Win32 API 日本語リファレンス
ホームMedia.MediaFoundation › MFMapDXGIFormatToDX9Format

MFMapDXGIFormatToDX9Format

関数
DXGI形式をDirect3D9形式へ変換して返す。
DLLMFPlat.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// MFPlat.dll
#include <windows.h>

DWORD MFMapDXGIFormatToDX9Format(
    DXGI_FORMAT dx11
);

パラメーター

名前方向
dx11DXGI_FORMATin

戻り値の型: DWORD

各言語での呼び出し定義

// MFPlat.dll
#include <windows.h>

DWORD MFMapDXGIFormatToDX9Format(
    DXGI_FORMAT dx11
);
[DllImport("MFPlat.dll", ExactSpelling = true)]
static extern uint MFMapDXGIFormatToDX9Format(
    int dx11   // DXGI_FORMAT
);
<DllImport("MFPlat.dll", ExactSpelling:=True)>
Public Shared Function MFMapDXGIFormatToDX9Format(
    dx11 As Integer   ' DXGI_FORMAT
) As UInteger
End Function
' dx11 : DXGI_FORMAT
Declare PtrSafe Function MFMapDXGIFormatToDX9Format Lib "mfplat" ( _
    ByVal dx11 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

MFMapDXGIFormatToDX9Format = ctypes.windll.mfplat.MFMapDXGIFormatToDX9Format
MFMapDXGIFormatToDX9Format.restype = wintypes.DWORD
MFMapDXGIFormatToDX9Format.argtypes = [
    ctypes.c_int,  # dx11 : DXGI_FORMAT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('MFPlat.dll')
MFMapDXGIFormatToDX9Format = Fiddle::Function.new(
  lib['MFMapDXGIFormatToDX9Format'],
  [
    Fiddle::TYPE_INT,  # dx11 : DXGI_FORMAT
  ],
  -Fiddle::TYPE_INT)
#[link(name = "mfplat")]
extern "system" {
    fn MFMapDXGIFormatToDX9Format(
        dx11: i32  // DXGI_FORMAT
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("MFPlat.dll")]
public static extern uint MFMapDXGIFormatToDX9Format(int dx11);
"@
$api = Add-Type -MemberDefinition $sig -Name 'MFPlat_MFMapDXGIFormatToDX9Format' -Namespace Win32 -PassThru
# $api::MFMapDXGIFormatToDX9Format(dx11)
#uselib "MFPlat.dll"
#func global MFMapDXGIFormatToDX9Format "MFMapDXGIFormatToDX9Format" sptr
; MFMapDXGIFormatToDX9Format dx11   ; 戻り値は stat
; dx11 : DXGI_FORMAT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "MFPlat.dll"
#cfunc global MFMapDXGIFormatToDX9Format "MFMapDXGIFormatToDX9Format" int
; res = MFMapDXGIFormatToDX9Format(dx11)
; dx11 : DXGI_FORMAT -> "int"
; DWORD MFMapDXGIFormatToDX9Format(DXGI_FORMAT dx11)
#uselib "MFPlat.dll"
#cfunc global MFMapDXGIFormatToDX9Format "MFMapDXGIFormatToDX9Format" int
; res = MFMapDXGIFormatToDX9Format(dx11)
; dx11 : DXGI_FORMAT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	mfplat = windows.NewLazySystemDLL("MFPlat.dll")
	procMFMapDXGIFormatToDX9Format = mfplat.NewProc("MFMapDXGIFormatToDX9Format")
)

// dx11 (DXGI_FORMAT)
r1, _, err := procMFMapDXGIFormatToDX9Format.Call(
	uintptr(dx11),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function MFMapDXGIFormatToDX9Format(
  dx11: Integer   // DXGI_FORMAT
): DWORD; stdcall;
  external 'MFPlat.dll' name 'MFMapDXGIFormatToDX9Format';
result := DllCall("MFPlat\MFMapDXGIFormatToDX9Format"
    , "Int", dx11   ; DXGI_FORMAT
    , "UInt")   ; return: DWORD
●MFMapDXGIFormatToDX9Format(dx11) = DLL("MFPlat.dll", "dword MFMapDXGIFormatToDX9Format(int)")
# 呼び出し: MFMapDXGIFormatToDX9Format(dx11)
# dx11 : DXGI_FORMAT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。