MFCreateD3D12SynchronizationObject
MFCreateD3D12SynchronizationObject.restype = ctypes.c_int
MFCreateD3D12SynchronizationObject.argtypes = [
ctypes.c_void_p, # pDevice : ID3D12Device*
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppvSyncObject : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('MFPlat.dll')
MFCreateD3D12SynchronizationObject = Fiddle::Function.new(
lib['MFCreateD3D12SynchronizationObject'],
[
Fiddle::TYPE_VOIDP, # pDevice : ID3D12Device*
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppvSyncObject : void** out
],
Fiddle::TYPE_INT)#[link(name = "mfplat")]
extern "system" {
fn MFCreateD3D12SynchronizationObject(
pDevice: *mut core::ffi::c_void, // ID3D12Device*
riid: *const GUID, // GUID*
ppvSyncObject: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("MFPlat.dll")]
public static extern int MFCreateD3D12SynchronizationObject(IntPtr pDevice, ref Guid riid, IntPtr ppvSyncObject);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MFPlat_MFCreateD3D12SynchronizationObject' -Namespace Win32 -PassThru
# $api::MFCreateD3D12SynchronizationObject(pDevice, riid, ppvSyncObject)#uselib "MFPlat.dll"
#func global MFCreateD3D12SynchronizationObject "MFCreateD3D12SynchronizationObject" sptr, sptr, sptr
; MFCreateD3D12SynchronizationObject pDevice, varptr(riid), ppvSyncObject ; 戻り値は stat
; pDevice : ID3D12Device* -> "sptr"
; riid : GUID* -> "sptr"
; ppvSyncObject : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "MFPlat.dll" #cfunc global MFCreateD3D12SynchronizationObject "MFCreateD3D12SynchronizationObject" sptr, var, sptr ; res = MFCreateD3D12SynchronizationObject(pDevice, riid, ppvSyncObject) ; pDevice : ID3D12Device* -> "sptr" ; riid : GUID* -> "var" ; ppvSyncObject : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "MFPlat.dll" #cfunc global MFCreateD3D12SynchronizationObject "MFCreateD3D12SynchronizationObject" sptr, sptr, sptr ; res = MFCreateD3D12SynchronizationObject(pDevice, varptr(riid), ppvSyncObject) ; pDevice : ID3D12Device* -> "sptr" ; riid : GUID* -> "sptr" ; ppvSyncObject : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT MFCreateD3D12SynchronizationObject(ID3D12Device* pDevice, GUID* riid, void** ppvSyncObject) #uselib "MFPlat.dll" #cfunc global MFCreateD3D12SynchronizationObject "MFCreateD3D12SynchronizationObject" intptr, var, intptr ; res = MFCreateD3D12SynchronizationObject(pDevice, riid, ppvSyncObject) ; pDevice : ID3D12Device* -> "intptr" ; riid : GUID* -> "var" ; ppvSyncObject : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT MFCreateD3D12SynchronizationObject(ID3D12Device* pDevice, GUID* riid, void** ppvSyncObject) #uselib "MFPlat.dll" #cfunc global MFCreateD3D12SynchronizationObject "MFCreateD3D12SynchronizationObject" intptr, intptr, intptr ; res = MFCreateD3D12SynchronizationObject(pDevice, varptr(riid), ppvSyncObject) ; pDevice : ID3D12Device* -> "intptr" ; riid : GUID* -> "intptr" ; ppvSyncObject : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
mfplat = windows.NewLazySystemDLL("MFPlat.dll")
procMFCreateD3D12SynchronizationObject = mfplat.NewProc("MFCreateD3D12SynchronizationObject")
)
// pDevice (ID3D12Device*), riid (GUID*), ppvSyncObject (void** out)
r1, _, err := procMFCreateD3D12SynchronizationObject.Call(
uintptr(pDevice),
uintptr(riid),
uintptr(ppvSyncObject),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction MFCreateD3D12SynchronizationObject(
pDevice: Pointer; // ID3D12Device*
riid: PGUID; // GUID*
ppvSyncObject: Pointer // void** out
): Integer; stdcall;
external 'MFPlat.dll' name 'MFCreateD3D12SynchronizationObject';result := DllCall("MFPlat\MFCreateD3D12SynchronizationObject"
, "Ptr", pDevice ; ID3D12Device*
, "Ptr", riid ; GUID*
, "Ptr", ppvSyncObject ; void** out
, "Int") ; return: HRESULT●MFCreateD3D12SynchronizationObject(pDevice, riid, ppvSyncObject) = DLL("MFPlat.dll", "int MFCreateD3D12SynchronizationObject(void*, void*, void*)")
# 呼び出し: MFCreateD3D12SynchronizationObject(pDevice, riid, ppvSyncObject)
# pDevice : ID3D12Device* -> "void*"
# riid : GUID* -> "void*"
# ppvSyncObject : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。